As one of those assault players who can't revive, I'll have to let you know my biggest grief: The damn hitbox for the defib is broken as fuck, and with the latency and rego issues, getting a revive is hit and miss. I've only ever gotten one charged revive, you're better off spamming, since if you spam you can get three in before you lose them. Aiming for the spot they were standing when they died (Usually where their legs are) helps a little, but it's a nuisance.srm79 said:As far as GTA:O goes, I agree with you. When you're level 12, with hardly any weapons or money, then taking out tanks or even guys with long range weapons who hunt you down is basically impossible, certainly in a 1v1 situation.
I'm going to take you to task a little on the Battlefield thing though!
Firstly, I agree 100% that most of the denizens of the Battlelog forums are pretty toxic and hostile. They tend to be utterly stat obsessed (in a game where stats aren't that important!) and pretty unpleasant. That said, when it comes to people complaining that gun X, Y or Z needs a nerf, I believe that 9/10 times, the complainer hasn't seen the bigger picture.
I'm going to go ahead and assume that the "most powerful class weapons" you refer to are the LMG's. I run the support class a lot at the moment - mainly because now that ammo boxes aren't mandatory for support, too many players don't carry them any more and ammo is much harder to get. I run the LMG a lot (specifically the M240), and LMG's are simply *not* the wonder gun people think.
They fall into two basic type - high rate of fire/low damage/poor accuracy, and low rate of fire/fair damage/decent accuracy. The pros and cons kinda balance out and basically the LMG will compete with most assault rifles at mid-long range in the hands of a capable user. Short controlled bursts are the key but you still need to be able to control the recoil. At short range, a PDW or shotgun will beat an LMG most times, unless you get the drop on the other guy. The biggest advantage to the belt-fed guns is the massive mag size, and the stupid amount of suppression you can lay on the other guys.
All the weapons have their pros and cons. Some are very scenario-specific (shotguns and PDWs are only good for small maps and short range engagements), some are good all rounders (Assault rifles and LMG's - but those are carried by primarily anti-infantry classes), and to be fair the carbines are pretty capable in most short-mid range situations and any class can carry them.
Personally, my biggest "grief" about Battlefield at the moment is the number of Assault players who don't revive and only drop combat med packs for themselves while they sit in one spot with the M320, and Support guys who don't carry ammo boxes. It's a team game, increasingly being played by lone wolves.
Damn shame too, since it worked better in BF3, and really well in Bad Company 2. Being a suicidally brave medic has always been my favourite thing to do in those games, especially when you can keep a whole squad alive while taking ridiculous amounts of fire and defend ground or objectives.
Also, what's withe the MG hate Jacco, it seems misplaced. Yes, there's always the assholes (And Battlefield has to have the most toxic community I've ever played in) saying get better etc, but there actually have been some serious balance issues in the past *cough* USAS-12, Explosive Ammo *cough* that've been dealt with because when enough people complained, DICE changed it. And the problem is very rarely people saying that someone's unlocked a great machine gun (Which tend to fit in well in the scheme of things[Although they're going to have to come for my P90 soon, it's just tearing through people]), it's usually more along the lines of something actually broken, like the constant back and forth on the suppression effects, and the explosive rounds. I dunno, this complaint doesn't really fit like the other. I completely agree that having to unlock things over a long period is annoying, and limits the options a new player has, but except in the cases of say, a few vehicle perks, most of these really don't hurt balance.