That is something I would probably pick up, but I think it would be difficult to do all the creating you can do on the PS3.ElArabDeMagnifico said:Also, I think a PSP version of LBP is coming.
I'll agree that that the title of 'Exclusive' should be looked at with some skepticism nower days, but we should be trying to keep each platforms exclusives. Allowing all, or even most, games to be ported will simply lead us down the path of the one console future...of course in my eyes the one console will be the PC so it might not be so bad if you ignore the price gouging due to a monopoly.Richard Groovy Pants said:I say port them and be finished with it.
'Exclusives' please, such a retarded concept should be a thing of the past.
Oh lad, thou hast just struck the fanboy hornets nest. Never invoke the holy LBP and suggest it could EVER exist or function on anything OTHER then the most holy PS3.Aoi Denkou said:Vote on whether you think LBP should be ported to any other consoles, and maybe give some input on the subject.
I would personally like it to be ported to the 360. It would stil look really good, and it would still be really fun.
What? Nothing about that makes any sense. Garry's Mod isn't some open source level creator. Hammer is that. Garry's Mod is just using tools that the mod supplies you with to create things. LBP is a level creator that allows you to play through the level. Even further LBP is a third person side scroller. Garry's Mod is a first person game.Jumplion said:I actually find those statement halarious, actually!
So you guys basically want a dumbed down verson of Gary's Mod that's intended for consoles anyway? I love LBP, but that's basically what it is, Garry's Mod for consoles.
I'm not trying to be a dick, I just find that funny.
THe PC doesn't need a simple modding tool for it, it has dozens of those already.
No, I don't have it. But I also don't see a reason why the Wii couldn't run the game with some modest graphical cutbacks and some greater limits on the amount of objects you bring into a level. Boom Blox showed that the Wii could power a fairly decent-looking game with hundreds of physics objects at once without too much slowdown. I'm sure if enough effort were put into it, Media Molecule could do the same on the Wii.Indigo_Dingo said:Spoken like someone who truly doesn't understand the damn game.