Poll: Man, Fuck Realism

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TheRealCJ

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Mar 28, 2009
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Or not, I wanna ask you!

Personally, I just got (halfway) through playing Ghost Recon: Advanced Warfighter, and Jesus Christ on a reasonably priced motorcycle, it was TEDIOUS.

One-hit kills, enemies that see you as soon as you duck your head around the corner, and with enough accuracy to get some decent bloody headshots. Your squadmates have the attention spans of retarded butterflies. You try to run'n'gun, and you end up dead on enemy bullets. If you try to play tactically, your squadmates end up about three hundred feet behind you, and you spend more time telling them to catch up then you do actually completing objectives.

I guess what I'm saying is that realism is okay, and even good for a game, but not at the expense of fun. Take a game like Call of Duty (any one, I'm not particularly fussed). Okay, so you could take a billion bullets without dying, and apparently your squadmates were invincible (unless they didn't have any decent lines), but tactics were pretty good, and it's one of the more realistic series of games out there. Oh, and it was FUN TO FUCKING PLAY.

On the other hand, you've got games that just throw any premise of real-world physics and problems out the window, I'm looking at you, Doom. But Doom was hilarious shooting fun. Think about other games with no grounding in reality. little-to-no physics, enemies that take a dozen clips or units to kill, instant drowning. These can all lead up to player frustration that makes them stop playing, or just keep playing to get to the end of the game.

RTSs are no different, when it takes thirty real-time minutes to build a unit, and it has minimum health and hardly any firepower, it's just not fun.

Look at a game like GTA or Saint's Row: They're fucking batshit. You can run around with rocket launchers, blow up a few buildings, and then steal the police cars when they come to arrest you and Do missions to capture criminals in the police car you've just stolen, and earn money doing so (in GTA, at least), No, it's not very realistic, but damn if it isn't fun.

I dunno, mabye I'm just nitpicking because some games were just so boring that I feel like I've spent 30 dollars to give up a few gig on my hard drive and give up an inch of shelf space.

Anyway, opinions? Critsisms? Go nuts.
 

Knight Templar

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Dec 29, 2007
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I enjoy realism and stylization the same, I only dislike one or the other when it gets in the way of fun.

I don't even have a rule of thumb, realism (or lack thereof) isn't a problem unless its done poorly.
 

Shadowed Intent

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Jul 5, 2009
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I agree for the most part, it really annoys me when people go off at you for saying Call of Duty is realistic, I always mean it in video game terms (by video games terms I mean FUN)

Also, to most developers realism seems to mean ass-f**kingly difficult and unfair towards the player.
 

Shadowfaze

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Jul 15, 2009
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It doesnt bother me. realism can be immersive, but most of the time its just no fun. I prefer un-realism. i have been playing the WET demo and its not realistic in the slightest, but i still like it.
 

mikecoulter

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Dec 27, 2008
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I enjoy a fair amount of realism. If someone's shot, they're not going to keep running at you...
 

Aunel

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May 9, 2008
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I like both, I like one hit kills, but I also like armoured with titanium alloy ultra armour taking 5 nuclear warheads and still saying idiot one liners.

why no option for don't care?
 

Pielikey

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Jul 31, 2009
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Sounds like it wasn't the realism that was your problem, it was the butterfly-AI. Unless it's realistic for Advanced soldiers to be stupid.


I prefer either, really. As long as realism doesn't get in the way of having fun the way the game was meant to be played, then realism can me very fun.
 

TheRealCJ

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Mar 28, 2009
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Pielikey said:
Sounds like it wasn't the realism that was your problem, it was the butterfly-AI. Unless it's realistic for Advanced soldiers to be stupid.


I prefer either, really. As long as realism doesn't get in the way of having fun the way the game was meant to be played, then realism can me very fun.
Well, the one-hit kills from nowhere really got to me, especially when the majority of levels are in urban environments with lots of concealed doorways. and the only way to get through is to walk through open space.
 

Sir Ollie

The Emperor's Finest
Jan 14, 2009
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As much as I do love one hit kills, I hate it happening to me well we can't have one without the other really. Unless you play it on easy but that sucks.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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Most of the time I avoid realistic games like the plague. I, like every other human being on this planet (whether they admit it or not), live in a realistic world, and seeing how I play games to take breaks from that realistic world it would be highly illogical to choose realistic games for that.
Looking at my gaming shelf sufficiently underlines my opinion that games need to be about things that are fantastic and unrealistic:
- Ratchet & Clank
- Heavenly Sword
- Prince of Persia
- Dawn of War
- Okami
- Shadow of the Colossus
- Devil May Cry
... the list goes on, my point being that realism in games can go sit on a spiky dildo and rotate on it.

