Not meaning to single you out, but you pretty much list the exact reasons why I do think it's overrated.MidnightSt said:haven't played it yet, just planning (I want to find some time when I'll be able to go through it whole without being disturbed by any people or thoughts), but from what I heard (Errant Signal's and Extra Credit's analyses) I don't think it's overrated.kanyewhite said:Okay, I liked Spec Ops. It was good, some of the time. However, every time it pops up on these forums people call it "A SHOW OF HOW OUR MEDIUM IS ART AND BETTER THAN MOVIES!!!!" I felt like the game was hindered by all the delays and a lower budget than it deserved. The gameplay was ok, just not standout.
The STORY IS NOT THE BEST.
I think I'm way too harsh, but maybe we were too easy.
1. gameplay was not meant to be standout, it was "ok" intentionally
2. the story alone was also not meant to be "the best".
3. "A how of how our medium is art and better than movies!" doesn't necessarily mean that the example itself MUST be art and better than movies and excellent
4. From what I understood, the main point was that it was a game where narrative and mechanics were not contradicting each other, the main strength of the game comes from them working together in a meaningful way, so judging them separately misses the point
5. It was one of the first "close to AAA" examples of how this can be done and used for the better, the game doesn't have to be perfect to make a strong and valid statement along the lines "See how strong this can be? Now imagine making a game bearing this in mind, that has an excellent story in and of itself, and excellent mechanics in and of itself, how freaking strong that could/would be?"
6. It was (I think) kind of a historical milestone for games (and this doesn't at all require the game to be awesome), because it was, again, probably the first "close to AAA" titles to reflect on its own medium, and also culture surrounding it. I think that's the more/most important reason for which it was praised.
7. It may not be excellent, or even "very good" in and of itself, but I feel it kind of opened a door for more interesting (and potentially better) games to use this approach.
All those things how the gameplay is barely "ok" intentionally, how you have the exact same mechanics like "shoot baddies until timer runs out" being a reflection on the genre? All the resemblances to BlackOps (one of the last two Spunkgargleweewees I've played) "Oh, it's all in the protagonist's head" and "Oh, let's have some Vietnam/Woodstock era music"? And this claim that all this makes the game so special? For me, that's a mere statement that is being made outside of the game. While being in it, I haven't experienced these notions. And even if all of this was in fact a cunning plan of the developers - how great or difficult or genious is it really, after all, to mock all the Battlecalls of Warfares?
I do think it is an important game and I hope it leaves an impact, but praising it so much just because it shines in comparison to all the other shit reeks of superficiality.