It was different, different not neceassarily meaning better, of course.
It was an alright system which did work, but when coupled with teh junction system it (at least for me) became awkward to manage and move through.
I mean sure, drawing magic from enemies, It's a system that works but unfortunately became VERY tedious. Mostly to do with the simple fact you draw once, get about 3 fires, draw again, 5 fires, draw some more, 1 fire... It got very boring...
At least until it came to a point where you could make magic from items, That too was a brilliant system which of course could only be utlized with draw system.
The Junction, while serving in not other capacity then to ensure that your characters are overpowered against everything accidently made it so players would be constantly thinking "Oh hell, all my best spells are junctioned to my health and strength stats... I use them and Squall'll get weaker... Shit!"
So it became a problem.
It was a good system that was worth a try, but unfortunately it just had a few little flaws that made it aswkward for me.
At least it wasn't as "Broken" as the leveling curve in that game...
1000 EXP for eevry level with enemies that always give the same amount of EXP which is combatted with enemies who scale in levels as your teams average level rises...
Not very hard to exploit if you have the time...