Poll: Machine guns overheating in multiplayer fps: For or Against?

Recommended Videos

squid5580

Elite Member
Feb 20, 2008
5,106
0
41
Against cuz I hate my guns overheating. I already have enough to worry about. The sniper in the clocktower. The guy with the shotty around the corner. Is my clip full and am I reloaded? Is my gun gonna overheat before his regenerating health runs out should not be on my mind along with ammo and everything else.

Although I am a sprayer and prayer. Accuracy is for chumps :D
 

Frizzle

New member
Nov 11, 2008
605
0
0
gigastrike said:
Totally for. It prevents noobs from unloading a 200 round clip with no breaks in between. On the other hand, I don't see why it's a problem in 2142; the gun is overpowered anyway. For christ's sake, it gets MORE accurate as you fire!
Sorry man, but a lot of automatic weapons *do* get more accurate as you fire. The initial few rounds throw you off kilter and then you are able to hone in on your target and place the rounds more effectively..

Instead of overheating, I think they should make MG's and other heavier weapons slower to target with. Meaning you can't turn as fast, or put the sights on your target as quickly. They should also have momentum. You swing 90 degrees with your heavy gun, and the sights slide past the target before coming back to where you wanted to aim. That's realistic. Also, movement should be slowed. Someone can sprint for a long way with a pistole, but with a MG? haha not very far at all....
 

gigastrike

New member
Jul 13, 2008
3,112
0
0
Frizzle said:
gigastrike said:
Totally for. It prevents noobs from unloading a 200 round clip with no breaks in between. On the other hand, I don't see why it's a problem in 2142; the gun is overpowered anyway. For christ's sake, it gets MORE accurate as you fire!
Sorry man, but a lot of automatic weapons *do* get more accurate as you fire. The initial few rounds throw you off kilter and then you are able to hone in on your target and place the rounds more effectively..

Instead of overheating, I think they should make MG's and other heavier weapons slower to target with. Meaning you can't turn as fast, or put the sights on your target as quickly. They should also have momentum. You swing 90 degrees with your heavy gun, and the sights slide past the target before coming back to where you wanted to aim. That's realistic. Also, movement should be slowed. Someone can sprint for a long way with a pistole, but with a MG? haha not very far at all....
I mean the reticle gets smaller and everything.
 

DarthHK

New member
Jan 3, 2009
124
0
0
Mostly for. Of course I always stick with an old fashioned assault rifle or SMG.
 

SquirrelPants

New member
Dec 22, 2008
1,729
0
0
It's been stated a few times, but: Overheating after 30 bullets=/=Realism.
It's simply a way to balance the guns, but by no means is done to be realistic.
Personally, I'm a stealthy sneaky sort of guy, I use SMGs to do my work, so I honestly couldn't care less if the overheat exists. =P
 

Raven28256

New member
Sep 18, 2008
340
0
0
I'm for it, depending on the game. Like someone said, keep it out of, say, Team Fortress 2. But I liked that feature in Battlefield. It prevented the n00bs from just spamming rounds in the general direction of an enemy like they do in Call of Duty 4. It never affected me anyway, I fire in short, controlled bursts.
 

Nutcase

New member
Dec 3, 2008
1,177
0
0
Frizzle said:
Instead of overheating, I think they should make MG's and other heavier weapons slower to target with. Meaning you can't turn as fast, or put the sights on your target as quickly. They should also have momentum. You swing 90 degrees with your heavy gun, and the sights slide past the target before coming back to where you wanted to aim. That's realistic. Also, movement should be slowed. Someone can sprint for a long way with a pistole, but with a MG? haha not very far at all....
Exactly.

Here is an assault configuration (only 100rd belt case) LMG being worn.
http://upload.wikimedia.org/wikipedia/commons/1/1c/Hungarian_soldier.JPEG

Even with the reduced amount of ammo, it weighs around 10kg. Try holding up 10kg with two hands at arm's length (steady, as if you were aiming) and see how long you can do so. A soldier will, of course, have at least 15kg more on his body at the same time.
In short, a LMG cannot be used accurately (with sights) in combat for any duration of time while moving or standing upright.

The right way to balance a LMG is not to make it another assault rifle, but to make it semi-useless while moving, and a total murder machine once prone and stationary. It's a tactical support weapon. Its user should be dependent on his teammates for protection while on the move, as well as for covering the flanks and rear once the LMG is in position. The payoff is that once you are set up, you completely dominate your chosen fire sector, which lets your teammates to move in better positions and so on.

Like Canebrake said, there's nothing realistic about a LMG jamming in a game due to overheating.

Here's a regular assault rifle firing 300 rounds, something it's fully capable of by design (although it's a safe bet that the weapon's accuracy is permanently affected at the point where even its handguard catches fire).
http://www.youtube.com/watch?v=eNAohtjG14c

For a LMG, 300 rounds is more of an appetizer than a challenge. They are machines designed to keep on churning out bullets without interruption.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
The question isn't if this is realistic, or at least it shouldn't be. The question is "Does this mechanic have a purpose?" Does it serve a function in the game? If a problem is that people camp in one spot with an MG and are extremly hard to dislodge, then one option would be to nerf MG damage. Another would be to put a limiting mechanic, such as overheat in. Personally, I'm glad they went with the 2nd option since it still allows for a powerful weapon, but evens the playing field a bit.

As for it being annoying, well I find getting killed to be annoying. Does that mean it should be removed from games?
 

Samurai Goomba

New member
Oct 7, 2008
3,679
0
0
It worked well in Timesplitters: Future Perfect with the Plasma Autorifle. I'm for overheating, as long as it means you can still fire in bursts without too much punishment.
 

heartshooter

New member
Jan 3, 2009
88
0
0
overheating adds a bit more to the game but it also add's more to the programing and in turn the production costs. it's a good idea and brilliant if implemented well; but you cant have all the LMG's overheating at the same rate. for example, if you wanted to be realistic, a minigun would overheat slower than a saw because of the way it's designed i.e. the spacing between the barallels and the spin speed. but there is the chance that some 12 year old dipshit will find a glitch which let's him/her fire indefinetly without overheating.
 

Sion_Barzahd

New member
Jul 2, 2008
1,384
0
0
Overheating brings some balance to the game, and teaches people to be conservative and less trigger happy.
What i find weird though is the cooldown on gears 2, i mean one release of whatever and the guns crispy cool again?
 

Johnn Johnston

New member
May 4, 2008
2,519
0
0
I'm all for it. If you use the gun well, making accurate, short bursts, you wouldn't have a problem. The problem would only arise when you are employing Spray-'n'-Pray tactics (which is co-incidentially the name of one of my classes in COD4 and COD:WaW.
 

zeroyourpunctuation

New member
Jan 13, 2009
41
0
0
well it is no doubt a pain in the ass but it is realalistic so you have to decide whether you want realism or good gameplay. Or maybe you should get a different gun... P90 much, im just saying
 

L33tsauce_Marty

New member
Jun 26, 2008
1,198
0
0
See I laugh everytime I see someone in WAW with a huge MG holding it in their hands like its a toy gun. Realisticly the recoil would blow it right out of their hands, thats why they had to mount it. Most likely it would burn their hands to, severely.