First of all, MGO is awesome.Madara XIII said:Dude I don't have anything to do with Blizzard or its games, but I will say that Cheating is down right stupid. I feel the reason why they are doing it is mainly because it runs the possibility to be exploited into the online segments of the game, and the last thing we need is more Cheaters online.
I get my fair share of cheating bastards in Metal Gear Online all the time with their MAO Programs and Lagswitching dumbasses.
Any game that has an online segment probably shouldn't be hacked even in single player.
I believe what everyone is angry about is not that they are cheating in singleplayer, but that they are earning achievements (and by extension portraits and emblems) that are reserved for people who do it legit.theultimateend said:Super Snip!
Those were the fucking days.TinariKao said:Ahh. Anyone here old enough to remember when you bought a game, you owned that copy of the game to do with what you want?
I remember those days.
Just like in law, you can't allow yourself to only see this as an isolated case applicable only to Blizzard, by doing this Blizzard has set a dangerous precedent. Okay, Blizzard offers in game cheat codes, that's great and if they're the only ones to ban singeplayer trainers then I can probably live with it. The problem is other companies will now be looking at what happens here and taking note. If everyone accepts this without protest there is the very real possibility that they too will start taking action against singleplayer cheaters. Some of those companies won't offer in-game cheats, leaving trainers the only option.HellsingerAngel said:There's a huge difference between changing the source code to boost yourself in some way, shape or form when cheat codes are readily available, and using a game's engine to make something creative and enriching to the community. Where as trainers have the potential to destroy what Blizzard has fought to keep (a fair playing environment), mods, campaign editing and using built-in cheat codes certain fall within the silly and fun loving mentality that most Blizzard games promote.
By that logic people who mod their Xboxs so that they can hack their Single-Player games to rack up achievements easily are complete Angels. Yeah good job making sense there.Zing said:Yeah, looks like a dick move on Blizzards part. But 4.0.1 is coming out today. So that's a no dice.
So basically, people are allowed to play, but on their terms strictly. So in reality, it is a limited sort of freedom, as a level editor is not the same as being able to freely mod. It may be similar, but it is much more limited. I can appreciate that they do include level editors, but a tool for use within their specific limits is not proper freedom if you ask me.HellsingerAngel said:Modding has always, legally, been against the law. If any company really felt like it, they could go and shutdown every copy of every game that ever used a mod under copywrite infringement. There are certain exceptions, such as the open source Unreal Engine. So long as the game runs off that, you're good to go. The uniqueness of the situation at hand comes in when you realise Blizzard has already given permission to players to use all those tools that are copywritten as long as it's within their editor. There's no need to go and throw trainers around when Blizzard is already giving you the go-ahead to muck about with all the campaign maps yourself, which is why this whole argument about "trainers being ok" seems fishy.
I know machinima is legal (again, I'm not even talking about these things from a legal standpoint, I'm not sure it is relevant), but who is willing to fight comes down to who has the coin. Activist and lawyer Lawrence Lessig has talked about groups that have used copyrighted material in a fair use way, but who still had to contend with the fact that fighting these sorts of fights in court, even when you are right, costs absurd amounts of cash and that those holding the copyright wouldn't grant them permission to use the material, even though they were legally allowed. Unfortunate, but that is the way it is sometimes. (link to his book, if you're interested (it is mostly about copyright): http://www.free-culture.cc/freecontent/).HellsingerAngel said:The second example you used was Machinima, which can never be touched. Again, going back to copywrite law, it falls under satire. Any machinima using an in-game engine is always going to be sitirical of the original project and thus nothing can be done about it. Blizzard generally encourages these sorts of creative out-bursts by the community, which is alos a plus, but the bottom line is that because it's a mock presentation of what has been copywritten, it is exempt from copywrite laws.
