Poll: Is the internet ruining games? Please read before voting

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ShadowPen

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Feb 25, 2009
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With the advent of online gaming, one question must be brought forth; Is the internet ruining gaming?

I don't mean like Gamefaqs or anything like that. More effecting the games themselves. My thoughts are three fold.

1. Patches - Back in the good old days of gaming, a game wouldn't be released until it was complete. Yes, even if they had to push back the release date in order to fix all of the flaws. After that, the game was either good or bad. The flaws were either fixed, or made the game terrible.

Such is not the case now.

With the rise of patches and downloadable content, developers can rush out a game. Then, when we find these flaws, they will respond with a 'we'll release a patch for it later' remark. Some do, some don't. Regardless, it forces gamers to reserve their judgment on a game until said patch is released.

Remember what a terrible game Angel of Darkness was? Poor controls, and a terrible camera. The story, however, was interesting, and the graphics, for their time, were pretty good. Imagine if Eidos had said 'we'll release a patch to fix those errors'? Would the game still be lauded? Would they have even released said patch?

I think games shouldn't be released until they're finished, but thats just my opinion.

2. Downloadable Content - Again, rising internets have given game developers a long list of possible options for extending a game. This comes in the form of downloadable content. I don't really have as much of a problem, but I do have one major complaint.

Certain things shouldn't need to be downloaded. Street Fighter 4 has downloadable costumes for the characters. Why was this not on the original game? The disk could have handled it. Instead, Capcom wants us to shell out our hard earned money to make Ryu's gi a slightly different color.

Of course, some companies do it well, or as intended. GTA4 recently had a DLC released, but unlike SF4, it was an actual gameplay addition, one that actually made the game longer, added large scenarios, rather than simple costume changes.

Hopefully, Capcom will use DLC smartly. Add new characters instead of costumes, that way we don't have to shell out another $65.16 for Street Fighter 4: Hyper Turbo Excalibur Edition. Then again, this IS Capcom, and they know we'll pay that price for a slightly updated version of the same game. Just like we did with Street Fighter 2. *SIGH*

3. Online Multiplayer - The big one. I know a lot of fans of the Halo series, but I just never got on board. Really, the only thing I like about Halo are the books by Eric Nylund (and no one else). The games are just run of the mill FPS games, with nothing new. Some people praise the story, but as an avid reader (and writer) I found the plot of the games to be predictable and uninteresting.

So everyone told me the fun in Halo (specifically Halo 2) was in multiplayer.

Not that I'm against multiplayer. I'm not. I just don't think it should get in the way of the single player experience. I was a gamer back in the single player days. The NES, the SNES, and so on. They all had amazing single player campaigns. When one had a multiplayer option, it was in addition to the single player, the complete opposite of modern gaming.

Some games do it well. Left 4 Dead is enjoyable in either single or multiplayer (at least, I think). Call of Duty 4 has an amazing single player campaign, and a very well done multiplayer mode.

Some games don't. The Halo series shuns the single player for multiplayer. Resident Evil 5 does the same. If you play alone, you're pretty much dead, because your partner has about as much sense as a zombie from the ORIGINAL RE on Playstation. Of course, they steal your ammo and waste your bullets more, but....wait, that sounds a bit like the RE zombies. Anyway, in RE5, the multiplayer also destroys much of the experience. RE5 is SIGNIFICANTLY shorter than RE4, mainly to compensate for the fact that you may not be able to play with the same person every time, so it needs to be short and flexible.

Thats just this one pen's opinion. I'd be interested in hearing any thoughts on this.
 

Weaver

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Apr 28, 2008
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Yes and no.
I agree that it's letting companies "launch now, patch later" which is a horrible business flaw that I admit the software company I do my work terms at (which shall remain nameless) abuses a lot. The difference in that is our partners are direct clients we are writing software for on commission, so I can give them a mostly working product and tell them what's still not done and why. It's different with a pure consumer base, the game should be at a very high standard on release with few bugs.

I also just hate DLC. Some companies do it okay, most just abuse the hell out of it. It's made a lot of people adopt the "lets be microsoft greedy" motto on consumerism. And, honestly customers do NOT appreciate being nickled and dimed for stupid crap that should be free. A lot of Japanese companies I find just add aesthetic crap to your characters that should have been there to begin with.

I also feel, as you stated, that single player campaigns are getting the nerf. That's not ALL bad so long as your multiplayer is amazing, but that's often not the case. Plus, some people just don't like multiplayer games. The worst is when both are just boring, then you got a bad game.
 

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
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ShadowPen said:
1. Patches - Back in the good old days of gaming, a game wouldn't be released until it was complete. Yes, even if they had to push back the release date in order to fix all of the flaws. After that, the game was either good or bad. The flaws were either fixed, or made the game terrible.

Such is not the case now.

With the rise of patches and downloadable content, developers can rush out a game. Then, when we find these flaws, they will respond with a 'we'll release a patch for it later' remark. Some do, some don't. Regardless, it forces gamers to reserve their judgment on a game until said patch is released.

