Sovereignty said:
For:
1) Allows a larger group of people to play the game, thus offering them a true sampling of what the developer is offering. (Especially for games without demos)
2) A person who resorts to stealing the game wasn't like to purchase it anyway. Unfair to the people who bought it yes, but not truly taking revenue away from the maker.
3) No DRM
4) Ability to acquire a game in a region you'd otherwise be unable to get said game from.
5) Capability to download your game in another location without need to physically carry game with you.
Against:
1) It's illegal.
2) It takes money away from the company producing the game.
3) Very unfair to the people who purchased the game legally.
4) Could subject minors to content their parents/guardians wouldn't want them exposed too.
"FOR":
1) Marketing, Demos, Trailers, TV spots, the internet, all do a fine job at spreading a developers product. Steam is amazing at getting people to buy games with all their offers. You are naive to think the typical pirate will develop brand loyalty when their ethos is "I'm cheap is sin, so fuck you!", so entitling them to a product they haven't earned is bullshit.
2)So why condone it? A person who resorts to violence after drink isn't likely to not fight, it's not fair on the people out that night who get punched up by him, but at least he's giving money to the barkeep. Yeah, not going to fly.
3)No Piracy also = No DRM... Go figure.
4)The only exception, but even then, you can legally purchase a game and crack it yourself if you care enough about it. Also, there ARE other games... it's not likely the industry is short of carbon copies.
5)Steam? Onlive? Origin? Impulse? PSN and XBL to an extent? Also, again, you can crack your games and store then on an External... as long as you don't resell/distribute it the feds won't come crashing through your window.
1-3 and 5 are matters of convenience for the pirate. Most people cope... laziness or some misdirected anger towards DRM are not excuses for Piracy. Also, unless your somehow unfamiliar with rewarding effort, I can't see how you would think someone using your product without it legally been purchased is a good thing.
Point 4 is the only one with any moral strength to it.
Against:
1) It is illegal... for a reason. It's not some obscure or arbitrary law to preserve moral decency. It's a fundamental strut to economics (not just capitalism).
2) Reason enough alone to discount the 5 above points. You are screwing the people who offer you joy at a reasonable cost, backing them into a corner, making them lash out recklessly, encouraging more piracy, encouraging more brash decisions, leading some dystopian future where we need to install cameras to observe us while we masturbate to legally purchased content... oh shit.
3) Personally I don't think the average consumer gives a fuck... unless a game they really liked stops getting support because profits sank due to piracy.
4) Parents job to monitor kids... not the internets. I wish ignorance was illegal.
5) Yes I'm adding some. Sites one may visit to obtain pirated content are rarely, if ever, safe for your computer. There is also no guarantee that what your getting is clean.
6) Kills small companies... you know, those folks who can offer us something new, not action shooter: Modern Future: Battles of War 3 or Fantasy adventure: Dragons! or "That sport game you liked 10 years ago with shiny new graphics".
7) Piracy in any way or form can lead to complacency towards the act, so where do you draw the line? Can you get others to agree with that line? What if others think you go too far? It's the whole "give an inch, they'll take 10" scenario... it WON'T stop with just the odd game/track/film