Trainers certainly have the ability to do that in the multi player realm. Which is why I find it odd that they are doing it to those using it in single player. What relevance does mucking around in the single player using a trainer have on the multi player? Aside from the achievements, which can be disabled, what advantage does a trainer grant in the multi player world, if people can't use them there anyway?HellsingerAngel said:There's a huge difference between changing the source code to boost yourself in some way, shape or form when cheat codes are readily available, and using a game's engine to make something creative and enriching to the community. Where as trainers have the potential to destroy what Blizzard has fought to keep (a fair playing environment), mods, campaign editing and using built-in cheat codes certain fall within the silly and fun loving mentality that most Blizzard games promote.
Let's not dive into the pools of hate and bitterness here shall we? We were having a perfectly rational argument, no need to go all snarky. Though if I'm misreading your post, which often happens with me, and there's no actual hostility you can ignore this first paragraphHellsingerAngel said:The EULA is, at all times, on blizzard.com through this link: http://us.blizzard.com/en-us/company/about/termsofuse.html. There is no reason you cannot read that before purchasing a game, especially one that requires you to register online to use it.
I'd also like to know which ISPs negotiate their contracts, if only because I'm betting they're piddley little third-party providers. I live in Canada and all of that is directed by the CRTC, so I'm no buff on American law, for sure, but like I said, third-party providers are granted some leeway because of their small status within a large market. However, I do know that once you hit that little button, all claims are final and that's the same with any contract. As I mentioned above, you have plenty of time to read over Blizzard's ToS before buying any game. The fact that it's non-neotiable is moot as you know that going in.
Now, I never said it wasn't rediculous in the sense of a car, I'm simply saying that that is the reality of it. Blizzard has said you cannot cheat while using their game unless it's their cheat codes, so you can't do that. It's not a violation of your rights because you agree to it by playing the game. Forcing you to disconnect your internet/water/electricity only 30 days after you call is legal because you agreed to it by using the service provided. Tough luck. The bigger issue here is copywrite infringement, as you are changing the base code of what that game is and effectively modifying it from its original intent. Blizzard does have grounds here, whether you like to admit that or not.
That being said, they have plenty of justification. They've told people not to cheat and they did it anyway. It's like saying "Don't take any cookies from the cookie jar" and expecting not to get your hand slapped when your God damn arm is half way in! Sticking your fingers in your ears and singing "lalala" doesn't make that simple fact go away. You don't like it? Don't play their games. It's not a difficult concept.
As said before, this is treading grounds of copywrite infringement on their product. They are modifying the base code of the game to work differently. If games are art, this is like changing a few words in a book with a Thesaurus and saying it's enough of the same thing to still be the same. It's wrong! There is no integrity in doing this sort of thing! You own the right to play the game as it was made, not as you see fit! That is how it has always been and only recently have people begun to tell the creators that they're wrong! They cannot be wrong about something they created!
In short, people are crying over spilt milk because they did something they knew was wrong and someone finally called them out on it. Too bad, so sad, stop hacking.
Sigh...apparently I'm going to have to start spelling out when I'm being sarcastic.Exort said:No... It is there to stop company from getting in legal issues, or give them the upper hand in legal issues.Nylis said:Oh please, everyone knows user agreements are just there to make everything LOOK professional.rekabdarb said:Uhm, it's not blizzard's fault noone read the fucking user agreement forum. Tough luck. their fault, move on
Completely agree. I'm not a PC gamer so I wont be playing Blizzard games anyway but Bungee has been laying down similar banhammers and you don't see me boycotting Halo: Reach.JeanLuc761 said:While I do agree that banning someone for using single-player-only cheats is a bad thing, I'm going to be blunt and say that you're completely overreacting.
Here's what's most likely going on: Blizzard's system is designed to detect programs that function as exploits (a trainer falls under this qualification). Because of this, the system automatically flags the account using said trainer, and is automatically suspended. Frustrating, arguably wrong, but understandable.
What Blizzard should do here is change the detection system to look for exploits ONLY for online servers, while letting SP gamers do their thing.
