Poll: Leveling system Oblivion or fallout 3?

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uncle-ellis

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Feb 4, 2009
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Oblivion:
You level up swords by using swords, heavy amour by wearing heavy amour and so on and so forth.
Fallout 3:
You gain a certain amount of exp until you can level up and choose what you get better at.

Which is your faveroete? (Belrgh dyslexia)
 

Archaon6044

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Oct 21, 2008
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the oblivion system is all about grinding your skils to get to a point were you can level up. the fallout system rewards you for going and doing stuff.

Fallout 3's system for me
 

Symp4thy

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Jan 7, 2009
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Definitely Fallout 3. As much as I love Oblivion I feel too obligated to grind and micromanage my skill levels so I can get as many +5 modifiers so I can be as powerful as possible. I just want to complete quests and kill enemies, not have to worry about how I am killing them.
 

Lobsterkid101

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Nov 10, 2008
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Well i'd say Oblivion's leveling system is more realistic in the sense that if you practice with a certain attribute, you level up that attribute, whereas in Fallout 3, i could be using bazooka's 99.9 percent of the time and decide hell wit big weapons and choose a stealth upgrade instead....

However, the fact that Oblivion's own enemies level up WITH you is a severe and major annoyance, which makes me go for fallout 3
 

ChaosTheory3133

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Jan 13, 2009
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Actually in Oblivion don't you need to choose things outside of your main skills so you can get stat increases? That was too much of a hassle to me to worry about doing enough with minor skills to mess around with major skills...

Pass, Give me Fallout 3 where I choose my specialization and I can play the whole game with my specialization without stat penalties.
 

bad rider

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Dec 23, 2007
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I liked oblivion as it increased your experience for doing certain things for a long time you know pratice makes perfect which helps tailoring for your skills while being more "real".
 

Jennacide

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Oblivion certainly is the more 'realistic' for being a virtual world, but the problem with that is also inherent. To make the strongest of strong characters, you have to intentionally NOT better your main skills and build up ones you'll likely never use. (Thief with Resto magic? bah!) It's a good system, and works in the pen and paper world where you can't sit around spamming a skill up.

Fallout 3 does the better job of balancing gains versus actual content progression. Also, if you want the proper Fallout experience (and are on the PC) go grab the TAG! addon from Fallout3Nexus, it fixes the one thing Bethesda really shouldn't of messed with, skill tagging. By tagging skills in the first two, they increased faster as you're naturally adept at them. Bethesda for some reason threw this out the window and just made them start 15 higher for tagging, meaning everyone should be tagging Explosives, Speech, and Repair right off the bat to get the stuff in Megaton done the moment they arrive. Borrrrring.
 

spuddyt

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Nov 22, 2008
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i got fed up with oblivion, made a character with all magic skills and weighed down the cast key while running into a wall, and waht do you know i came back with awesome levels -_-
 

veloper

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Jan 20, 2009
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Fallout3.

Contrary to popular belief, practise does NOT make perfect, without a skilled tutor to guide you. Instead, it becomes very hard to unlearn bad techniques you pick up by yourself.
 

Abedeus

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Archaon6044 said:
the oblivion system is all about grinding your skils to get to a point were you can level up. the fallout system rewards you for going and doing stuff.

Fallout 3's system for me
Yep. That's it.

Oblivion could make a character focused on diplomacy or alchemy much weaker than a person focused on swords, magic and armor.
 

kommando367

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Oct 9, 2008
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i like oblivions leveling system becuase, becuase in oblivion its possible to max out your character without finding almost all of the skill books.i'd like to think its easier to find a cave and kill every thing with a pulse in there then to search for a skill book or 2 possibly having to kill more enimies.
through i think for ES5 they should throw in really tough battles (somewhere between an orge and jyggalag) that you'd probly would level up in the process of killing it
 

Axolotl

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Feb 17, 2008
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Abedeus said:
Yep. That's it.

Oblivion could make a character focused on diplomacy or alchemy much weaker than a person focused on swords, magic and armor.
Because a character who puts all of their skill points into Science, Speech and Barter does so well in Fallout 3.

I prefer the Oblivion style leveling system in games like Fallout 3 or TES.
 

Doug

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Apr 23, 2008
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I prefer the Fallout style, given that Fallout 1/2/3 all have similar systems of levelling.
 

Coolness

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Nov 4, 2008
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Ideally, I think a fusion of both would be best. Give experience for skills you use, but get universal xp as well. Fable style.
 

samandingo

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Oct 22, 2008
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Now that I'm in my thirties, I am less and less interested in the repetitive grinding leveling up in games (I feel I get enough of that experience in my government job). Fallout 3 was the first RPG-esque game where I wasn't constantly checking the menu screen to see when my next level up was (though it was handy to see it on the load screen).

I didn't even mind the leveling cap, as once I hit it the game became more of a 1st person shooter. I recognize this is a minority view.

And Oblivion's game mechanic of having the enemies level up with you was the reason I didn't even want to play Oblivion- even though I'd lost seven pounds playing Morrowind from forgetting to eat. I'm glad Bethesda can only make one game every few years or else I'd look like a heroin addict.
 

uncle-ellis

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Feb 4, 2009
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samandingo said:
Now that I'm in my thirties, I am less and less interested in the repetitive grinding leveling up in games (I feel I get enough of that experience in my government job). Fallout 3 was the first RPG-esque game where I wasn't constantly checking the menu screen to see when my next level up was (though it was handy to see it on the load screen).

I didn't even mind the leveling cap, as once I hit it the game became more of a 1st person shooter. I recognize this is a minority view.

And Oblivion's game mechanic of having the enemies level up with you was the reason I didn't even want to play Oblivion- even though I'd lost seven pounds playing Morrowind from forgetting to eat. I'm glad Bethesda can only make one game every few years or else I'd look like a heroin addict.
you lost weight from playing morrowind?
cool.
 

DirkGently

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Oct 22, 2008
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I'd prefer both. Killing things and completing quests earns you experience which levels you up which lets you increase your health, stats, and all, and using a skill levels that skill up. The level you can raise your skill is related to your current level.