Poll: killing in-game kids?

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Baron von Blitztank

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Man, woman, child, black, white... They all bleed the same.
But seriously, I have no problems with killing children in games. Only few I can think of where I can do this is the first two Fallout games and Scribblenauts. And really, some of these kids are just asking for it! I.E - EVERYONE in Little Lamplight in Fallout 3.
 

gazumped

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This video from 0:57 to 1:03 is exactly why they should allow it. It's just ridiculous otherwise.


My answer in the poll WAS that I'd like to murder the irritating little gits, which I figured didn't do too much to help the argument, but then I figured... it's not like they're going to stop you from killing women in case someone wants to perversely take their breakup with their girlfriend out on 3D-rendered boobs, or make ethnic minorities immortal in case a really angry racist wants to use it to enact sick fantasies. If you were going to do that, might as well make the white guys immortal too in case someone takes pleasure from killing the 'oppressive Caucasian males' and then... well... no one can die in video games anymore!

Other peoples' suggestion that you could receive a harsher penalty for killing younglings might pacify those who might otherwise be outraged. At the very least, you could have the game voice it's strong disapproval, Skyrim inhabitants screaming "WHAT IS WRONG WITH YOU SHE WAS JUST A CHILD" or on something like GTA, a message flashing up saying "You are one sick bastard, what the f***?!"
 

Unesh52

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JesterRaiin said:
If not kids, then who ? Adults, that are suposed to tell the difference between bunch of pixels and real life ? Average gamer is in his 30ties if i'm not mistaking. The younger - kids - should be simply supervised by their parents or whoever cares about them, and on top of that : "Parental Guidance". We invented it ealier than last Thursday. Case closed.

And it's not about fixing smaller issues either. It's creating problems where none exist, while other, much serious matters are still unresolved. I don't buy this "it's not wrong" part. That's exactly what's wrong with our world - people deal with things they shouldn't instead of those that need to be fixed as soon as possible. We waste resources instead of focusing on a single task.

...and that's why i think this kind of discussion is pointless and people offended by such things simply don't deserve their existence obviously filled with luxury and spare time they waste on bulls*t.
I don't mean to suggest that it's "corrupting" adults or harming them in any direct way. The main argument about this is one about ethics. The argument is that killing virtual children is wrong and people who want to be able to be able to kill virtual children are bad. I don't agree, and I wager you don't agree either, but you're arguing a straw man. No one is talking about how this affects young gamers.

If someone were making a "think of the children" type argument, and if there is actually some real and preventable harm that could result to kids from killing virtual children, then it would not be wrong to try and stop that (which is my response to your original point). If someone were making that argument and, as is far more likely, there is no real danger, then your new response to me here is correct - people really shouldn't be making up stuff to get angry about when we have real problems to deal with. But, not many are making such an argument, which leaves me giving you your own advice - stop making up arguments to rip on when there are actual arguments to discuss.

IamLEAM1983 said:
In that case, the only argument remaining is the devs' own moral standpoint. For some reason, the fine folks at Bethesda feel that killing virtual kids is wrong, even though you can submit them to crushing and awful personal losses.

...

Then there's the argument of personal preference. Even if you bought me a game when I could unlock an achievement called "Complete Monster", I probably wouldn't be able to drive myself to try and obtain it. Heck, I could never goad myself into starting an evil Fable III game!
Try to imagine it from a different perspective then. What if the Bethesda Team felt that killing innocent NPCs is just "wrong?" You impatience in Riverwood would have had no consequences. But you made the decision to kill them, and by all rights (within the context of the game) you should be able to kill them. But you can't because it gave one of the developers a belly ache. It strikes one as silly doesn't it? So what if the dev doesn't like it? I like it, and I'm the customer. It does nothing but enhance the intended experience (providing a world with real consequences for player actions and open choice), so withholding it simply because of some arbitrary seeming ethical reservation seems... well, dumb.

