Poll: Is the gaming industry deterioating?

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The_Blue_Rider

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Fox242 said:
The_Blue_Rider said:
Why is it so popular to declare the end of gaming? All you mention is that games like Call of Duty and Battlefield are putting gaming on a "downward slide", without any actual argument to support these claims im going to assume you just read some comment or article about how gaming "stagnating" and are just blindly copying the writers opinion to make yourself appear smart.

And no Gaming is not deteriorating, Its as good, and in many ways better than its ever been
I never said that I agree with that sentiment. It's just that alot of people are saying that the extreme popularity of Call of Duty and Battlefield are bad for the industry. I happen to own and paly both of the latest versions in both series and I love to play them (CoD especially). I couldn't disagree more with the whole "stagnation" arguement. Those franchises are good for the gaming industry. I just wanted to see what other people think on this site.
Oh, well sorry for the snappiness then, im just sick of all these naysayers. I probably should have read the OP more carefully, once again sorry
 

Seventh Actuality

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No, people are just whiny dipshits who repeat verbatim what they read in articles written by smarter people without any understanding of their own.
 

Something Amyss

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The Madman said:
Call of Duty is hardly the first game series to become a popular phenomenon and milk it for all its worth after all, these things come and go all the time.
It is, however, the first era in gaming where the standards have been set high enough that even a moderately successful game will likely get a developer shut down. It's not so much Call of Duty as Call of Duty's effect on the industry. Call of Duty has, more than any other title, set a mainstream precedent for iterative titles, pricey map packs, high sales expectations, etc. Not to mention the four hour campaign standard.

Sports titles have been part of the yearly model for ages, but they didn't have this kind of impact on the market.

Now, it may have been a great couple years for you personally, but I keep seeing this mentality in this thread that is some permutation of the above: This isn't the first time this has happened.

Well, no, to some extent it's not. But Mario didn't set sales expectations or even sequel expectations. Neither did fighters in the 90s, or JRPGs in the late 90s/early 2000s. Yeah, there were some creativity issues and there always will be. Something gets big and other people copy it, but that's not the real issue. More than ever, companies aren't looking for just good sales, they're looking to maximise their profits. They want the most sales for their investment, and while that's not inherently bad or wrong, it also means they're less likely to take risks on anything that isn't likely to be a major sensation or continue something that is good (replace "good" with "liked," or "somewhat profitable" if you like).

I don't like FPS, but I don't mind COD itself. What I do mind is the ripples it's sent out through the industry. More than anything, it's why all major EA titles will have online components. It's why developers are closing down. It's why someone thought it'd be a good idea to have a dozen music games in a couple years.

And thankfully, there are indie games and smaller developers, but the divide between is pretty freaking huge.

Will this kill the industry? Probably not. But we kind of are worse for it.
 

Something Amyss

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Angry Juju said:
I've put more hours into terraria and dungeon defenders than i have with all of my major game titles combined
Oh God, I love this game so hard. I've only played multiplayer like once so far, too. Now I've finally got a freaking headset...I'm gonna be invested for a loooooong time.
 

Lunar Templar

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no, but it'll be doing better once it gets over this 'FPS' phase it's been in for what feels like forever
 

CrazyBlaze

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Hardly. In fact the gaming industry is on a rise. Yes we have a lot of clones of CoD and the fact that CoD hardly changes year to year but this past year saw some of the highest sales ever. I'm not a fan of CoD but I won't deny that it is a major factor for bringing in many people into gaming. I mean it made over a billion dollars faster than any other video game ever, I exclude movies from this because there is a basic fifty dollar difference between them. Skyrim sold 3.5 million in 48 hours, one of the fastest selling games of the year. 10 million retail copies of it have been shipped out and over 5 million copies have been bought or activated on Steam. The Xbox had its best selling year ever and the 3ds, well of to a slow start, has sold well. 4.5 million copies of angry birds have been sold over the Christmas season, yes iPhone games are still games just different forms than console. So gaming is on the up and up even with 12 year olds swearing on CoD.
 

DustyDrB

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Jan 19, 2010
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It is getting better. I don't know why people get so upset that not every game sells as well as Call of Duty when it is so clearly an anomaly in terms of sales. A game selling very well is more like 2 million or more (and even less for smaller budget games). Twenty-five million is not the baseline for a good selling game. It's a freak number resulting from a perfect storm for a game, and isn't something most companies see as an achievable goal.

There are plenty of great games being released, and a number of them have done quite well for themselves. They span nearly every genre and every platform. Gaming is getting better.
 

bojackx

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Nope, what with technology always advancing, we're gaining the tools to create bigger and better games with more detail, content and immersion.

If we're talking the distant future, then you could start talking about virtual reality stuff, which will totally blow our minds.
 

viranimus

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Nov 20, 2009
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No. The industry is clearly booming.

What your perceiving is the public continually lowering its standards in the behavior and offerings they accept from the industry.
 