This is certainly no reason to stop supporting Blizzard. Worse comes to worse, beat the game the old fashioned way; by the rules.
Who gives a toss about achievements anyway?Jewrean said:By that logic people who mod their Xboxs so that they can hack their Single-Player games to rack up achievements easily are complete Angels. Yeah good job making sense there.Zing said:Yeah, looks like a dick move on Blizzards part. But 4.0.1 is coming out today. So that's a no dice.
thats a really weird and pointless thing for blizzard to do...astrav1 said:http://www.cheathappens.com/article_blizzardbans.asp
I'm sure you all have seen this by now but for those of you who haven't get a look at what those bastards are trying to get away with now. I'm calling for an escapist wide boycott on everything Blizzard.
Now, WHO'S WITH ME!!!
You proved nothing other then the make wrong mentality of assholes everywhere, and missed the point of our banter. Further more how much did you pay for that brick? I only paid $10 for all three much easier to hold much less likely to get destroyed copies, that include everything you lack. So how exactly is the Myth busted?Robin_Lyon said:Korroth Dyahwanre said:LoL I totally don't disagree with youbob1052 said:Some people would prefer three 10 hour campaigns (more with replay value) than a giant 30 hour brick.Korroth Dyahwanre said:Because some people like myself would rather a book around 350ish pages in their hands rather then a 1500 page brick.Why release Lord of the Rings as a trilogy (+1) as books when you can just take the extra time to release one for an epic journey. At the end of #2 the story was still unresolved, etc.![]()
But there IS publication of Lord O' Teh Ringz as one book. It's green with a picture of Gandalf in the woods on the front cover. I own one. It's right here, next to my bed. Here, I'll even look at the back page and tell you how high the numbers go.
1137 pages. That includes the 3 books, 103 pages of appendices and a 24 page index. but DOESN'T include the 11 pages of maps, or the 28 pages on notes about the story.
It's big and heavy, about the size of two bricks and the weight of one.
So, myth busted.
Actually, I'm pretty sure that's exactly what law is based upon; citing different cases and their rulings and draw comparisons to reason with the jury that the ruling should be similar. But do go on...Enkidu88 said:Just like in law, you can't allow yourself to only see this as an isolated case applicable only to Blizzard
No, Blizzard stood up for themselves and their community when they were in the right. They've stopped cheaters who are using a very perilous and easily exploitable third-party cheating system after handing out all the tools players needed to cheat anyway. The player base slapped them in the face and scoffed at them, so Blizzard dropped the hammer and told them that they went too far this time. Now the kids are crying because they didn't expect it? Please...Enkidu88 said:by doing this Blizzard has set a dangerous precedent. Okay, Blizzard offers in game cheat codes, that's great and if they're the only ones to ban singeplayer trainers then I can probably live with it. The problem is other companies will now be looking at what happens here and taking note. If everyone accepts this without protest there is the very real possibility that they too will start taking action against singleplayer cheaters. Some of those companies won't offer in-game cheats, leaving trainers the only option.
For one, I believe I've already said this once, but I'll say it again in quotation:Enkidu88 said:Take for instance the upcoming Shogun II: Total War from Creative Assembly. They've already stated that there will be no mod tools included, or any kind of mod support whatsoever. They're previous game, Empire, didn't feature cheat codes and Shogun II will most likely follow suit. If they ban people for using singleplayer trainers in that game, there is no other option. There is no other way to cheat without altering the code. Gameover.
So as you can see, it's easy to see where this is coming from. You don't own the story within the book and have the ability to edit it as you please, you own the right to read it, as it had been written. You don't own the ability to copy and edit the movie you just bought, you own the ability to watch it whenever you wish, as it was made. You don't own the ability to modify the game mechanics as you see fit, you own the ability to play that game as it had been programed!HellsingerAngel said:You own the right to play the game as it was made, not as you see fit! That is how it has always been and only recently have people begun to tell the creators that they're wrong! They cannot be wrong about something they created!