I'm surprised that so few, if anybody, have sung the praises of Sonic Rush. It's one of his more recent franchises on the Nintendo DS and sticks to Sonic's old-skool ways - 2-Dimensional platforming, trippy level design, and catchy music, and although it does suffer from the aforementioned "press forward to win" moments, the areas in which that isn't happening require genuinely quick reflexes or pattern recognition. The fact that it's played on both of the DS screens also extends the playfield vertically as well as horizontally, meaning that on occasion you'll have to look exactly where you're landing and navigate through cascading debris in order to get there. Superb stuff.
But perhaps what I noticed most was that each level wasn't just a garish fantasy ride with preposterous pseudo-metal churning you through - each level was a series of challenges. You're stuck on a moving mine cart, dodging falling rocks and defeating enemies; you're paragliding around a large pillar, swerving into rings and away from spikes; you're scaling a large, airborne tower, with platforms dropping the moment you land on them. Platforming at it's finest.
Sonic only sucks in his "current-gen" form (inverted, as the phrase "Next-Gen" makes no chronological sense, if you think about it). Sega seem to think that in this generation, we need ham-fisted voice-overs, a frankly offensive angsty attitude, astounding (yet futile) environements, an absolutely laughable storyline that sees fit to step into the past of a bunch of ANTHROPOMORPHIC F*CKING CARTOON CHARACTERS, and a ridiculously overdone soundtrack to appeal. In actual fact, Sonic Rush highlights everything that sonic should be; simple, accessible, anonymous and challenging. Sega seem afraid to advertise any Sonic game that isn't on high-end technology, but in actual fact they're more suited to retro gaming, and with outlets like the DS and Xbox Live providing some brilliant examples of that, there's no excuse for Sega not to concentrate on those.
I've noticed that this board seems to be slating Sonic, even though the forum itself is about Sega, so to add fuel to my Sega-hating flame, I'm going to ***** about Shenmue 3; The Lack Thereof.
It's a kick in the nads that a game held in such high regard, with so many fans, a famously touching storyline and such demand for a sequel has been neglected like a Boxing Day puppy. It's despicable that in spite of the demand, we won't (in the forseeable future at least) be seeing any sign of it, and that the series will end with no conclusion at all. A quick way to lose fans; and a shamefully obvious example of a company brushing the demands of their fans aside.
Rant over: Sega suck.