aba1 said:
KingsGambit said:
Yes, but not for the reason offered by the poll. It's a good idea because it cuts publishers out of the equation. Removing Electronic Arseholes, UbiWank, ActiBastards and their like from the equation means developers can develop without shareholders dictating what needs to happen in the game. That is the strength of kickstarter, allowing developers to develop independantly. I don't care if the developer is big or small.
That is only true if they were never involved with a publisher from the get go. Generally if you work with a any major publisher they will force you to sell the rights to them. So with Veronica Mars people were paying WB to make a profit off the movie. It is sorta like if someone gave me money to invest in a project with me having no obligation to give anything back. Which is basically people paying me to do nothing because I am gambling with other peoples money.
I understand your point, and that is true for some titles (particularly where someone else's IP is involved). I suspect however its only true for studios who are owned by a publisher outright, like BioWare (EA), Bungie (Activision) and the like. But in the case of Kickstarter (if not in general, then at least all of the 6 or so projects I've backed since Project Eternity), that doesn't seem to be an issue. Some games have been sequels like Dreamfall: Chapters (or Nexus II which failed to get funded, for example), others are "spiritual" sequels like Torment or outright new IPs owned wholly by the developer creating them, like Obsidian and Project Eternity.
In these cases the studios are independant and there are no publishers involved, no royalties, no shareholders. Obsidian will own Project Eternity outright and all the profits from and rights to it will be theirs (assuming they self-publish). I believe this is true for all the projects I've backed including Star Citizen, Legends of Dawn, Project Eternity, Torment, Dreamfall: Chapters and Forsaken Fortress.
I'm quite happy with this idea as it's usually publishers that screw up games by insisting they be cross-platform (eg. 7 year old graphics, tiny maps due to 360/PS3 pathetic RAM, 4 hotkeys because of the DPad and so on), "mass-market" appeal (ie. generic and bland), have microtransactions (EA and Activision) in a full-priced game, always online, etc, etc. Developers, given free reign to create their own game without shareholders and corporate execs telling them what to do is the best way to make games, without question or exception.