Clashero said:
Psychosocial said:
I love low level caps, like 20 in Guild Wars.
I was going to say this. The level 20 cap (which can be reached in as many hours if you travel, or are born in Cantha) is amazing. It's all about your skillbar and your knowledge of the game, not about how many million hours you've grinded. Same thing for GW's weapons. A "perfect" butter knife does as much damage as a "perfect" Killer Longsword of Awesome On Fire.
That said, although GW2 will have a very high level cap (or even no cap at all), I'm still looking forward to it very much.
If I recall correctly, they were going to keep the game subscription-free. True on becoming more of an MMO and less of a GW. I suppose there will be a campaign like in the original games, which you can "beat", but it will bring some changes which are more reminiscent of WoW (high level caps, playable races, few instances, etc). Supposedly the levels work on a diminishing returns model. The power difference between levels 10 to 11 will be much higher than 99-100, for instance.
I'm not looking forward to GW2 as much, I mean, it seems like it's taking a lot of the fun aspects of GW that put a different spin on MMOs showing you don't have to keep grinding to make a fun game. I think they're looking at current activity of the game and thinking, why don't we have as many players as WoW? I think it's a bad way to look at it, instead they need to compare it to a console game, because like console games, all the campaigns and expansion are *beatable*, and I think once people beat the game, they shelve it for the most part, just like a console game. That's not a bad thing considering it' has no subscription fees.
With GW2 they're trying to focus more on it being an MMO and probably going to have to have sub fees.