I prefer a musket. No, well actually a gun for lasers. A Laser Sword. With guns on it. And shoots other swords.

Their isn't but since I was referencing The Expanse why would I describe them any other way?No reason why all scifi railguns must be like the oes in Expanse.
Exactly, as I'm of the mind that it depends on the situation, as Kinetic is good when you want to use larger items than a bullet to get the job done; (Look up orbital rail gun when you can, it's possible that the US Feds could get this up and going, and not go against the Geneva Convention.) whereas with Lasers, they not only look cool, they are precise, and good for vaporizing things. =DArnoxthe1 said:![]()
Bullet would carry a high energy directed payload to the target. Impacts. Energy explodes out from the bullet, optimally disrupting and making a small hole in any energy shielding and then the bullet goes through.
Damn, ninja'ed.Arnoxthe1 said:![]()
Bullet would carry a high energy directed payload to the target. Impacts. Energy explodes out from the bullet, optimally disrupting and making a small hole in any energy shielding and then the bullet goes through.
As silly and impractical as bolters are, gyrobolt weapons actually hold a lot of promise. They accelerate over long distances instead of losing velocity from right out of the muzzle, and they're potentially ideal for zero-gravity fighting since they shouldn't have much recoil. You only need a small burst of compressed air, or a small explosive thump to get them moving, then the rockets kick in.lionsprey said:Kinetic i guess since my favorite fictional weapons are the 40K Bolters. more specifically the Astarte pattern ones
Plasma weapons are finicky. You'd need a strong magnetic field to contain the plasma, and it's going to start to diffuse as soon as it leaves the barrel (and the effect of said field). So, you'd get more of a cone of expanding white-hot gas than any sort of pellet. Probably only good over relatively short distances (you're still talking dozens, to maybe a hundred or more meters considering how fast the gas is moving), but anything within that area of effect is basically going to be slagged instantly, and there should be a significant area outside of the slag-zone where you'd get major heat burns and secondary fires. Probably not great against heavy armor, but against light armor and soft targets it'd be devastating.gigastar said:Why not fuse the two and create plasma weapons?
Not even close, really. Accelerating a kinetic round up to even a couple percent of lightspeed is a gigantic endeavor. Even if you get it up to 20% of lightspeed, that's still only 1/5 as fast as a laser. If you can accelerate a railgun round close to lightspeed, you've got the kind of bonkers energy generation tech to where creating gigantic gamma-ray laser emitters shouldn't be an issue, and grasers would obsolete any kinetic weapon we could ever slap onto a spacecraft.Laughing Man said:Not really, a railgun round would be travelling at or near as fast as a laser weapon.
Minor drawback in that the firer is going to get cooked almost as much as the target. Not such a problem if the firer is in something designed to take that, and the target is not, though.rcs619 said:Plasma weapons are finicky. You'd need a strong magnetic field to contain the plasma, and it's going to start to diffuse as soon as it leaves the barrel (and the effect of said field). So, you'd get more of a cone of expanding white-hot gas than any sort of pellet. Probably only good over relatively short distances (you're still talking dozens, to maybe a hundred or more meters considering how fast the gas is moving), but anything within that area of effect is basically going to be slagged instantly, and there should be a significant area outside of the slag-zone where you'd get major heat burns and secondary fires. Probably not great against heavy armor, but against light armor and soft targets it'd be devastating.
Ideal solution to what problem, though? Certainly, the idea seems to have merit, but that's not to say it's always the right tool for the job.rcs619 said:The ideal solution is missiles. Specifically, missiles with long-range standoff warheads.
That is a potential issue, yes. Since the shooter is on the backside of the blast, and between the length of the barrel and the fact that the blast is being directed away, maybe they could get away with just some extra armor or a blast-shield on the gun itself (if it's a heavy weapon on a mount or bipod). Eye protection would be a must for sure.Thaluikhain said:Minor drawback in that the firer is going to get cooked almost as much as the target. Not such a problem if the firer is in something designed to take that, and the target is not, though.
The ideal solution to most ship-to-ship combat. You definitely don't want to get within a light-second of them, because then their mounted guns (be they lasers, grasers or railguns) actually become effective. Outside of a light-second or two, the light-lag would be too severe for them to be able to hit you.Ideal solution to what problem, though? Certainly, the idea seems to have merit, but that's not to say it's always the right tool for the job.rcs619 said:The ideal solution is missiles. Specifically, missiles with long-range standoff warheads.
I doubt it'd be sufficient, at least in atmosphere. You'd not be safe pumping high pressure superheated steam at people, plasma has to be much worse. And if it doesn't effect armoured things, not seeing the point, really, we've got conventional weapons that are good at unarmoured targets, and many of them are cheap and reliable and don't tend to cook the user.rcs619 said:That is a potential issue, yes. Since the shooter is on the backside of the blast, and between the length of the barrel and the fact that the blast is being directed away, maybe they could get away with just some extra armor or a blast-shield on the gun itself (if it's a heavy weapon on a mount or bipod). Eye protection would be a must for sure.
Ah, but that's getting into the realms of the hypothetical, we can't really say what "most" ship to ship combat would be like.rcs619 said:The ideal solution to most ship-to-ship combat.
Dunno, there's plenty of precedent for hitting moving targets at more than 2 seconds travel time. Sure, you miss an awful lot to get a few hits, though, so rate of fire is important. That could mean a ship with lasers is untouchable against something armed with missiles.rcs619 said:Outside of a light-second or two, the light-lag would be too severe for them to be able to hit you.
Oh yeah. By and large, plasma weapons are probably too impractical to actually work. Even if we had the tech. That's why a lot of sci-fi cops out and just have them shoot neat little pellets.Thaluikhain said:I doubt it'd be sufficient, at least in atmosphere. You'd not be safe pumping high pressure superheated steam at people, plasma has to be much worse. And if it doesn't effect armoured things, not seeing the point, really, we've got conventional weapons that are good at unarmoured targets, and many of them are cheap and reliable and don't tend to cook the user.
This whole thread is hypothetical. But we've seen the progression from gunboats to missile boats, and it's not unreasonable to hypothesize that space combat would follow a similar progression. Lasers and electromagnetic weapons would rule the roost at the beginning, since ranges would be short, and then gradually lose out to missiles as distances open up.Ah, but that's getting into the realms of the hypothetical, we can't really say what "most" ship to ship combat would be like.
It's not so much about travel time, although that is a factor. It's more that you don't actually know where your target is. Just where they were, say, 2 and a half seconds ago. In a space battle, moving dozens or hundreds of kilometers per second, even minor course deviations can move you huge distances in a couple seconds. You basically have a region of space a few hundred kilometers wide where they might be. There's a lot of uncertainty in that. Lasers are pinpoint weapons by nature, and even if your railguns are shooting rounds that fragment mid-flight, that's still a lot of space to try and cover (and each fragment is going to do considerably less damage than the whole would have).Dunno, there's plenty of precedent for hitting moving targets at more than 2 seconds travel time. Sure, you miss an awful lot to get a few hits, though, so rate of fire is important. That could mean a ship with lasers is untouchable against something armed with missiles.
Using the bomb-pumped lasers from Honor Harrington, they've got a standoff range of 25,000km. Casaba howitzers are lower tech, so maybe 10,000-15,000km standoff there.But, in any case, lets say that the lasers are effective at 1 light second, which is 300,000km. And the missiles can hit at "hundreds or thousands of kilometers away". That's a few orders of magnitude less than the range of the weapons the missiles have to survive in order for the missiles to be effective.