Rebel_Raven said:
I'unno, call me crazy, but can't we have both? Kinda reminded about those "and vs or" commercials. Like cops protecting or serving instead of protecting and serving.
I mean people's taste's vary. Heck sometimes a person's tastes varies from time to time.
Sometimes you want a complex game that keeps you thinking, and on your toes, sometimes you just want stress relief easy maulings, or to see something pretty, and less interactive.
In the long run, both are kinda important to a degree either in combination, or one or the other, but combination of the two tends to be best.
Gotta sate your moods. It's kinda rough playing only one, or the other, isn't it?
Quoted for agreement and to ask for link to those commercials about the cops.
Mind the issue seems to be having an appealing narrative/presentation ala superheroes into mainstream movies.
Hell I don't even have a problem with it most of the times. But often it feels rather than BEING in the story you are watching it. Its weird. I mean technically there is only ONE ONE out come to super mario brothers, hell the original you couldn't even move BACKWARDS, but some games seem more railroady and limited or not even grounded enough.
I just caught a quick look of Samurai Gunn. Its atari level in graphics but in presentation, understanding of material and set up very evocative with lots of variety in gameplay and setting. Admittedly only if you're a fan of Joust meets goonies painted with lame Chanbara-pastiche. In many ways my favorite games used to be big on story but now with movie quality graphics and voice acting that doesn't feel as unique and I want more gleeful gameplay that is rewarded and has an effect. Often it feels the story is confining gameplay or completely seperate in cases.
Oddly enough I do like the restrictiveness of Other M as its a unique blend of story and gameplay, one informing the other, and ties into the themes of power versus helplessness and individual versus collective and independence and dependence.