Its no secret that many if not most Japanese games are in one way or another influenced by Japanese Anime, which as we all probably know is notorious for confusing, complex and down right ludicrous plots. Sometimes it works... but often times (at least for a Western audience) it just leaves us asking "wtf"? Well seeing as how Japanese games, most notably JRPGs and Fighters, lend their roots tremendously to anime stories, themes and cliches, naturally the games would suffer a similar fate. This is extremely evident in Fighting game stories (if you can call them that) and some JRPGs where most of the time the basic premise is very simple but it is presented in a manner that is meant to confuse the player. My question is why? I understand this happens in western games as well, but as far as I can tell it is not as frequent or severe.
Take Blazblue for instance... I actually did like the story... once I understood it... which took about as much research as figuring out wtf happened in the film Mulholland DR.
So what do you guys think? Why do think this happens so frequently with Japanese games? Do like ultra-complex plots that take a lot of deductive prowess?
Take Blazblue for instance... I actually did like the story... once I understood it... which took about as much research as figuring out wtf happened in the film Mulholland DR.
So what do you guys think? Why do think this happens so frequently with Japanese games? Do like ultra-complex plots that take a lot of deductive prowess?