StriderShinryu

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Not at all. More games, better games, more money flowing into the industry, more of every genre no matter how small the niche, more available at pretty much every price range, etc. I can't really see that much at all to complain about on the development side of things (the player side, however, makes me want to jump off a cliff several times a day). I mean, there are so many great games coming out these days that even if you only focused on a single genre and didn't play much else you'd still be hard pressed to play all of the notable titles in a year.
 

yunabomb

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"Major" games are in a poor situation. The fact that high budgets are becoming the standard for many videogames is problematic. High budgets require high revenue. A mandate for very high revenue will suppress creativity in this industry.

If a new franchise can even get green-lighted with a large budget, it will probably be a military fps. New games with unorthodox styles are already becoming rare. We already have good games like Okami causing the end of studios. In the future these games will never even make it to the market.
 

him over there

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Daystar Clarion said:
Zhukov said:
Daystar Clarion said:
Every media has an area devoted to mass market appeal.

Just at look at movies, TV, books, music, all these outlets have something that appeals to the mass market, despite being frowned upon by people who are more experienced with the intricacies of the media.


TV as reality TV, movies have the likes of the Transformers movies, books have Dan Brown (ugh, that guy sucks so much).

It's an inevitable consequence of popularity.
Thing is, movies also have their Black Swan and Children of Men. Books have their Tolstoy and Pratchett.

Games have... what exactly?
Planescape Torment, Shadow of the Colossus, Okami.

Sure these titles aren't comparable to the greatest books and movies, but gaming is a lot younger than those things.

We'll have our time, don't worry about that.
But those games came before the rise of paradoxically hyper realistic cartoon shooters like CoD and while Sotc and Okami is a lot better games in that period had tons of variety in itself. We don't have that anymore. Save for maybe rpg's which not everyone is interested in the aaa market has become entirely shooter with multiplayer, we are pumping out like 2 genres out of the tons of already established and we aren't experimenting with others.
 
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him over there said:
Daystar Clarion said:
Zhukov said:
Daystar Clarion said:
Every media has an area devoted to mass market appeal.

Just at look at movies, TV, books, music, all these outlets have something that appeals to the mass market, despite being frowned upon by people who are more experienced with the intricacies of the media.


TV as reality TV, movies have the likes of the Transformers movies, books have Dan Brown (ugh, that guy sucks so much).

It's an inevitable consequence of popularity.
Thing is, movies also have their Black Swan and Children of Men. Books have their Tolstoy and Pratchett.

Games have... what exactly?
Planescape Torment, Shadow of the Colossus, Okami.

Sure these titles aren't comparable to the greatest books and movies, but gaming is a lot younger than those things.

We'll have our time, don't worry about that.
But those games came before the rise of paradoxically hyper realistic cartoon shooters like CoD and while Sotc and Okami is a lot better games in that period had tons of variety in itself. We don't have that anymore. Save for maybe rpg's which not everyone is interested in the aaa market has become entirely shooter with multiplayer, we are pumping out like 2 genres out of the tons of already established and we aren't experimenting with others.
Remember when every FPS was set in World War 2?

Now we barely see any WW2 shooters.

Trust me, modern military shooters will pass, just like they did.
 

boag

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Zachary Amaranth said:
The Madman said:
CBut Mario didn't set sales expectations or even sequel expectations. Neither did fighters in the 90s, or JRPGs in the late 90s/early 2000s. .
I am going to disagree with you here, here is why.

Mario indeed wasnt the multimillion dollar smash hit that claim the top spots today, however it was popular and influential enough that the 2D platformer became the standard go to solution for every shitty game that was either a movie/comic/cartoon/toy tie in. From Barbie to Seven Ups Cool Spot, they all massively abused the idea and churned out crap around the clock.

The fighters of the 90s in their own right did the same thing, with hundreds of shitty clones that featured at least a Ryu type Character.

Finally the JRPGs, just because most of them didnt make it oversees, doesnt mean Japan wasnt drowning in them, If you mention one Anime series from the 80s-00s era it had a JRPG game.
 

Farseer Lolotea

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No, the industry as a whole isn't deteriorating. Or at very least, not to any degree that can't be blamed on the crap economy or on some of the bigger companies resting on their laurels.
 

him over there

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Daystar Clarion said:
Remember when every FPS was set in World War 2?

Now we barely see any WW2 shooters.

Trust me, modern military shooters will pass, just like they did.
Thank you for trying to lift my spirits, and I really hope that you're right. Also I've been thinking of getting into pc gaming (even though I know nothing about pc's)because of the aaa scene and how big budgets require big revenues means little experimenting or progress. The non united platform of pc's means that games that aren't top tier in graphics or length can still find a home from all parts of the spectrum. On consoles you have $60 aaa and $10 mini download games. Why aren't there games that meet like gamecube or ps2 standards for like $25-30 dollars. Consoles are pushing out a lot of options.