everythingbeeps said:
Savagezion said:
No game should cost over $40. Want to know why?
A movie blockbuster movie costs $100-200m to make. A AAA game currently costs ~30m. L.A. Noire was toted as a big freakin deal for costing 60m. GTA4 had a big hoopla made about how it cost 100m but most of it was for music contracts.
Movies on the other hand, charge $9 for a theatre ticket and $20 for the DvD. So for $30 bucks you can go to the theatre and see the movie and own it on DvD. This not only recoups the cost of the budget but most often, dips into profit.
This would effectively have more people buying games simply because they are affordable. As well, it would cut down the mark-up on used games the industry acts like they care so much about.
Oh hey, I can cherry pick numbers and invent logic too!
My favorite movie is 2 hours long. At your prices, we'll call that $30.
I played Skyrim for 140 hours. My fancy logic says that Skyrim should cost $2100!
What are you on about? This isn't "invented logic" it is mathematics. Green Lantern, a movie that received massive critical bashing cost 200 million to make. It recouped it in the theatres and is currently competing for the TOP of DvD sales for the past couple weeks making an additional 54m in profit. This is a movie that has been lambasted by fans and a 200m dollar budget is a big deal.
Uncharted 2 cost 20 million to make. That's it. Movies that are released straight to DvD can pull a $30m budget out of a studio. Considering the creators gets roughly 50% of the $60 they charge, 750,000 sales makes their money back. Generally speaking 1 million sales is considered a success in the video game market. (1 million sales can generate a sequel) A "hit" is over 2m sales.
L.A. Noire boasted the fact that it was a $50m game like that was some ridiculous amount of money on a game. People like to claim GTA4 as the $100m game but most of that money was for music licensing contracts, not game production.
If movies can pull in over $200m charging $30 for a theatre experience and a DvD, a game that cost $50m to make can afford to drop their price to $40 in the sake of making it up in volume. I ain't making up logic here. Go to box office mojo, look around at movie budgets, break out your calculator and see for yourself.
TornadoFive said:
Savagezion said:
No game should cost over $40. Want to know why?
A movie blockbuster movie costs $100-200m to make. A AAA game currently costs ~30m. L.A. Noire was toted as a big freakin deal for costing 60m. GTA4 had a big hoopla made about how it cost 100m but most of it was for music contracts.
Movies on the other hand, charge $9 for a theatre ticket and $20 for the DvD. So for $30 bucks you can go to the theatre and see the movie and own it on DvD. This not only recoups the cost of the budget but most often, dips into profit.
This would effectively have more people buying games simply because they are affordable. As well, it would cut down the mark-up on used games the industry acts like they care so much about.
Without a source, I'm slightly sceptical of your data, but even assuming it's true, there's one big factor you've overlooked. A lot more people watch films than play games.
With a film, the only thing between you and it is the cinema ticket (or DVD cost). A game requires a console or a decent PC, and a much bigger time investment.
Smaller target audience = higher prices charged as developers/publishers attempt to make their money back.
Movies are more affordable. It is as simple as that. Blue ray players are expensive right now but people are buying them to play their $20-$30 DvD's on aren't they? And there ain't a real big difference in DvD>Blueray. Not the same caliber of difference between PS2>PS3>PS4. Those are real changes. I have a blueray player and some bluerays thanks to my PS3, and there honestly isn't much difference between blueray and DvD. I buy bluerays despite the fact I know this because it doesn't bend me over a barrel like the games industry.
When I spend $60 on a game I better fuckin' like it. Period. You wanna know why piracy is so high? Because people want to know what you expect them to shell out $60 for considering all the shit games and shovelware out there. People like Peter Molyneux lying through his damn teeth on press releases. Commercials showing you cutscenes and cinematics and not gameplay. There is too much deception in this market because no one questions it and the impotant part is:
People aren't
buying into it. Literally.
The market could be bigger, you just have to give consumers some reason, any reason, to buy into it. Obviously, their marketing isn't working. (Nintendo is toying with it though with plenty of $20 titles on the Wii and DSi)
Higher prices = smaller target audience. It's a vicious cycle really. Consumers will not be the ones to break it either. Charge $100 for games tomorrow and watch a ton of gamers quit buying new releases. Drop it to $40 tomorrow and watch the market grow. Better yet, drop it to $30-35 and watch consumers stand in Wal-mart deciding if they want the DvD or the game.
This hobby is too expensive to "test the waters" and see if you like it. I might enjoy collecting rare old movie posters but it is too expensive for me to "try" and see if I like it. Games carry a heavy pricetag and a HUGE library. Just because you played one game doesn't mean you have seen everything the hobby has to offer. In order to really look at what this medium has to offer, you are going to spend some big money. That is a PROBLEM with the industry, not with consumers.