In the same way, a lot of people are made uncomfortable by the idea of even pretending to be a homicidal maniac without regard even for the lives of children, but that doesn't mean everyone should be. This notion that people who would actually use the option to kill children are just horrible people no one should cater too is weird and bigoted.

The_root_of_all_evil said:
Killing children can be OK, but - out of kindness - we should limit them so they don't resemble real life tragedy. Because that shit is tough enough to get over. Equally, watching someone die slowly from disease is very rarely shown.

Killing Adults is emotionally "easier", because we're already trained to see them as a crowd rather than individuals through our own coping mechanisms.

(As a test, see if you can record one of your friends squealing in pain, and then fit that .wav into a civilian in game. Not quite so easy now, is it?)
Ok, I was ascribing a much harder position to you than you were actually maintaining.


I agree that the death of a child is more emotionally moving in general than that of an adult. However, presentation effects emotional response more than actual content. I might be uncomfortable hearing my friend's death knells in some games, but if he was screaming in a slightly more exaggerated way, or if his death in game was presented with a certain character of tone, it wouldn't make me uncomfortable at all. Take Yhatzee's opinion on the "shock moment" in MW3. I mean, I know he's a heartless bastard and all, but the point is that it's possible for a child's death to be unmoving in a certain context and given sufficiently unmoving presentation. Understanding that, I'm not compelled to say children dying in particular should be a limited resource in the developer's handbag of game elements. Rather, I would just say that emotionally traumatic things in general should only be wheeled out every so often so as to not completely depress everyone, as even dark and somber games need a few moments of levity, if only for contrast.
 

ConstantErasing

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Lyri said:
ConstantErasing said:
Of course you should be able to. If killing children is such a big deal to people then it could be used as an effective tool. For example you could have a moral choice decision where you are forced to kill a bunch of kids or watch your best friend die or something, I don't know. All I know is that it is an excellent way to convey a message and shouldn't be banned simply because some people are a bit squeamish (I know I am oversimplifying that a bit).
Why?

A question you haven't really answered in your post, you say you should be able to but you never really gave specifics as for wanting it.
Yes it could convey a message of sorts but do we really need to lower the already terrible moral choice system?
The example you gave doesn't really stand up to support your argument either, "kill the children and save your friend or freind dies and children live" what message could this be used to send?

I find the argument for killing children to be borderline asinine, whilst yes it's not entirely realistic that you can't axe murder a child as they frolic down the streets of Whiterun.
Does it really need to be in there to help you have fun whilst you play Skyrim?
If the answer is yes then I'm happy you're staying indoors away from the rest of society.

People wonder why gaming and gamers aren't taken seriously, we have a millions of worlds to explore, people to meet and enemies to slay.
Yet we're complaining we can't kill children, really?
First off I think that more than anything being told we can't do something is simply making us want to do it. I doubt many of the people who support killing kids in games are that invested in it, they simply don't like being told they can't do things.

Now what I am saying is that since most people have such an emotional response to killing children you could use it in a game to force the player to be more emotionally invested in it, though that may not be the best way to phrase it. The powerful emotional response will make the game that much more powerful.

As to my example, I admitted it wasn't the greatest, but lets roll with it anyways. Now you said that this would lower the standard for moral choice and send a bad message, but I don't really see how so. I tried to make an example where you would have to choose between losing something of great personal importance to you, or committing a deplorable act. It is not so much sending a message as it is forcing you to evaluate yourself and what is important to you, as well as provoking an emotional response. Think of it somewhat as you would the novel "Sophie's Choice". But even if you don't use it for the player, how about having other characters kill children to get a point across about them?
 
