Poll: Mass effect 2 DLC: How much of it would you get?

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willman137

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Apr 16, 2009
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with the lair of the shadow broker coming out in DLC format and costs 800 points (10$) it has me thinking on why did I buy all the DLC packs and who else would do what I did. so heres the question: how many pack of mass effect 2 DLC would you get?
 

mishagale

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Sep 22, 2009
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So far I've got both the story add-ons (well, one was a new character but she came with a new quest), and have resolutely ignored the "bling" add-ons. Paying real money for in-game items which behave basically the same as all the other in-game items but look a bit different and have different stats seems pretty pointless to me, especially since just buying the things takes away the fun normally associated with acquiring them.

So I'll probably get Shadow Broker, around about the time I've forgotten enough about the game to make a 3rd playthrough feel somewhat fresh.
 

DeadlyYellow

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Jun 18, 2008
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I would say the free ones, but really if it doesn't come on the disc I rarely bother at all.

I never claimed the free Dragon Age whatevers before the code expired, nor did I download the Joker challenge maps for Arkham Asylum.
 

Meggiepants

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Jan 19, 2010
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I plan to get the Shadow Broker. I don't know about the Kasumi one. I haven't played ME2 since March, so I am hoping the new DLC will freshen the game up a bit for me, since I played the crap out of it when it came out.
 

willman137

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Apr 16, 2009
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mishagale said:
So far I've got both the story add-ons (well, one was a new character but she came with a new quest), and have resolutely ignored the "bling" add-ons. Paying real money for in-game items which behave basically the same as all the other in-game items but look a bit different and have different stats seems pretty pointless to me, especially since just buying the things takes away the fun normally associated with acquiring them.

So I'll probably get Shadow Broker, around about the time I've forgotten enough about the game to make a 3rd playthrough feel somewhat fresh.
Yeah items can somewhat be a rip off, but the 'Kestrel Armor is pretty over powered' when you add up all the stats. But the weapon pack was somewhat not needed, just release it with the armor or just make it free.
 

destroyer2k

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Oct 12, 2008
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None. Haven't bought a single dlc in my life and will remain that. I just hate dlc if there is a expansion pack I am all for it but dlc can gtfo.
 

Starke

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Mar 6, 2008
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I actually have picked up all of them to date.

Some of the "Bling" packs are kind of idiotic.

The alternate appearance pack finally patches the hole in Garrius armor and gets Jack to put on a goddamn shirt.

The new modular armor with the Digital Deluxe Edition's not-so-exclusive sniper rifle is worth it, if a bit game breaking.

The Firepower Pack is interesting. As it lets you get some genuinely different weapons for each slot. (The Geth 'shotgun' is a long range plasma gun, the assault rifle is a Semi-automatic powerhouse without a scope, and the pistol is... well, a pistol, which is probably the least inventive part of the pack.)

There's a fourth bling pack which I barely remember, and that should tell you basically everything you need to know about it, except: If you're a deranged completionist and preordered at Gamestop, this is a good way to pick up the armor you missed.

Ironically, Kasumi is more of a waste than any of the bling packs. Kasumi herself is laughably incoherent as a character. Her loyalty mission features a theoretically nice bit of variety that will offend any veteran of the stealth games... and a SMG that may make up for it. I've been critical of Bioware's writing for a while, but even for Mass Effect 2, Kasumi is a new low.

Overlord, on the other hand, is completely worth it. There isn't much writing, and what little is there tends to work pretty well. The game easily features some of the most varied gameplay in the entirety of the franchise (including combat and platforming in the Hammerhead), and a pair of really entertaining puzzle bosses. It takes the idea of shooting people in new and interesting places and runs with it, by giving the player a couple really interesting places to fight through. Finally the bad: the Overlord villain makes a sound kinda like an old modem handshake whenever you off someone, and this gets really irritating fast, but, given everything else this is almost more of a random gripe than a real flaw.
 

MarsProbe

Circuitboard Seahorse
Dec 13, 2008
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Well, I so far have all the story/squadmate themed ones - Kasumi, Overlord and the like. I've refrained from picking up any of the costume and weapon packs however. Only if I happened to have a lot of spare MS Points lying around. I will be getting Lair of the Shadowbroker however, of course.

Can't pass up the potential for more Liara flavoured antics. I wondere if what's left of the Shadow Broker will fit into a coffee cup...
 

jamescorck

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Jan 25, 2010
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I am going to get all the Mass Effect DLC´s...that include a story line and missions. After the last weapon and armour DLC I finally got my equipment set, so I don´t need more accesories.
 

Skoldpadda

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Jan 13, 2010
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That Shadow Broker mission, does that start from your end-game save, or is that one of those missions you have to start before heading through the Omega Relay?
 

number2301

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Apr 27, 2008
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Starke said:
Ironically, Kasumi is more of a waste than any of the bling packs. Kasumi herself is laughably incoherent as a character. Her loyalty mission features a theoretically nice bit of variety that will offend any veteran of the stealth games... and a SMG that may make up for it. I've been critical of Bioware's writing for a while, but even for Mass Effect 2, Kasumi is a new low.
That's funny, I was about to say the exact opposite, the Kasumi loyalty mission was one of the best parts of the game and Overlord, while being good, was just more of the same.

