Two threads in two days. With polls! I'm such a dynamo.
TL;DR: Has there been any game out there that you felt was made into a movie and it benefited the franchise, or even your appreciation of the subject matter? And not just in a "Holy Shit, that movie was awful, I'm glad the games weren't like that". But in a way that supplemented your enjoyment of the game with the new perspective given or even just the existence of the film?
I think we all remember Math. And there seems to be a formula that's been going strong for a while in Movie Land. Superior Movie will always equal Inferior Video Game. So why hasn't hollywood, or in conjunction we as the gaming public, realized that the inverse would be true. With Silent Hill Revelations barely making it on anyone's radar, the Resident Evil Movies existing because some of you actually find Milla Jovovich attractive, and the surprisingly lack of talks for a reboot of the Mortal Kombat Movie after the reboot of Mortal Kombat game ("What's that? They actually made a reboot [http://www.youtube.com/watch?v=sqlaU5OMsks]?")... I have to wonder why we even feel like games nowadays need Movie Counterparts.
I decided I wanted to revisit the cutscenes of Halo Reach just yesterday, in keeping with my Halo 4 theme. I looked to the right at the suggested videos I should watch yesterday and I saw Asura's Wrath. The cutscenes for that one video game is 4 plus hours long. I have NEVER saw a movie that was even close to 3 hours. We complain that we watch more of Metal Gear than play it.
It seems more and more, Designers are trying to tell their story more than give us a gaming experience, and I'm actually fine with that. If I want a story, I'll get a story game. If I just want action, I'll play a game that's suitably just action. I'll make that choice. But yet and still, if the game is suitably just action, I'm not here for the backstory.
Left 4 Dead is a great example for a suitable action game. It gives you everything you need to know or care about with great freaking characters (... at least the first one did) and literal writing on the wall. The next and final thing you need to know is where is the nearest gun. And I sunk in 534 hours in just L4D2 to this date. A movie adaption is going to do what? Give more time to the characters? I love them and all (again, just the characters from the first one, although the VO of Rochelle is smoking hot), but I loved them because of just having the right balance of their personalities and realizing it's time to go. I would not want to see an adaption that will spend 60 minutes on their angst and maybe 20 minutes of zombie fighting. That's not Left 4 Dead. And I know that because it wasn't what I played.
And going back to the Story Video Games... why? Why did Silent Hill need any adaptions? The game was about unraveling an epic story, one that needed time that a typical movie time restraints can't even begin to make a dent in. Why do you need a reimagining of a great story? What benefits do we get of taking one of the first genuine Male Characters in the history of gaming and making him a woman? Aren't we doing ourselves a disservice in both ways? Harry was not some nameless super dude, who jumps around and is afraid of nothing. He literally stepped into hell, fear wracking his entire being but just could not leave his daughter behind. I do not remember one male character like that up to that point. Even Leon was a freaking cop, even if it was his first day on the job. How does it look as a people to say 'Well, that's nice... but I think the public will more understand and sympathize with if a mom is doing that. I mean, that's what moms do!'
I decided I wanted to revisit the cutscenes of Halo Reach just yesterday, in keeping with my Halo 4 theme. I looked to the right at the suggested videos I should watch yesterday and I saw Asura's Wrath. The cutscenes for that one video game is 4 plus hours long. I have NEVER saw a movie that was even close to 3 hours. We complain that we watch more of Metal Gear than play it.
It seems more and more, Designers are trying to tell their story more than give us a gaming experience, and I'm actually fine with that. If I want a story, I'll get a story game. If I just want action, I'll play a game that's suitably just action. I'll make that choice. But yet and still, if the game is suitably just action, I'm not here for the backstory.
Left 4 Dead is a great example for a suitable action game. It gives you everything you need to know or care about with great freaking characters (... at least the first one did) and literal writing on the wall. The next and final thing you need to know is where is the nearest gun. And I sunk in 534 hours in just L4D2 to this date. A movie adaption is going to do what? Give more time to the characters? I love them and all (again, just the characters from the first one, although the VO of Rochelle is smoking hot), but I loved them because of just having the right balance of their personalities and realizing it's time to go. I would not want to see an adaption that will spend 60 minutes on their angst and maybe 20 minutes of zombie fighting. That's not Left 4 Dead. And I know that because it wasn't what I played.
And going back to the Story Video Games... why? Why did Silent Hill need any adaptions? The game was about unraveling an epic story, one that needed time that a typical movie time restraints can't even begin to make a dent in. Why do you need a reimagining of a great story? What benefits do we get of taking one of the first genuine Male Characters in the history of gaming and making him a woman? Aren't we doing ourselves a disservice in both ways? Harry was not some nameless super dude, who jumps around and is afraid of nothing. He literally stepped into hell, fear wracking his entire being but just could not leave his daughter behind. I do not remember one male character like that up to that point. Even Leon was a freaking cop, even if it was his first day on the job. How does it look as a people to say 'Well, that's nice... but I think the public will more understand and sympathize with if a mom is doing that. I mean, that's what moms do!'
TL;DR: Has there been any game out there that you felt was made into a movie and it benefited the franchise, or even your appreciation of the subject matter? And not just in a "Holy Shit, that movie was awful, I'm glad the games weren't like that". But in a way that supplemented your enjoyment of the game with the new perspective given or even just the existence of the film?