Remember what a terrible game Angel of Darkness was? Poor controls, and a terrible camera. The story, however, was interesting, and the graphics, for their time, were pretty good. Imagine if Eidos had said 'we'll release a patch to fix those errors'? Would the game still be lauded? Would they have even released said patch?

I think games shouldn't be released until they're finished, but thats just my opinion.
I agree wholeheartedly, I hate it when I get a game I've been waiting for and it has some massive glitch that could have been worked out with a bit more time, I'd rather wait (BTW, Empire: Total War, I'm looking squarely at you on that one).
 

Weaver

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Apr 28, 2008
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sms_117b said:
ShadowPen said:
1. Patches - Back in the good old days of gaming, a game wouldn't be released until it was complete. Yes, even if they had to push back the release date in order to fix all of the flaws. After that, the game was either good or bad. The flaws were either fixed, or made the game terrible.

Such is not the case now.

With the rise of patches and downloadable content, developers can rush out a game. Then, when we find these flaws, they will respond with a 'we'll release a patch for it later' remark. Some do, some don't. Regardless, it forces gamers to reserve their judgment on a game until said patch is released.

Remember what a terrible game Angel of Darkness was? Poor controls, and a terrible camera. The story, however, was interesting, and the graphics, for their time, were pretty good. Imagine if Eidos had said 'we'll release a patch to fix those errors'? Would the game still be lauded? Would they have even released said patch?

I think games shouldn't be released until they're finished, but thats just my opinion.
I agree wholeheartedly, I hate it when I get a game I've been waiting for and it has some massive glitch that could have been worked out with a bit more time, I'd rather wait (BTW, Empire: Total War, I'm looking squarely at you on that one).
Ha, yeah empire had some nasty bugs. Did you experience the unlibering/libering horse cannons? God that drove me F*cking crazy.

I tell them to limber their damn cannons then they would but just unlimber and start shooting right away... repeat until I rip my CPU out in primordial rage.
 

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
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AC10 said:
Ha, yeah empire had some nasty bugs. Did you experience the unlibering/libering horse cannons? God that drove me F*cking crazy.

I tell them to limber their damn cannons then they would but just unlimber and start shooting right away... repeat until I rip my CPU out in primordial rage.
Had? Mine STILL crashes to the desktop after every battle, I can't play the damned game, a waste of £40, yeah and the libering of the cannons is rather annoying, but not quite as much as the crash to desktop.
 

Weaver

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Apr 28, 2008
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sms_117b said:
AC10 said:
Ha, yeah empire had some nasty bugs. Did you experience the unlibering/libering horse cannons? God that drove me F*cking crazy.

I tell them to limber their damn cannons then they would but just unlimber and start shooting right away... repeat until I rip my CPU out in primordial rage.
Had? Mine STILL crashes to the desktop after every battle, I can't play the damned game, a waste of £40, yeah and the libering of the cannons is rather annoying, but not quite as much as the crash to desktop.
owch! I didn't know that was a really big issue since mine's quite stable. I had one time where there was one battle in particular it would crash out to desktop, but I just auto-resolved that particular battle and was okay.

Man that really sucks :( Sorry for your loss, hopefully they get on it and patch that! IMO stability patches should ALWAYS be priority number one because your customers are sitting there in the dark.
 

ShadowPen

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Feb 25, 2009
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Remember when we were all waiting for Twilight Princess to come out? Of course not. After the delayed release, we knew it was a complete, amazing game, so everyone forgot.

It doesn't hurt to wait until its done.
 

sms_117b

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Oct 4, 2007
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AC10 said:
Man that really sucks :( Sorry for your loss, hopefully they get on it and patch that! IMO stability patches should ALWAYS be priority number one because your customers are sitting there in the dark.
I've got all the patches thus far, It's really annoying because, they've not worked and I'm one province away from finishing the long campaign, which I'm seizing and weather I attack, auto-resolve it crashes, or if I do nothing they charge out and if I defend or auto-resolve it crashes, the game won't let me wiiiiiiiiiiiiiiiiin! *whines*
 

TaborMallory

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May 4, 2008
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The internet hasn't ruined games, per se, but rather changed them and their intended experience.
It changed them quite drastically, but I don't think the internet ruined games.


EDIT:
After reading the original post more thoroughly, I decided against one thing about my initial opinion.
The internet ruined single player experience. Even though I really enjoy playing a good multiplayer game with my friends, I still fully expect game developers to actually put effort into the campaign (unless of course, the game is intended for multiple players).
I'll take Bioshock for example. Here's something to consider.
The game -GASP!- didn't have multiplayer.
Guess what? This game had one of the most amazing storylines and atmosphere I've seen in years.

There are few excuses for a piss-poor storyline in my book.
 

Shapsters

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Dec 16, 2008
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TaborMallory said:
The internet hasn't ruined games, per se, but rather changed them and their intended experience.
It changed them quite drastically, but I don't think the internet ruined games.
I agree, in fact, I don't think the OP even made the argument that the Internet "ruins games" and although I do agree with the points he has made, but those things don't ruin games.
 