On topic, like many others, all except the apperance and weapon packs. Except for one which I got just cause I had some spare MS points knocking about.
 

Starke

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Mar 6, 2008
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number2301 said:
Starke said:
Ironically, Kasumi is more of a waste than any of the bling packs. Kasumi herself is laughably incoherent as a character. Her loyalty mission features a theoretically nice bit of variety that will offend any veteran of the stealth games... and a SMG that may make up for it. I've been critical of Bioware's writing for a while, but even for Mass Effect 2, Kasumi is a new low.
That's funny, I was about to say the exact opposite, the Kasumi loyalty mission was one of the best parts of the game and Overlord, while being good, was just more of the same.

On topic, like many others, all except the apperance and weapon packs. Except for one which I got just cause I had some spare MS points knocking about.
Well, you're right about Overlord, except, it condenses it all down so sharply into a nice bite sized chunk, that you get a lot more variety at once. Think of it as a restaurant's sampler platter, you get a lot of things to try out in small quantities over a couple hours, rather than having to commit 10-20 to play through the main game to get the same experiences.

Now, if you haven't played the Firewalker pack for some reason (or even if you have), this is a much more competent use of the Hammerhead as a gameplay element (and not a gimmick). I'm not a fan of the platforming, but it does mix things up rather nicely, and (mostly) avoids the head on combat which just isn't as satisfying in the Hammerhead as it was in the Mako.

With Kasumi, I might be more forgiving if the character made any goddamn sense.
Strictly speaking, I don't have an issue with her recruitment per say. Its about as invested as Zaeed's. That said, it does make Shepard look like an idiot, if this is a perk or flaw is up to your own preferences.

Note that this paragraph isn't my argument: Why do we need a thief? We aren't going to the collector's base to steal anything. We've already got a stealth specialist on the team (Thane), and numerous Techs (Tali, and Legion), so there is quite literally nothing new she brings to the table, and there is no reason to bring her along.

Her loyalty quest is where it starts to fall apart for me. So, she's supposed to be a master thief, and yet, she gets herself caught at the door, bringing unwanted attention to the pair of you. Why not simply let her sneak in on her own? Without ever giving Hock a reason to be suspicious of you?

Now, I'm going to harp on this for a minute. Kasumi is supposed to be a master of stealth, yet, as you're working your way through infiltrating Hock's vault, she decloaks IN FRONT OF A PARTY GOER and his two hangers on. He's sitting there looking right at her. (If your curious, this is when you're disabling the power grid for the vault door.) Seriously, Bioware could have extended a bookshelf by three feet obstructing this guy's view, but instead we have a man at a party watching a woman decloak, fuck with the security and then recloak? Master of stealth my ass.

Now, the bulk of Opening up the vault is pretty standard stuff. You kill people with the starter pistol in three very brief firefights. You hunt around a room looking for things you can click on, after all this worked so well for the adventure game genre (and again, you have an opportunity to make Shepard look like an Attention Deficit Ooh Shiny victim), and you pass a charm or intimidation check. The only highlight is trying to follow the power conduit, which is mildly entertaining, but also pathetically easy.

Once you're in the vault, it reverts to a fairly standard ME2 combat sequence, with the caveat that you only have a single additional party member, and if you're dependent on the SMG you'll have to do a bit of fighting before you can switch back to your preferred SMG.

Finally, after offing Hock and getting back to the shuttle, Bioware force feeds us one of their more dubious moral choices.

Now, there's a long string of characters in Science Fiction who become addicted to their own memories or an aspect of their past. If you want, Lenny from Strange Days and Cobb from Inception are both excellent examples of this in film. These are characters who can't let go of their past to the point that it consumes them... the reason I'm discussing this is that the paragon option for Kasumi is to encourage her to go this route, while the renegade option is to encourage her to move on, and deal with the loss of her lover. Wait, what? Does this make sense to anyone? So, encouraging Kasumi to become a junkie is the paragon ending... right. Also, once you do encourage her to keep her lover's memories she goes on about how she'll go off the grid. Except, when we recruited this character, half of the point was that she was supposedly very hard to find. Right...
 

Art3rius

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Aug 8, 2010
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I've bought all of them so far, and Shadow Broker when it comes out. Reason being I'm starting a new Mass Effect game and plan on romancing Liara. Still, I'm surprised by the number of votes for 'All of them (Including the shadow broker when its out)'. I've always heard people complain about the excessive number of DLC's BioWare produce. I guess their 'love-BioWare' side will always win out against the 'stop-trying-to-get-me-to-waste-money-on-pointless-DLC' side.