Is it possible to create a game that would create PTSD (Post Traumatic Stress Disorder) in the gamer by being too realistic (with the gore and violence)? And is that the moral "wall" we've created for ourselves?
Gears of War series comes to mind. Grenades blow apart limbs and pieces of torsos in fine detail there. Granted, Gears of War is stylized instead of realistic.TheMedicated said:But my boyfriend, who is ex-Army, talked about wanting a game where the grenades blew people's limbs off instead of killing them outright. He says "You don't see chunkies"...which made me think of whether or not a game could be real enough to create mental trauma.
Spot on.Pyrian said:PTSD is closely associated with helplessness. It's not enough to be traumatized, you have to be unable to do anything about the trauma. So generally with games, the weakness isn't inability to provide realism (though the general unwillingness to do so is pretty important), but more the fact that games can generally be just turned off and walked away from.
woah woah! that actually happens? and thats legit ptsd and not the kind that people just say they got?Aerosteam said:I might be being an idiot and rely on movies and shows too much, but don't people get PTSD just from certain sounds? If it all it takes is audio to trigger it, a whole video game, even if the technology isn't there, could easily do it.
Well, I just googled it.sagitel said:woah woah! that actually happens? and thats legit ptsd and not the kind that people just say they got?Aerosteam said:I might be being an idiot and rely on movies and shows too much, but don't people get PTSD just from certain sounds? If it all it takes is audio to trigger it, a whole video game, even if the technology isn't there, could easily do it.
If I"m parsing the OP's question correctly, they're suggesting that the game creates the PTSD. In the sense that your experience in the game literally traumatizes you. Which seems unlikely unless you had some sort of contributing factor, like an inability to rationalize the difference between reality and fiction, or were playing something at an age before those concepts take hold.Aerosteam said:I might be being an idiot and rely on movies and shows too much, but don't people get PTSD just from certain sounds? If it all it takes is audio to trigger it, a whole video game, even if the technology isn't there, could easily do it.
PTSD flashbacks can be triggered from things like sounds, smells, sights, sensations and even emotions that are similar to those experienced during the event that caused the trauma. How bad this is varies from person to person, some are more sensitive than others, but everyone with PTSD has some kind of trigger that creates anxiety or full blown flashbacks.Aerosteam said:I might be being an idiot and rely on movies and shows too much, but don't people get PTSD just from certain sounds? If it all it takes is audio to trigger it, a whole video game, even if the technology isn't there, could easily do it.
Yeah but take people with ( real) phobias for example. They know they cant be harmed and yet there is still a irrational fear there. Like people with arachnophobia that sees a spider on TV. Regardless of what you "know" your brain works in an entirely different way.BabyfartsMcgeezaks said:No because it's still a game, maybe if you have a hard time differentiating a game and reality, in that case you already got a problem.