Poll: Is WoW getting a run for its money?

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WillSimplyBe

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Mar 16, 2009
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Dont Really care.... Really, most MMOs arent "killed" by another MMO, there are shit-tastic mmos out there that still have grand player bases in the faces of the incredibly well-known games.

Anyway, as a huge fan of MMOs, but not a WoW player at all(or even a WAR player) this whole thing seems rather um... pointless...

Anyway, are there any MMO fans on this site that play any MMOs other than WAR or WoW and find it slightly stupid when they make drama about this kinda stuff?

No disrespect though, This is just a personal observation...
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Well, it looks like a mix of "Oblivion" and "Mount and blade".
I don't know. I might give it a shot if it's free when it comes out. The combat seems entertaining enough, and might keep my interest longer than other MMOs.
 

Cpt_Oblivious

Not Dead Yet
Jan 7, 2009
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The only thing to overthrow WoW will be WoW2.
Or some super MMO that like ALL the developers (did I spell that right?) will band together and create, just to beat WoW.
 

rosac

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Sep 13, 2008
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space_oddity" post="9.104923.1672461 said:
Lets all go play Guild Wars!
No?
Just me?
...okay.


Huzzah! I will join you brother!

all that paying per month makes me a sad panda...

rosac

just for the record, my main on Guild Wars is called Drew The Gratang. see you around.
 

Sevre

Old Hands
Apr 6, 2009
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WoW has cemented its place in the market.It's hard to win in a market were one buisiness model (subscription) will have you taking on WoW and its bitches whereas the other (F2P) is filled with lower quality games which have a hard time getting out there into the big world and if they do get into the big world Guild Wars will eat them.

The ultimate WoW-killer has to be F2P with a larger world than WoW and original,not to mention just sheer awesome. The two I'm looking at are Guild Wars 2 which seems like an age and a half away and Star Wars:The Old Republic. These days every 3rd MMO that is announced wins the WoW-killer tag. Warhammer got it,Aion got it and any other MMO to be released will get it. It.Just.Won't.Happen.
 

Pallol One-Eye

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Mar 25, 2009
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Simriel said:
I reckon when Star Trek Online, comes out, it could steal a lot of the Hardcore Nerds.
IF it ever comes out, lol. I have been trying to get into beta, but invites have not even gone out yet.

IMHO, the only thing that will kill WoW is Blizzard themselves. With Diablo III and StarCraft II both tentatively scheduled to release this year, there are several things that may temporarily pull users away.

From the hardcore WoW types I personally know, nothing else looming on the horizon will really put a dent into the following.

WoW may not be my cup of tea, but it is the game of choice for many.
 

vodgried

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Mar 21, 2009
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No matter how much i dis-like WoW I don't think anything is gonna kill it except for bored players.

Hell, my game (DDO) has had a small base for the last 3 years but and AC i think is smaller than use but were still here cause we love it.


I imagine WoW wil be much the same.
 

SnakeCL

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Apr 8, 2008
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I think part of the reason for WoW's current market share is simply its size. There are many players who play the game for many different reasons. PvP'ers, casuals, crafters, socialites. The thing is, all of these demographics are equally or even better served in other MMO's.

I think what keeps people coming back to WoW isn't the quality of the game, its simply that they have so much invested in it that it doesn't make sense to leave.

Unless Blizzard does something worthwhile with "carrying over" characters or transitioning with its new MMO, I don't think even Blizzard will be able to top WoW, since the whole "starting over" effect will bite them in the butt.

Effectively, the same thing happend with Everquest and Everquest II (although on a much smaller scale)
 

Asehujiko

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Feb 25, 2008
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Blood_Lined said:
It really depends if WAR gets of the ground with its population problem or not.
I highly doubt it considering they went from 800k to 300k in a few months.
 

mangus

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Jan 2, 2009
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Archaon6044 said:
it doesn't stand a chance. i once heard someone say that if WoW came out now, it wouldn't stand a chance against itself (if you can wrap your head round that)
*edit* someone already said what was here*. I wonder if it's somehow illegal for MMOs to give incentives for switching...
 

Borys

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Apr 10, 2009
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So what will kill WoW? WoW2? WoDiablo? WoStarcraft?

I mean no game is invincible and timeless besides Tetris. Every other game comes and goes, like a fad gaming really is.
 

SilentScream

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Apr 11, 2009
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WoW isn't going anywhere any time soon. As others have said, look at the other MMOs out there. While some may pull a few people from WoW for a time, many return later on. From my experience, WoW is the most polished MMO out there. I left it for WAR for a while. Took a shot at GW, hell I even started an EQ2 account (albeit pretty late in the game for that). EVE - too niche for me.

