Defense said:
The game actually gets much better later on once you get some more available paradigms. You probably shouldn't use auto-battle in this game. In my opinion, the AI is pretty spotty and it's much better if you learn about the game yourself. The characters start out pretty terribly(except for Sazh, who is continuously awesome), but most of them develop and become likable characters. Definitely buy it if you enjoyed the first part of the game, because I sure as hell didn't.
Personally though, you're asking on the wrong site. There are many great people here, but there are others who are so addicted to Bethesda and Bioware that they hate anything from Japan because they're too bigoted to see that turn based RPGs and dating sims aren't the only things coming out of the country.
What does it throw out the window? It sure as hell can't be linearity because most JRPGs don't offer a plethora of side quests.
And as a small note, just because it's Final Fantasy doesn't mean it's a JRPG.
The one thing I like about JRPGs is that they offer whole new worlds to explore, most of which are more imaginative than
Fallout (I haven't played
Mass Effect yet) and most of which feel very big and immersive.
In
Skies of Arcadia, you could go around and find new discoveries, beat up giant flying monsters and special items to beef up the weapon of one of your characters. In
Skies of Arcadia: Legends, you could go around and beat up bad pirates and do the Piastol side quest. But best of all, it had two different combat scenarios: Man vs Creature or Man and Ship vs Ship or Giant Beast.
In
Star Ocean: The Last Hope (which I do not recommend under any circumstances despite whatever I say) is basically
Final Fantasy XIII if the gameplay sucked less. The combat's much better and involving, the overworld is much less linear and there are actually side quests. Most of which basically amount to going somewhere and pressing a button, but it's gameplay is better than
Final Fantasy XIII's in every way. Also, it's much prettier than
Final Fantasy XIII purely because it involves you.
Final Fantasy XII had a great big world to explore and run around in and with the citizens and the big maps, it actually felt like a new world. Yes, the side quests basically amounted to killing things over and over, but this is Final Fantasy we're talking about.
Final Fantasy XIII fails to pull this off. The game does not get better. It stays the same the entire game; go here, kill something, go here, kill something, go here, kill something, bleep, boop, bleep, boop. Even when you go to Gran Pulse, it's basically
Final Fantasy XII again but with HD graphics and a lot more grass.
If I had to hazard a guess as to why
Final Fantasy XIII exists, it would be to wring more money out of its fans by putting 'Final Fantasy' in a game's title to play with the fan's hopes of getting the
Final Fantasy VII magic back. Seeing as this is Square-Enix, they're the only ones apart from Nintendo that can get away with this.
Imagine if, say, 2K made a Bioshock sequel. They take away the research camera thing, the hacking, the exploration and the vendors. The Adam sidequests also go in the bin. The story's completely different, having no relation to the previous Bioshock games, and there's things called plasmids that aren't plasmids and Big Daddies that aren't the Bioshock Big Daddies. We'd think that 2K was completely bonkers.