-EDIT- Great thread topic, by the way. :)
 

The Rockerfly

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Dec 31, 2008
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I like bat shit insane games like Banjo and Kazooie but I like realism but only stylised realism not compelte realism. Take Vegas 2 for example, it was great, you had to play tactically or you would be killed but you could make mistakes every now and again
 

veloper

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Jan 20, 2009
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Dialogue

I want the VOs to be somewhat convincing. This more than any ragdoll physics or realistic pistols.
 

TheRealCJ

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The Rockerfly said:
I like bat shit insane games like Banjo and Kazooie but I like realism but only stylised realism not compelte realism. Take Vegas 2 for example, it was great, you had to play tactically or you would be killed but you could make mistakes every now and again
Ghost Recon is a lot like Vegas. From what I hear about Vegas 2, they've actually scaled back the realism, so you end up with less one-hit-kills because of a tiny missed tactical point, which is what Ghost Recon, and the original Rainbow Six games were like.
 

kryptik102

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May 17, 2009
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I like realism, sure.
But not in games.
The reason games were made was to get away from REALITY.
Hence sonic, mario and all the other games like those ones.
 

The Rockerfly

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Dec 31, 2008
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TheRealCJ said:
The Rockerfly said:
I like bat shit insane games like Banjo and Kazooie but I like realism but only stylised realism not compelte realism. Take Vegas 2 for example, it was great, you had to play tactically or you would be killed but you could make mistakes every now and again
Ghost Recon is a lot like Vegas. From what I hear about Vegas 2, they've actually scaled back the realism, so you end up with less one-hit-kills because of a tiny missed tactical point, which is what Ghost Recon, and the original Rainbow Six games were like.
Yeah but the scaled back realism was great, it's what I think make Vegas better than recon
 

TheRealCJ

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Mar 28, 2009
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The Rockerfly said:
TheRealCJ said:
The Rockerfly said:
I like bat shit insane games like Banjo and Kazooie but I like realism but only stylised realism not compelte realism. Take Vegas 2 for example, it was great, you had to play tactically or you would be killed but you could make mistakes every now and again
Ghost Recon is a lot like Vegas. From what I hear about Vegas 2, they've actually scaled back the realism, so you end up with less one-hit-kills because of a tiny missed tactical point, which is what Ghost Recon, and the original Rainbow Six games were like.
Yeah but the scaled back realism was great, it's what I think make Vegas better than recon
Oh, no, that's what I mean. If it's more fun to play, then realism is an acceptable loss.
 

ghalkhsdkssakgh

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Jul 16, 2009
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I don't generally like realism if it gets in the way of the fun. Prototype, Half-Life, Psychonauts... Some of the most fun I've had with games. Realistic? Hell no. that's why I love them.
 

Sgt Doom

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Jan 30, 2009
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I like certain parts of realism. Realistic ballistics i.e. if your sights are on target, you're very much likely to hit the target first shot, as opposed to most games (the Half Life series comes to mind) where the bullets spread randomly within a set cone. I love the system STALKER had in place for this (heard RO has a good one too, not gotten around to buying it), just that GSC went a totally different direction with the specific settings of the guns (nothing a simple mod can't fix)

One hit kills, as long as I have a fairly decent chance of spotting the guy who is about to shoot me, is fine. Filling the level with well-concealed snipers, as MOHA did at one point, is not.

Realistic magazine usage, however, just bugs the hell out of me. I don't want to load a mag, only to discover (without being able to know beforehand unless I write every used bullet from every mag down) it only had 1 bullet left in it, anyway.

So long as the game's fun it can chuck all realism out of the window, for all I care, but the 2 mentioned parts of realism I like I find to add more fun, so woot if the game has them.
 

Deity1986

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Jul 29, 2009
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kryptik102 said:
I like realism, sure.
But not in games.
The reason games were made was to get away from REALITY.
Hence sonic, mario and all the other games like those ones.
I'd say games are for things you couldn't or wouldn't do in real life. You could rob a bank and go on a mass rampage around the city in real life, but you wouldn't (I hope). If, while running down the street gunning people down with my machine gun plus grenade launcher in saints row/gta, my character suddenly needs to go to the toilet and i have to run around the place looking for a bog it would suck. This is because i can go for a shit any time i want... to an extent.

It's about getting the balance in the end.

Aunel said:
I like both, I like one hit kills, but I also like armoured with titanium alloy ultra armour taking 5 nuclear warheads and still saying idiot one liners.

why no option for don't care?
I agree, I didn't bother voting.