Poll: Lack of cheats is costing game developers money from me. You?

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MysticToast

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Today on the Escapist: Gamers stop buying games if trailers have dubstep or the cheats are missing.

What is this community coming to?
 

Teh Jammah

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Nov 13, 2010
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KingsGambit said:
I do miss the Capcom cheats on the SNES though....what was it...up up down down left right left right y b x a?
Sounds more like the Konami code rather than a Capcom one (they may have doen it as well for all I know but up-up-down-down-left-right-left-right-B-A-Start was a Konami staple).

But to answer the OP, no, a lack of cheats does not put me off buying a game. Cheats are a very optional extra that occasionally add something to a game (GTA all weapons/vehicles rampages for shits and giggles, Big heads and disco levels and that jazz). But they're tertiary to Gameplay and story at best...
 

bigfatcarp93

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MysticToast said:
Today on the Escapist: Gamers stop buying games if trailers have dubstep or the cheats are missing.

What is this community coming to?
What do you mean "coming to?"
 
Sep 14, 2009
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ThriKreen said:
I'd prefer games to support modding out of the box over cheats.
for once i agree with your post 100%


not to mention, modding is a generalized sense in that it can include every cheat under the sun, not to mention messing with a few lines of text yourself can give your character/game a "cheat" essentially.

i won't say cheats ever get me to play/not play a game, but if a game has lots of mods, it's definitely going to catch my eye alot more than something that doesn't have it.


case and point, one of my favorite mods for skyrim is the shouting unleashed mod, which essentially turns fus ro dah into a hulk clap:


mods can make the littlest things make a "good/average" game to "great/cherished" in my book.
 
Apr 5, 2008
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Teh Jammah said:
KingsGambit said:
I do miss the Capcom cheats on the SNES though....what was it...up up down down left right left right y b x a?
Sounds more like the Konami code rather than a Capcom one (they may have doen it as well for all I know but up-up-down-down-left-right-left-right-B-A-Start was a Konami staple).
Street Fighter II, I remember doing this more times than I can count. I can't remember what it was for; I think like alternate costumes or something.
 

Starik20X6

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Oct 28, 2009
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Cheats are fun sometimes sure, but actively avoiding games because they don't have them? Madness.
 

Joccaren

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Mar 29, 2011
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ThriKreen said:
I'd prefer games to support modding out of the box over cheats.
This. I'm disinclined to buy games that don't come moddable, though actually not buying non-moddable games would put me out of gaming, but IDGAF about cheats.

Cheats are... Pointless IMO. Games these days come with cheats built in. Objective Markers. Design made to make your feel like an uber powerful macho. Simplified mechanics so that you can half ass your way through the game, not doing bonus content or figuring out what you should be doing, and being able to beat the game without much trouble, with the game becoming piss easy even on the highest difficulties if you actually put any thought into how you play. If games were harder, maybe I'd be into cheats, but it makes me laugh every time I see a new "Uber OP weapon for Skyrim" mod that lets you one hit everything; I 1 hit everything anyway, there is no point to said weapon beyond saying that you've got big numbers on your sword.
The cheats that alter the looks of the game, or pull some funny prank or other, I can understand to a lesser extent, but I still don't find them that important. They're kinda funny and cool, but half the time pulled me out of the experience, and were only ever enjoyable on the second playthrough for shits and giggles that I rarely ever did.

Modding, however, fixes everything. Game mechanics are broken? Mod them. Would like the game to be more challenging? Mod it. Want cheats? Mod them in. Whatever you want, modding accomplishes it. You could turn Skyrim into a reasonable FPS with enough effort in modding. Same with SC2. WC3 you couldn't really, but it was possible to get a semi-functioning one made. You can alter balance and gameplay to suit your needs, and one game becomes a million.

TBH I think a lot of the reason cheats aren't included any more is because they cost more to implement than the money they lose by not including them. They're just not that important for most people.
 

Doom972

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Dec 25, 2008
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Can't say that I miss cheats. They used to be fun to do once I finished a game and wanted to fuck around with it, but now there are great mods out there and some game have great replay value anyway so I don't see the need for them anymore.

Since you play on the PC, you should know that most (if not all) games have a "developer console" where you can input cheat-like commands. If that doesn't work there are also trainers and such.
 

