£30-£35 release would encourage me and a lot of others to buy all the games we want new, instead of one or two at a time then waiting ages. It would also give me more financial freedom to download extra content. The current price-frame turns me off of pre-ordering and away from most available downloadable contents. Also, publishers and retailers need to understand that not all new games are actually worth "full price". Gaming is becoming more and more mainstream, but it can't go on at the price it's at. It's just too damn steep for most people yet developers keep on growing in size and spewing out more and more games.
If Orange Wednesdays didn't exist/cinema tickets cost full evening weekend price 24/7 for the first 2 months a film was out, you wouldn't go as often, thus spend not nearly as much in that industry overall, right?
The games industry at the moment appears to be trying to bolster profits, steam-roll competitors, destroy physical retailers and the used game market; and is going about anti-piracy in a controversially wrong way. It just can't keep it up and the growing hate is there. You rarely find a good publication on publishers these days [http://www.google.co.uk/search?hl=en&gl=uk&tbm=nws&q=game+publishers&oq=game+publishers&aq=f&aqi=d1d-o1&aql=&gs_sm=e&gs_upl=2915l4922l0l5170l17l13l0l10l0l1l589l889l3-1.0.1l2l0] anyway.
They're getting it wrong. They need to have their customers in the forefront of their businesses, not their bank accounts; and I say this because the impression I'm getting at the moment is I'm just a source of income to them. With all these unconventional game-codes; shovelware DLC, disc-locked content, half-arsed work, overpriced digital distribution and just the general feeling of crap service; it really is a shame I keep buying their games. But like I've said. If they change it to consider what the consumers want more; consumers will spend more and they don't have to keep trying these annoying, unserviceable tactics to get us to pay out more. They just have to be a better service than physical retailers, a better service of entertainment than music or film, a better anything. They do that and I will be satisfied, probably also spending more on them for their excellent, affordable services. When I see "Online Pass", "Disc-locked content", "Only on Origin" (£45) it makes my blood boil and I wan't nothing to do with it. And I'm about as hardcore a gamer you can get. Anyone in the game making business should listen to Todd Howard's DICE Summit Keynote [http://www.bethblog.com/2012/02/08/watch-todd-howards-dice-keynote-live-on-gamespot/]: It highlights everything a good developer should do; and basically if they're not doing it, they're cheating the consumer but most importantly, themselves.
All it takes is a little more push, and I swear consumer confidence in the games industry will drop like a stone down a well - we're not far off replicating the conditions of the industry crash of '82 [http://www.thedoteaters.com/p3_stage6.php]. But it's not too late for the industry to turn itself around, Todd's given a means of approach by the developers and a bit for publishers, and the Steam business model and Jim Sterling's critical analysis videos on the industry (Jimquisition) should be heeded by the publishers in a fantastic way to improve business for themselves, and us.
TL;DR Yeah they're extortionate, more people are gaming than ever before so why are the prices not dropping? Digital distribution cut manufacture and retailer costs, so why are we still paying the same. I'm buying far less games on release at full price, because full-price is just not applicable or worthy for games I've never heard of/don't have the utmost interest in/ simply cannot afford. The price needs to come down, not all games are worth it on release, even if they are 7Gb big, and DLC needs to be an inkling cheaper too to draw people in; once again, not like they'd lose money out of it. the industries growing and yet it feels like it's still pushing for higher profits margins.