Weaver

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Apr 28, 2008
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sms_117b said:
AC10 said:
Man that really sucks :( Sorry for your loss, hopefully they get on it and patch that! IMO stability patches should ALWAYS be priority number one because your customers are sitting there in the dark.
I've got all the patches thus far, It's really annoying because, they've not worked and I'm one province away from finishing the long campaign, which I'm seizing and weather I attack, auto-resolve it crashes, or if I do nothing they charge out and if I defend or auto-resolve it crashes, the game won't let me wiiiiiiiiiiiiiiiiin! *whines*
*hugs*
I feel your pain! Just let it allllllllll out.
 

Balraw

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Mar 26, 2009
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I agree with the OP partially on the patching thing as I am a gamer who's history goes back to playing on an Atari console (yup I am old) and I do remember games from the past that would have benefited from patching when it wasn't widely available. Yes a lot of companies release stuff too early, citing market pressure etc but at least nowadays they have the option to correct mistakes and glitches that can sometimes (not always) crop up unexpectedly.

DLC - I too am against DLC that just gives a cosmetic change to a game (such as the costumes the OP mentions in SFIV.) These in the past would have been given as rewards for various achievements within the game and many companies are just exploiting them for extra cash. DLC that is used to extend the life of the game and add actual playable content is on the other hand a good thing and should be encouraged, As the OP said GTA4 is a good example, Fallout 3 and Oblivion (horse armour not withstanding) are also good examples on how I would like DLC to be used.

Online multiplayer well I am an avid mmo player so that I guess that states my opinion on that subject. Having said that I can understand that some games can and do loose their focus as the developer struggles to make something that tries to appeal to both sets of communities (single and mutliplayer) and all they end up with is a mess.
 

Pseudonym2

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I tend to dislike it because my connection isn't good enough to get updates or download games.

I find older games are just released with bugs and no patches instead of the release date being moved back.
 

SL33TBL1ND

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Nov 9, 2008
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Hmm, well I agree with halo. The game is mediocre mush, except for the soundtrack. That stuff is awesome and I thought the story was pretty good considering that it was a sci-fi FPS made for the masses.
 

ShadowPen

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Feb 25, 2009
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TaborMallory said:
The internet hasn't ruined games, per se, but rather changed them and their intended experience.
It changed them quite drastically, but I don't think the internet ruined games.
I used 'ruined' as a grabbing word, to get your attention. Seems like it worked.

Of course, one can always claim that it HAS ruined SOME games, depending on the person and the game. For example, the internet 'ruined' Halo for me. I tend to stick to the single player, which was basically thrown over a cliff (though this tends to be the case in modern FPSs) as a sacrifice to the multiplayer.
 

Matronadena

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Mar 11, 2009
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I was just going to blame low budget Korean MMO's flooding every single web site with annoyingly in your face ads, but now that you mention it....

What turned me away in large was the arms race with technology developers... be it hardware or net connections...

updates,patches, and the likes don't bother me much.. though unreliable providers do * lol

now while it does kick ass that video cards, ram, sound is advancing at lightning speed its a royal pain in the ass to keep up with.

Now, I'm a self employed, upper middle class mother of two.. Im not hurting in the money department...BUT I still can't go around what feels like every 2 months to cough up 75 bucks here for a new sound card, then almost 500 for the new top line video card, then find out with the next big push that I need a new mother board " which ironically wont take my sound card so I need to get yet a new one of those...

for those who can.. that's awesome, but I can't dedicate enough time to justify spending so much every few months to upgrade when it would be better spent on feeding the family, paying off the house, and school needs etc etc..
 

dirte

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Mar 19, 2009
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I vote "of course not" and IMO;
Best games ever are "Dungeon and Dragons" type


1.patches -im all for a patch; is nice to have a graphics (say DX10),or new mod,any growth.i dont like to start a "Brand New Game". im a DnD ppl and have Modified many PnP chars to the new rules as they came out. say ST4, why 4 what was wrong with 1 2 and 3 ,is that not an upgrade to a game by a dev? im a realist tho,so i know things happen. (ppls come up with new tricks or hacks,crashes! really its just a computer,)

2.downloads -i wouldn't ever delay deciding if i liked it because some "guy" say "...whatever..." . it has promise or its a wasted purchase. MMO downloads are Patches. some may have a fix in them but its not like its "broke" and you cant play it.yes i like my games to work! and lag is so not kool, but really what did you make that's better than theirs.

3.online multi-player -its the reason i LOVE my MMO! i personally try to promote good game play . because, to me, without the community a game is just that a game. Lets say this, i like cards, played many dozen types (all good games). but,not solitaire sitting alone killing time always has bored me ,and fast. if you like the solo environment/adventuring you can always build a toon suited for that or find a MMO/nonMMO that is "me" based

Group for Buffs!
DDO : }
 

ShadowPen

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Feb 25, 2009
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OF COURSE the internet is a good thing when you play an MMO. But what about OTHER genres?