I don't want to sound insulting, everyone can have their own opinion, but when I read your comment...I do have to ask: Are you insane?babinro said:Final Fantasy 13 is actually among my favorites. I was actually surprised when it was so universally hated by gamers after the positive reviews.
Favorite FF games:
1) FF6
2) FF2 for SNES (I think it's FF4 but I get that one mixed up)
3) FF (NES)
4) FF 12
5) FF 13
6) FF 10
7) FF 7
From here I'm not crazy about the series.
I've played every release but FF 8 and FF 9.
I liked how FF13 focused on the story and the party characters. I LOVED how it minimized the senseless grind that the series is known for. Walking down straight hallways is fine by me when that's essentially how I played every other FF up to this point. I'd deviate from the path on occasion but I still played those games by it's intended route. The combat system in FF13 is the best the franchise had to offer and had me hooked. My gripes with the game was the crazy long tutorial (especially on multiple playthroughs) and the non-sensical 'meh' storylines that the franchise can't seem to shake off.
Final Fantasy 13-2 on the other hand is quite possibly the worst of the franchise.
It'll stand tall along side FF 10-2. I give 10-2 some slack because it didn't try to be serious.
13 DID NOT focus on the story. It is a provable fact. 13 accomplished the "Speaking a thousand words, but saying nothing at all". I played the game for several hours, I gave up when Afro Man (I can't remember his name and that should be telling in how "focused on the party characters" this game is...) was fighting his summon. I simply did not see any of the characters saying what any of their goals were, then following through with them. e.g. the kid wanting to get revenge on Trenchcoat for getting his mom killed, just man up and stab the fucker already! Don't waste my time whining about it! Trenchcoat deserves it, what with his bullshit on "Heroes don't need plans!" (Speaking of Trenchcoat and the mom, how does Trenchcoat walk away from a fall that kills the mom? No explanation at all...)
None of the characters display even the slightest bit of intelligence or common sense. Yeah, let's go to the kid's dad's house, that will be totally unexpected, no way that the ruling government would ever think to stake the place out! The fal'cie brand people and these people are doomed to follow a command that they are never told, never explained about, and whether or not they fulfill it, they're screwed (crystal if completed, zombie if not)...even when later the fal'cie are shown to have the ability to speak.
I do have to ask how a story that is not told, not explained, that forces you into doing homework has you hooked. How is such a thing possible? A story that gets you hooked is one that has engaging characters, whose backstory you know and can empathise with, so that you want to know what happens to them next. Harry Potter? I want to know if and how he finds the Horcruxes. Dark Tower? I want to know if and how Roland finds the tower. FF13? I so don't want to hear about how Female Cloud hates Trenchcoat for diddling her sister for multiple hours on end, or of the other characters going "WTF are we supposed to be doing?" for even longer.
(Speaking of Female Cloud, I facepalmed when I read that that was their goal when designing that character. As a professional, you don't take another character from a game that is successful and popular and then say "For the next game in the series, let's have this character but stick boobs on him". That is something you expect from lazy fanfic writers (not dissing fanfics, I love reading the gems that can be found amongst them) but not from professional character designers and storytellers with years of experience)