Elamdri said:**** yes.RJ 17 said::3 You know what I've always thought they should revisit? Slivers. I loved those crazy little bastards.
Elamdri said:**** yes.RJ 17 said::3 You know what I've always thought they should revisit? Slivers. I loved those crazy little bastards.
I'm new too, but I can answer those:Capitano Segnaposto said:I am kind of new to MTG so I thought, since you seem to know what you are talking about, I would ask you a few questions:RedEyesBlackGamer said:I don't see that being all that good. It is being severely over-hyped. Most of the time, it is just going to be an Explore [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=201578], other times it is dead in your hand.Elamdri said:
OP: MGO Online has way more cards, you play against actual people, it can be a serious monetary investment. I've heard that it is inexpensive for occasional, casual play.
DoTP is a great way to get re/introduced to the game, but has limited play value as all the decks are pre-made and AI opponents can only do so much.
I just started playing two months ago, but I find myself drawn toward Red. Super-aggressive- Bolt-to-the-face-happy-fun-time seems like a good way to play.
- Can you play as many Enchantments, sorceries, artifacts on a single creature?
- I currently use a Red/Black deck featuring Olivia Voldaren, is she a good card?
- If I use an ability on OV, will I be forced to tap her or can I use that ability whenever it is my turn as many times my Land will allow?
Thanks if you have any answers to those questions.
OT: I am new and I primarilly use a Red/Black deck centered around Olivia Voldaren.
Exile is just banishing something (removing it from the game. It doesn't go to the graveyard).thememan said:So I stopped playing during the Mirrodin block set... what the hell does Exile mean? One of the major reason I stopped playing was the bloody stupid move to giving Name abilities to every last damn ability and frankly I don't have the patience to keep track of them all.RedEyesBlackGamer said:Duals of the Plainswalkers is pretty much exactly Magic:TG but on a computer. The only thing I don't like about it is that you have to use pre-built decks and the interface takes some getting used to (Which can suck when you start because if you screw up a move because you didn't know what a button did, you can loose the game) but it's pretty forgivable. It's actually a good way to learn. I don't know much about Magic:TG Online except it's much older. I think Duals might be it's replacement, not sure.
I play blue because, well quite frankly, having friends is overrated. Also, have you seen THIS:
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How would that work in Standard (the biggest format and the one it is getting released into. I know it can be a thing in Legacy.)? Lets say you use Ponder [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244313]. The best it can do is speed up a miracle you were going to draw anyway in the next two turns turn, or worse, that you were going to draw next turn and now have to put it second and delay a turn.Souplex said:Except that scry is a thing. With enough planning/scrying you could chain temporal mastery like crazy.RedEyesBlackGamer said:http://www.channelfireball.com/articles/owens-a-win-of-miracles/Elamdri said:Except that it isn't just about getting another draw and land, it's about being able to take a whole extra turn, so basically getting two uses out of your resources. Explore doesn't untap all your permanents.RedEyesBlackGamer said:I don't see that being all that good. It is being severely over-hyped. Most of the time, it is just going to be an Explore [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=201578], other times it is dead in your hand.Elamdri said:
It may be fun in casual play, but it is a dud for competitive play. I called it an Explore because this is a likely scenario,
A person draws it Turn 3, plays it then just puts down an extra land and could play a 4-drop. That person sped up the game by a turn, not game-breaking. Particularly not when you are staring at two copies of it opening hand and have to mulligan. A card based around topdecking is never going to be reliable on a consistent basis. Everyone is talking about what happens when you topdeck it, but the reality is that it will be a dead card a lot of the time.
I play White/Equipment. I will provide a deck list in my first edit.