I'm 50/50 with you.
Let me say this -
Having actually been a gamer BEFORE the Internet started allowing people to patch games, I can say that the quality of a majority of releases is still pretty much the same. Companies aren't cutting corners in games and then saying, "You know, I'll patch up the crappiness later," because most of them still don't fix the game by patching it. The reason they release crappy games in the first place is because they were lazy in the first place. They don't want to do anything - not even PATCH the fucking game. Thus, crappy games will always be crappy games.
However, some games require extra time to develop an independent feature later, outside the initial gameplay. I wish developers would stop ADDING those to the list of things to be in the UNPATCHED version when they knew well enough months ago that it wasn't going to be there until a patch (I'm looking at you, Fable 2).
DLC ... it's okay. I mean, it can be a huge benefit to games that can do with more mods, maps and content. Anything that adds value to a game is good. We need more of that, especially if inspiration strikes a developer after the game comes out. I don't need a Ponyfest 2 video game if the first one can get DLC to add something new and fun.
I do agree, however, that the single player aspect in gaming has been sorely neglected because right now it's "trendy" to release a game with co-op or multiplayer mode while fucking up on the campaign. Hellloooooo? Not everyone wants to play those modes, and the sheer fact that games were fine before those modes showed up should be an indication that some games should stay single player.
Let me say this -
Having actually been a gamer BEFORE the Internet started allowing people to patch games, I can say that the quality of a majority of releases is still pretty much the same. Companies aren't cutting corners in games and then saying, "You know, I'll patch up the crappiness later," because most of them still don't fix the game by patching it. The reason they release crappy games in the first place is because they were lazy in the first place. They don't want to do anything - not even PATCH the fucking game. Thus, crappy games will always be crappy games.
However, some games require extra time to develop an independent feature later, outside the initial gameplay. I wish developers would stop ADDING those to the list of things to be in the UNPATCHED version when they knew well enough months ago that it wasn't going to be there until a patch (I'm looking at you, Fable 2).
DLC ... it's okay. I mean, it can be a huge benefit to games that can do with more mods, maps and content. Anything that adds value to a game is good. We need more of that, especially if inspiration strikes a developer after the game comes out. I don't need a Ponyfest 2 video game if the first one can get DLC to add something new and fun.
I do agree, however, that the single player aspect in gaming has been sorely neglected because right now it's "trendy" to release a game with co-op or multiplayer mode while fucking up on the campaign. Hellloooooo? Not everyone wants to play those modes, and the sheer fact that games were fine before those modes showed up should be an indication that some games should stay single player.