WoW has such massive numbers no one can compete. So unless Blizzard gets stupid and releases some kind of game breaking expansion, I doubt it'll go anywhere any time in the near future.

Edit: If I had my way I'd do away with graphical MMOs and we'd all revert to MUDs. Viva la Revolution!
 

PhoenixFlame

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Asehujiko said:
Blood_Lined said:
It really depends if WAR gets of the ground with its population problem or not.
I highly doubt it considering they went from 800k to 300k in a few months.
But how much of that was WoW tourism? I'd say a significant number. Mythic and EA goofed by releasing the game ahead of WoTLK to grab at subscription numbers, and paid for it. This, combined with a flub of opening way too many servers at launch, as well as the usual bugs/issues/problems plaguing MMOs are the reason for WAR's subscription dropoff.

That being said, WAR is in a much better place than AoC, mostly because of the financial support EA has committed to them (reports show WAR carried a significant portion of the revenue, despite the dropoff) and the slightly better connection its developers have with the community.

You might think that as someone who works for one of the major WAR fansites I have a terrible bias in favor of the game. In some respects I do, but I've always been balanced about my feedback and understand the game has issues that need to be fixed. It's making progress, though, and a casual-friendly PvP mechanic and some interesting new content, including a PvP/PvE dungeon, have more players coming to our forums and asking/inquiring about the game, resubbing, or otherwise trying the trial out. I think we'll see in the next quarterly a small uptick of subs. If our site traffic is any indication, WAR is far from dead or dying, and will take a good solid place in the MMOs currently out.

As for the original topic (whoops), WoW is at the place where EQ was before that and UO was prior - top dog resting on its laurels. Rarely are MMOs really "killed off" and the majority of them continue to maintain subscription numbers. Blizzard's formula has simply succeeded for MMOs, by making a highly accessible, developed-to-be-addictive, everyman's game. Their millions of subscribers have become an anomaly in the MMO market and while that's a good thing for MMOs, it's a bad thing for MMOs too, as constant, unfair comparisons to WoW and predicting MMOs to be "WoW-killers" are attributed to every MMO out there coming out.

I played WoW for quite a few years. The way I see it, WoW is the McDonalds of MMOs. It serves up content anyone can participate in, it has a critical mass of people that patronize it on varying levels, it's an established player. But it also suffers from a lack of quality and originality, a blandness that is made up of other systems it has cannabalized/mass marketed so as to be baby fed (WoW's achievement system is a shadow of WAR's Tome of Knowledge and XBox 360 achievements, yet people gobble it up), and a disturbing development direction that both A)has given up on gathering any meaningful feedback from its community, re: terrible forums and B)keeps people hooked with carrot-on-a-stick mechanics that invalidate loads of character progress with one sweep of the hand. WoW can continue to serve its happy meals and pre-processed burgers to people because it's easy and profitable.

Millions and millions patronize McDonalds, but wouldn't call it particularly good food. That's why there are alternatives that thrive in the restaurant business - and MMOs are no different. People just need to realize that.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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SilentScream said:
Edit: If I had my way I'd do away with graphical MMOs and we'd all revert to MUDs. Viva la Revolution!
Discworld wants you!

discworld.atuin.net port 4242

Dammit, you've revived my old obsession! How dare you!

(Actually I started playing again a few days ago but I'm going to blame it on you anyway).

To actually contribute though, even if something comes out that really is better than World of Warcraft in every way, it will always have it's niche. I don't see Eve dying out anytime either, nor Warhammer, but I find them less interesting than WoW. Then again, there are people who feel the opposite of me and will play those games. Honestly, I don't think any MMO actually kills another, I don't even believe WoW kills other games. One day World of Warcraft will run out of steam and start shedding users and it will die of its own accord. The same thing happens to the other MMO's, they become more cost than income and it's time to throw in the towel. Until that happens, however, they are sure to continue running.
 

Asehujiko

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Feb 25, 2008
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fsanch said:
Asehujiko said:
Blood_Lined said:
It really depends if WAR gets of the ground with its population problem or not.
I highly doubt it considering they went from 800k to 300k in a few months.
But how much of that was WoW tourism? I'd say a significant number. Mythic and EA goofed by releasing the game ahead of WoTLK to grab at subscription numbers, and paid for it. This, combined with a flub of opening way too many servers at launch, as well as the usual bugs/issues/problems plaguing MMOs are the reason for WAR's subscription dropoff.

That being said, WAR is in a much better place than AoC, mostly because of the financial support EA has committed to them (reports show WAR carried a significant portion of the revenue, despite the dropoff) and the slightly better connection its developers have with the community.

