Poll: M.A.G

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Sion_Barzahd

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I've yet to get ahold of a beta for it, and likely never will. Any idea how the voice chat will work?

I mean as someone said before, it'll be pretty chaotic with 256 players gabbing away. Hell it gets hard to bare on some chatty TF2 servers and thats only 31 people
 

ma55ter_fett

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Um, no I don't think it will happen.

But if it does, and I am wrong, and it gets good reviews...

...then I will buy a PS3
 

Ontoue

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Sion_Barzahd said:
I've yet to get ahold of a beta for it, and likely never will. Any idea how the voice chat will work?

I mean as someone said before, it'll be pretty chaotic with 256 players gabbing away. Hell it gets hard to bare on some chatty TF2 servers and thats only 31 people
I think I heard somewhere that it will be split up into squads of eight, and you will chat with them and not the whole room.
I could be wrong though...
Just saying...
 

haruvister

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My concern is that almost every game I play over the PSN is dogged by lag and connection problems. So I dread to think what 256 players will play like.
 

Sion_Barzahd

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Ontoue said:
Sion_Barzahd said:
I've yet to get ahold of a beta for it, and likely never will. Any idea how the voice chat will work?

I mean as someone said before, it'll be pretty chaotic with 256 players gabbing away. Hell it gets hard to bare on some chatty TF2 servers and thats only 31 people
I think I heard somewhere that it will be split up into squads of eight, and you will chat with them and not the whole room.
I could be wrong though...
Just saying...
I think they will break it into squads, otherwise it'd be insane. Honestly i can't imagine how else it'd work.
 

DrunkWithPower

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Programmed_For_Damage said:
I've got one word for you - clusterfuck... or should that be two?
One word works and agreed. There will be 256 players but I question 2 things. 1) this has got to be laggy as all hell, anyway to stop the lag and keep it gone? 2) Why? I was happy with 12 in CoD4 and saddened with 40 in Resistance 2.
 

Mehplep

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BF2 have plenty of servers with 64 people playing, so I would be surpirsed if some servers managed to fill up 256 players in MAG
 

Pandazooka

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SinisterSpud said:
well,i just heard about a game called M.A.G (Massive action game) exclusively for the PS3 and it supposedly is going to have 256 players in a single game,i just wanted to know do you think having 256 players in a single game is a good idea,if so why?
It works.

You're probably thinking 256 players in a typical console's "large" FPS map. There are gameplay videos where the demonstrator opened up a map that gives an overview of the entire field. One fifth of the map is about the size of a typical "large" FPS map.

256 players will fit nicely into these large maps. The players are divided into 2 opposing teams (of course), and both teams will have 4 platoons, each consisting of 4 squads of 8 players. From one battle that I watched, the attacking team assaults a base from 4 different directions. I'm guessing both teams have a platoon attacking and defending each direction. I don't know how many players that map holds, but I counted around 30-40 players on one team attacking each side. You can't see opposing team players on the map, so I don't know the total number.By doing this, the maps don't end up being completely chaotic and unplayable. For CoD4 players on the consoles, it's NOT like putting 12 players in Shipment.

And for the voice chat, it's all organized. The game is focused on co-ordinated squad tactics. There's something of a hierarchy. Squad members can only communicate between their own squad. Squad LEADERS can communicate among other squad leaders and the PLATOON leader. Squad leaders can't hear chatter from another squad's members. The platoon leaders can communicate amongst each other and the TEAM leader. Platoon leaders can't hear the chatter from another platoon's members. So you won't hear ALL 128 players on one side clogging up your headset's speaker.

Ugh! The typos that I make.
 

teisjm

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Mar 3, 2009
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MMO's can have several thousand players in one game, why wouldn't a shooter be able to? heck some MMO-shooters have prolly topped 256 by miles already.
 

TPiddy

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Aug 28, 2009
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Are there even 256 people with PS3's? Kidding... kidding...

All PS3 bashing aside, clusterfuck indeed. Good luck trying to coordinate a team of 128 guys.... even if you're only coordinating your platoon of 32 guys or your squad of 8 guys that's just separate skirmishes that make up a larger whole so you won't really get the immersion effect. If there are generals that get to control where the squads or platoons go you know there's going to be a whole lot of fighting over that too.

In real life, the compulsion to do what your commander tells you comes from a fear of death or court martialing that doesn't exist in the video game world. How will they punish wayward soldiers in MAG? Do people want to play a game where they have to do what they're told?

This game will only be as good as it's community, and I don't see the PSN developing a Halo 3 like community here. Ambitious idea, but MMO's have proven that it's really hard to get a large amount of people to co-operate.

Not to mention voice chat... I mean, 128 people yapping in your ear, telling you to do shit? Or have they figured out a distance ratio where you can only hear people that are close to you?

It's a brilliant concept, but a gargantuan effort, and really, I would think that XBox Live would be better equipped to handle something like this so I don't know why the devs chose to make it PS3 exclusive....
 

TPiddy

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Pandazooka said:
SinisterSpud said:
well,i just heard about a game called M.A.G (Massive action game) exclusively for the PS3 and it supposedly is going to have 256 players in a single game,i just wanted to know do you think having 256 players in a single game is a good idea,if so why?
It works.

You're probably thinking 256 players in a typical console's "large" FPS map. There are gameplay videos where the demonstrator opened up a map that gives an overview of the entire field. One fifth of the map is about the size of a typical "large" FPS map.

256 players will fit nicely into these large maps. The players are divided into 2 opposing teams (of course), and both teams will have 4 platoons, each consisting of 4 squads of 8 players. From one battle that I watched, the attacking team assaults a base from 4 different directions. I'm guessing both teams have a platoon attacking and defending each direction. I don't know how many players that map holds, but I counted around 30-40 players on one team attacking each side. You can't see opposing team players on the map, so I don't know the total number.By doing this, the maps don't end up being completely chaotic and unplayable. For CoD4 players on the consoles, it's NOT like putting 12 players in Shipment.

And for the voice chat, it's all organized. The game is focused on co-ordinated squad tactics. There's something of a hierarchy. Squad members can only communicate between their own squad. Squad LEADERS can communicate among other squad leaders and the PLATOON leader. Squad leaders can't hear chatter from another squad's members. The platoon leaders can communicate amongst each other and the TEAM leader. Platoon leaders can't hear the chatter from another platoon's members. So you won't hear ALL 128 players on one side clogging up your headset's speaker.

Ugh! The typos that I make.
It's an interesting system, but what makes it any different than just playing two CoD matches on the same map at the same time? Where's the inter-squad relations? Can't 3-4 platoons gang up on one platoon? Don't you think there'd be a whole lot of infighting among who gets to squad, platoon and team leaders?