Onyx Oblivion said:
LordNue said:
Onyx Oblivion said:
TheNamlessGuy said:
No.
Nonono
A million times no.
They're the only Zelda games I really loathe
Oddly enough, they're the only ones that I'd call perfect. Even LTTP and OoT had their flaws.
And the oracle games don't?
Not as many, in my eyes. Then again, they were my first Zelda games. And the villain in Seasons is named Onyx.
Getting Dimitri as the pet lets you swim early on. And THAT IS AWESOME.
Onox actually. Knox if you're one of those types who prefer the japanese name (which thanks to the terrible translation they actually call him a couple of times).
The games were repetitive as hell and seasons was the only truely original one and even then it wasn't that original.
Portals to another land (Seasons with Subrosia and Ages with the past/present)? Link to the Past did it with the light/dark world.
Time Travel? Ocarina of Time and Majora's Mask did it, and they didn't keep you limited to some shitty time travel until the end of the bloody game.
The only truly new item outside of the harp/staff was the magnetic gloves which admittedly were cool.
Every over world puzzle that didn't require your animal friend (which were just annoying by the way, dimitri was the only one who wasn't terrible in every way because he swam faster then Link did) was the same. In seasons you swung your
penis rod around until the season matched whatever you needed. In ages you just switched times until you found the right person to talk to. The dungeons just recycled like four puzzles right up until the very end (though this is a general Zelda formula problem.
The password system is utterly inane and basically exists to try and hook up on the pokemon craze that companies loved to get in on by making two people get two sides of one game and play together to play the whole game. Ultimately you had to beat the game twice to get the real plot which is utterly pointless.
The rings were also a stupid idea. They served no purpose at all other then the "don't get hit by zora fire" one.
One thing I'd give these games would be the fact that they don't always go "use new item on boss until dead" like the 3D games tend to. However it's quickly taken away once you realize that rather then "use new item" it's "use new item and shoot seeds" or in some cases just "shoot seeds". The seeds were pointless. They got rid of great items like the pegasus boots, fire rod and magic powder for a completely stupid mechanic.