You might think that as someone who works for one of the major WAR fansites I have a terrible bias in favor of the game. In some respects I do, but I've always been balanced about my feedback and understand the game has issues that need to be fixed. It's making progress, though, and a casual-friendly PvP mechanic and some interesting new content, including a PvP/PvE dungeon, have more players coming to our forums and asking/inquiring about the game, resubbing, or otherwise trying the trial out. I think we'll see in the next quarterly a small uptick of subs. If our site traffic is any indication, WAR is far from dead or dying, and will take a good solid place in the MMOs currently out.

As for the original topic (whoops), WoW is at the place where EQ was before that and UO was prior - top dog resting on its laurels. Rarely are MMOs really "killed off" and the majority of them continue to maintain subscription numbers. Blizzard's formula has simply succeeded for MMOs, by making a highly accessible, developed-to-be-addictive, everyman's game. Their millions of subscribers have become an anomaly in the MMO market and while that's a good thing for MMOs, it's a bad thing for MMOs too, as constant, unfair comparisons to WoW and predicting MMOs to be "WoW-killers" are attributed to every MMO out there coming out.

I played WoW for quite a few years. The way I see it, WoW is the McDonalds of MMOs. It serves up content anyone can participate in, it has a critical mass of people that patronize it on varying levels, it's an established player. But it also suffers from a lack of quality and originality, a blandness that is made up of other systems it has cannabalized/mass marketed so as to be baby fed (WoW's achievement system is a shadow of WAR's Tome of Knowledge and XBox 360 achievements, yet people gobble it up), and a disturbing development direction that both A)has given up on gathering any meaningful feedback from its community, re: terrible forums and B)keeps people hooked with carrot-on-a-stick mechanics that invalidate loads of character progress with one sweep of the hand. WoW can continue to serve its happy meals and pre-processed burgers to people because it's easy and profitable.

Millions and millions patronize McDonalds, but wouldn't call it particularly good food. That's why there are alternatives that thrive in the restaurant business - and MMOs are no different. People just need to realize that.
What has your 3 paragraph long rant against wow have to do with these numbers? Also, i believe EA's official buisness reports more then i do the network traffic of a fansite. And those numbers mention a drop of half a million subscribers, over 60% of the game's population.
 

PhoenixFlame

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Dec 6, 2007
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Just to be confusing, I'm responding in reverse!

Also, i believe EA's official buisness reports more then i do the network traffic of a fansite. And those numbers mention a drop of half a million subscribers, over 60% of the game's population.
I don't want to derail the WoW-talk with WAR talk. All I will say is, it's partially WoW and partially Mythic that have caused the dropoff you mention in subscriptions. It would be foolish of me to try to explain away a 500k drop in subscriptions. It reflects a retention rate that isn't pretty, but believe a cold, hard, numbers report all you want - it isn't reflective of the current activity of the community, which is still very high.

We can agree to disagree on the WAR stuff. Me? I think the population will level out to a baseline amount and stay there for the foreseeable future. Reports that the game is "dying" or "dead" are terribly exaggerated. It's fine if you don't believe me, but I'm knee deep in the community every day, so I think I have a more direct handle on what's going on there.

So back to WoW...

Asehujiko said:
What has your 3 paragraph long rant against wow have to do with these numbers?
The original topic is about WoW getting a run for its money. It has everything to do with said topic. Talk of WAR is the side topic here.

Working against any idea that WoW is getting a run for its money is the concept of "WoW tourism" and the modern MMO player, who is more demanding (sometimes unreasonably so) and has a desire to find "WoW with something different". When they don't find it, they unsub. If you look at every MMO release since WoW, there is a large upswing of subscribers, followed by a terrible dropoff. Some games level out. Some simply die out (Hellgate London and Tabula Rasa to name a couple). The WoW effect is, in my opinion, detrimental to MMO success in general, but, it is what it is, and there's nothing one person can really do about it. It's part of the reason why the answer to the original question is - no, it's not getting a run for its money, and probably won't any time soon.

Again, there's no "rant" meant - WoW is a testament to Blizzard's success as a company and its continuing ability to create games that appeal to a lot of people. But like the other MMOs that occupied the top spot, it'll eventually be given up in favor of the next MMO. Just don't hold your breath waiting and expecting it to happen.
 

internutt

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WoW defined the MMO genre. If anything, other MMOs need to catch up to WoW, not the other way around.
 

I_LIKE_CAKE

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Oct 29, 2008
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I saw a list of the top ten PC games listed by number of units sold per month, and numbers 1, 4, 7, and 10 were all some WoW package. So while I don't play it myself, the sheer number of people playing indicates that:
1. It would take an act of God to put a dent in Blizzard's sales.
2. Even if said act of God did occur, WoW could bleed players every month for years and still be profitable.

So no, WoW is not going anywhere.