The thing is, with the ability to access the web from nearly any device, companies are concentrating on that one feature, connectivity between others worldwide. And we're eating it up.
Like a dog eating a T-bone steak.
No one wants to be that game that didn't make it because it didn't have online, so everyone tries to integrate it somehow, and sometimes, that game doesn't need it.
I see no reason why Final Fantasy needs to be online over and over again, I mean, sure, it seems like a good MMO concept, but it doesn't work like World of Warcraft or Rift or Aion, and it only sells because the fanbase is big enough to get them playing.
But what about the players who don't have Xbox Live, PSN, or even a Broadband Internet connection? We're just cutting them out of the picture and hurting them.
For example, Mass Effect 2 online, didn't need it, didn't get it. Perfect.
Halo Reach, needs it, but concentrated on the Campaign before the Multiplayer, to make it the game it needed. Perfect.
Call of Duty: Black Ops, many people didn't even bother with the sub-par campaign, but played multiplayer, so the campaign crowd got jipped. No good.
See what I mean, we're just hurting a larger than expected number of gamers. I play games for the story, and the immersion, not the bang bang, I killed someone in China in a Video Game.