Feb 13, 2008
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summerof2010 said:
Ok, I was ascribing a much harder position to you than you were actually maintaining.
I get that a lot :)

I agree that the death of a child is more emotionally moving in general than that of an adult. However, presentation effects emotional response more than actual content. I might be uncomfortable hearing my friend's death knells in some games, but if he was screaming in a slightly more exaggerated way, or if his death in game was presented with a certain character of tone, it wouldn't make me uncomfortable at all. Take Yhatzee's opinion on the "shock moment" in MW3. I mean, I know he's a heartless bastard and all, but the point is that it's possible for a child's death to be unmoving in a certain context and given sufficiently unmoving presentation. Understanding that, I'm not compelled to say children dying in particular should be a limited resource in the developer's handbag of game elements. Rather, I would just say that emotionally traumatic things in general should only be wheeled out every so often so as to not completely depress everyone, as even dark and somber games need a few moments of levity, if only for contrast.
Didn't want to snip this as it's a good point. The problem I feel is that there are a lot of people involved in breaking down barriers that want to jump up and down on them - that's quite vitriolic(Not the right word, but it's early) to the reason they were barriers in the first place.

With adults, there's already that mental layer there that can disassociate the real from the un-real. With children...it's not so easy to ignore.

Australia's wild imaginings of shooters influencing real life killings is a draconian way of doing it - but their moral coding is sound. Just way way over-exaggerated.

I think, ironically, games need to grow up before they can really add moral issues like Paedicide(sp?), Euthanasia or Authority Violence.
 

JesterRaiin

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summerof2010 said:
I don't mean to suggest that it's "corrupting" adults or harming them in any direct way. The main argument about this is one about ethics. The argument is that killing virtual children is wrong and people who want to be able to be able to kill virtual children are bad. I don't agree, and I wager you don't agree either, but you're arguing a straw man. No one is talking about how this affects young gamers.
So it's ok to speak about "ethics", censorship and similar stuff without caring how and who they influence ? Great.
I guess that's pretty much the same way of reasoning that allows people inexperienced in the way modern technology works discuss and establish acts like SOPA...

Sorry, i don't believe in arguments detached from reality. And "ethics", "morality", "decency" etc. are exclusively human things. Without people "ethics" doesn't exist, so it's pointless to ask "if" without asking "who".

summerof2010 said:
But, not many are making such an argument, which leaves me giving you your own advice - stop making up arguments to rip on when there are actual arguments to discuss.
An advice for an advice.
I made use of my freedom and expressed my point of view - loosely tied to this discussion but relevant. I asked noone for discussion and was pretty happy with lack of answers. You were the one to step into the minefield.
Don't ever do that again if you're not ready/not willing to be taken to a completely different land.
 

Reaper195

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Jul 5, 2009
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I honestly wouldn't care. It's a game, so I'll probably find some way to do something my flatmate watching would then look at me in a very disturbed way (like in Fallout 3, where I used the Ripper, dismembered everyone in Tenpenny Towers and then arranged them all into piles of specific limbs. Right/left arms/legs, etc.). But I'd probably kill kids in a game about as often as I kill random NPCs, which is not often.

Although I hate how kids are put into games, and are made invincible NPCs. They usually don't even take damage.
 

Fishyash

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Dec 27, 2010
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Honestly I don't see why it isn't done BUT...

I can see why developers don't want it to be possible. But honestly it isn't really much of a deal unless it is handled in a way similar to Skyrim. Most games feature children that are either in the background or no children that you can only interact with in "safe areas".

Children shouldn't really be a "special case" in regards to killing innocents (if one would do such a thing).
 

Exerzet

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Danceofmasks said:
For the most part, I wouldn't kill the children.

However, the fact that children can't be killed offends me.
This is it exactly.

It's not that I have any particular need to kill any children, it's just really annoying that they are these immortal beasts, and I say beasts, because they mostlty tend to be REALLY annoying in games (ex. The Jarl of Whiterun's Son). I've noticed that they get progressively more agressive in their quest to annoy players in games as well, ever since little lamplight ><

Either way, taboo or not, if a game can depict someone murdering beloved civilians willy-nilly, then I see no reason why the depiction of child-deaths would be such a big thing. Although I'd hate to be the programmer who's job it was to add it...
 

