Although I still think RE5 is trying to be scary I'm with Tiredinnuendo on this, because I also remember that Ocean View Hotel level, when you play it (the first time!) it's fucking freaky, even if you aren't actually "scared' you are really REALLY tense and you are making sure to check every corner before proceding. Also there is an "enemy" in the game, it's a poltergeist and it fucks with you a lot so it's not like you are fearless either, you still have to make sure you don't get yourself killed by a flying lamp or a floor collapsing under you...
With "new" RE, I think the better example is the "mercenaries" minigame, it's much more terrifying (but if you are trying to unlock the handcannon then it's just frustrating) since you start out with just one set of weapons (and then Krauser doesn't really count because he's a damn juggernaut, hell even wesker is quite the fighter) - yet the levels themselves are so freaky too because of certain types of enemies it has - you are sitting there dealing with "run o' the mill meat shield" guys and then all of a sudden some thing running around with Wolverine like claws is after you and you can only kill it by shooting something on it's back, so no more "mr. untouchable" for you, you've got to deal with this strategically, but if you don't want the "horror" feeling or are just plain sick of it, then kill as many as you can and try to rack up points before the time runs out!
LordCraigus said:
I haven't played RE4 but from what I've seen of that and RE5 it's definitely a different kind of scary now. All the RE games of note up to number 4 were about slow pace, claustrophobic camera angles, tight corridors, ammo conservation, very restrictive save options and just generally creepy settings (large mansions, police stations etc.). I should really try RE4, from what ElArab said sounds like it might be a game for me.
The only problem is that even though the early half of the game has a lot of tense moments, when you start to become good at the game you will feel confident in doing the most stupid things, you have no fear. At first you did but the game starts to get pretty action oriented in order to actually give you a challenge, I would say that RE4 was an "experiment" - to see if the new style still had that "scary" to it, and it did, but didn't have it the whole time. Without spoiling any of the good parts for ya, the game still has it's freaky parts after the second half, no doubt - it's just that sometimes it has levels that you think would have been in Gears of War or something.
Still, even RE4 had a "good mix" and I'm sure RE5 will have a better one.
Ya know what we SHOULD be argueing about?
If having an AI buddy to rely on or even Co-op will ruin the atmosphere - everyone was excited when it was announced but I thought having a backup person with a shotgun really makes you less freaked out. When you are all alone and you are trying to fend off zombies with your knife and the "A" button then it feels better.