TJC

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Aug 28, 2011
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Cheats?

Oh, you mean the button combinations back in ths 90s before the age of the internet which justified buying video games magazines? meh...

The last game I remember that made cheats actually fun (aside the sandbox faffing around cheats) was banjo-kazooie. Having "cheats" as rewards and actual cheats? That's cool indeed.

Still, nowadays developers don't do "big head" cheats or "flat mode" etc. Why should they? we have dlc so they can add another sprinkle of pennies on their mountain of cash.
 

sir neillios

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Dec 15, 2012
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Ah yes, turning on big hats mode in Medal of Honour Frontline, playing the second mission, and laughing my head off as a BOAT clips through the scenery due to it being at-top a German soldier driving a car. Good times, I miss the daftness of the last generation. Now its just dlc for skins and nonsense like that.
 

EHKOS

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Feb 28, 2010
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PC always has a way to cheat, which is funny because I only use cheats to get me out of glitches nowadays. Which almost exclusively (for me) happen on PC.
 

Lilani

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May 27, 2009
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I feel like there are some games that just don't lend themselves to cheats. Bastion is very minimal in many respects--there aren't a lot of "hidden" areas and because of the design there's only so much art that exists to convey the characters and the environments. There isn't a lot that can be done there in the way of cheats, at least compared to a game like Saints Row the Third. That style is very cheat and alteration-ready, and the gameplay is more flexible to make the cheats engaging.

If that's what you want in a game then I won't argue, but I feel like in a way games that are cheat and mod-heavy are in their own genre. And like different genres while there will be things in one that aren't in another, that doesn't necessarily "make" or "break" them. The Lord of the Rings is vastly different from Anchorman, but just because LotR doesn't have that absurd humor doesn't mean I can't like it.

Again this sort of makes me feel like I'm arguing against your tastes, but I guess I'm just finding it hard to believe your enjoyment in games is really so narrow.
 

MysticToast

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bigfatcarp93 said:
MysticToast said:
Today on the Escapist: Gamers stop buying games if trailers have dubstep or the cheats are missing.

What is this community coming to?
What do you mean "coming to?"
You're right. It's not a new thing. I've just been seeing a lot of it here lately.
 

Zeckt

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Nov 10, 2010
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I play games for gameplay and the fun factor which can easily be stripped away with god mode cheats. Without those all you have is a sub par story and then I would rather just read. I had WAY more fun playing doom 2 on ultra violence and almost memorizing the levels then I did playing it as invincible and with unlimited ammo.

But I agree that New Game plus is always a welcome addition after I finish a game and want to garner more enjoyment out of it.
 
Apr 5, 2008
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The main problem now which I think explains why so few games have cheats any more is because of achievements. The other is also related to consoles...in that because they are the primary development platform now (cross-platform games today are always developed for the lowest common denominator, then ported to PC) and players do not have access to consoles file systems or memory.

Achievements means no cheats because getting one while cheating is "unfair". Achievements are the biggest pile of bullshit inflicted on the games industry, or at least up there with the worst of them and because they have to be obtained within the rules, cheats cannot be made available.

And because console owners cannot (officially) access file system, RAM, install additional extras or run things in the background developers probably don't bother. And PC gamers lose out because we get shitty ports of those games. Though if we're lucky we occasionally get a dev console/debug mode or the like.
 

Loonyyy

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Jul 10, 2009
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No, not at all.

Games still often include tidbits and extras which used to be the province of cheats, and I can't say I miss games which were so poorly implemented that you needed cheats to learn to play.
 

Vrach

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Jun 17, 2010
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Rawne1980 said:
Cheat Engine.

If you can't figure out how to work out the pointers for yourself then someone usually posts a table for whatever game you want it for.
^This.

And frankly, I don't miss cheats at all. Yes, I used them, extensively. Yes, I had some fun with them. But it always quickly drained any of my interest in the game. They are fantastic to use once you're done and ready to leave the game behind you, but aside from that, it just eliminates my interest in playing the game at all quite quickly.
 

dfphetteplace

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Nov 29, 2009
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Certainly not a deal breaker for games, but I absolutely love some cheat codes. I wish more games had them. I hate having to use trainers to turn on god mode and stuff like that. It helps add replay value to the game.