PotluckBrigand

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Yes but I DO think, from a storytelling perspective, the killing of a child should be considered much more serious of a crime much like it is generally perceived in the real world. There isn't really ever a good excuse to kill a child, but if you are Role-Playing a depraved, sociopathic or psychopathic monster, I don't see why you shouldn't be allowed to murder the fake kid. I suppose it'd be more immersive to be able to make leather out of their hides.

I'm not saying that's my style... but hey, freedom is freedom in a fictional world I suppose.
 

Vegosiux

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666Satsuki said:
Being able to kill children in games does not bother me in the slightest. What does bother me though is those who damand that we be able to kill kids in games. Why waste time fighting for something that will not only not add anything to the game but make gaming as a whole look while. Why not instead fight for something that is actually worthwhile.
Pretty much this. The sole reason stuff like this bothers me is that I know somewhere, someone is getting off on it.
 

Unesh52

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JesterRaiin said:
So it's ok to speak about "ethics", censorship and similar stuff without caring how and who they influence ? Great.
I guess that's pretty much the same way of reasoning that allows people inexperienced in the way modern technology works discuss and establish acts like SOPA...

Sorry, i don't believe in arguments detached from reality. And "ethics", "morality", "decency" etc. are exclusively human things. Without people "ethics" doesn't exist, so it's pointless to ask "if" without asking "who".
You are very attached to your utilitarian theory, and I get that. I've been known to be sympathetic to that view myself. To many people, it's the only one they know of. But there are lots of people who think that ethics aren't something that humans just invented, nor is it something entirely dependent on mankind. To them, good and bad are, at least in part, intrinsic properties to things and actions and they exist independently of whether people think they do. I'm not saying you have to accept that, I just want you to be aware that that's where people are arguing from when it comes to this question so you can properly respond to that view. Further, I hope you understand that the people who believe that do so for good reasons that you may want to listen to before you dismiss the idea entirely.

JesterRaiin said:
An advice for an advice.
I made use of my freedom and expressed my point of view - loosely tied to this discussion but relevant. I asked noone for discussion and was pretty happy with lack of answers. You were the one to step into the minefield.
Don't ever do that again if you're not ready/not willing to be taken to a completely different land.
>Posted irrelevant comment on message board intended for discussion
>Is made aware of irrelevance to the actual topic
>"I can do whatever I want and I didn't ask anyone to respond to me!"

Look, I don't mind going off topic, it's just that we already completely agree about the irrelevant point you were making. (And don't tell me it is relevant - no one disagrees with you, and nobody mentioned it before you brought it up. It's a straw man with no bearing on the actual discussion, which is about the deontological/aretaic quality of child killing in games.) You keep banging on about it in hopes that I'll just get bored and go away so you can pretend you still contributed something valuable, but the simple fact of the matter is that you came in here with a fundamental misunderstanding about what people were complaining about. Just drop it. I won't think less of you for it - it happens. I've done it myself, really.
 
Jun 11, 2008
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I don't want to kill many kids in games just the children. Just the ones like the Jarl of Whiterun's children god would I make those little fucking brats fly if I could them to follow me. See how they like a Giant's club.
 

A.A.K

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Mar 7, 2009
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Considering I really don't like children, and I don't see any difference between them, adults and everyone else, yea. I think the "immortal child" rule is a bunch of batcrap.
 

jklinders

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Sep 21, 2010
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Where is the "Why is this even important?" answer?

Honestly like google predictive search I get strange insights into the human psyche from topics like this sometimes.
 

TehCookie

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Sep 16, 2008
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Hell yes. Mostly because those brats in Skyrim are annoying as fuck. I wouldn't kill nice kids but I would love to teach those irritating munchkins a lesson. Or if you sneak into someone's house at night and you are unable kill the child witness. I would rather have no children than that. Immortal children are the worst.

Yes, I know there's a mod to be able to kill them.