Poll: Mass Effect 2: Fixing stuff by making it worse?

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P.Tsunami

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First off all, I want to express my amazement. I came into this thread expecting the OP to be "lol Mass Effect 2 suxx like so much more than Mass effect 1 durr", and what I got was sensible, well-thought out, and even has delightful syntax. Bravo, sir!

For spacing (and easier reading) purposes, I'll snip most of your post, just keeping the headers for clarity.

Hurr Durr Derp said:
1: The guns
Off the bat, I entirely disagree with you. The original system, with overheating, was a little annoying. If it's broke, something needs to be done. The simplest solution is to take something that works, namely a "bog standard" ammo system. Sure, there's some Ass Pull designated to make the change work into the universe as a whole, but that's to be expected. I'll agree that it doesn't make much sense in-universe, but gameplay-wise, I think it was a very good move on Bioware's part.

Hurr Durr Derp said:
2: The inventory
Again, I respectfully disagree. It's a huge simplification, and that was a load off my mind. One of my least favorite aspects of ME1 was the huge pile of stuff you had to log around and deal with all the time. Removing that was a masterstroke. They kept the new system simple, accessible, and in my opinion, near perfection. Anything more than what they had in ME2 would be messing with a good thing.

Hurr Durr Derp said:
3: The skills
I agree, but not strongly so. This is because this was one of my major gripes pre-release of ME2, but it turned out not to be an issue for me at all while playing. Your mileage may vary, but I found it to be comfortable. With that said, I'd have preferred it closer to what it was. Removing the conversation skills, though, was a clear mistake.

Hurr Durr Derp said:
4: The minigames
Lordy Lou, are you spot-on here. I couldn't agree more if I tried. And that's speaking from what I imagine an objective point of view to be; it honestly didn't matter to me, as I kind of like busywork like this.

Hurr Durr Derp said:
5: The loading times
Agreed. 100%. What I -think- they should've done is build on what they started in ME1. In Dragon Age, they proved that they could easily bust out a -lot- of extra casual dialogue. I imagine it wouldn't be a huge problem for Bioware to just have a stockpile of casual talky between the party members during loading scenes, be they in elevators or not. This would've made the loading screens my favorite part of the game. And even if that amount of extra dialogue would be too costly or cumbersome, a middle way would be nice. Heck, if they could've included the player in said dialogue, it'd be golden. Missed opportunity by Bioware here.

Hurr Durr Derp said:
6: The non plot-related planets
Let me make it clear that I, for one (and I'm probably the only one in the galaxy) did not mind the mining minigame. Seriously, I didn't. Like I said earlier, I enjoy picking up some busywork every now and then; I just get very single-minded, and never really have the opportunity to get bored. With that out of the way, my first thought about the mining was "Holy shit, people are going to hate this more than genocide and Hitler combined". I'm not sure how they should've fixed this problem with the original game, but I can tell you how they definitely should not have fixed it: The exact way they did.

Hurr Durr Derp said:
7: The exploring
Again, I agree. If there's one thing I could say that's wrong with Mass Effect I & II (both of which I adore), it's that the games are padded something awful. I get some padding, just make sure it's as optional as theoretically possible.

I'm pleasantly surprised. I go into a thread, expecting to roll my eyes, and end up agreeing with the majority of a post smashing games I absolutely love. Written by someone who also loves them, I might add. Nicely done, Hurr Durr Derp (may I call you Hurr, or is Mr. Derp more appropriate?). I award this the P.Tsunami Post Of The Month, for what that's worth (sadly, nothing).
 

Danpascooch

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Apr 16, 2009
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Mass Effect 2 made some mistakes, but it also improved a countless number of things from Mass Effect 1.

Overall, it balanced out to be a huge improvement.
 

Danpascooch

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Hurr Durr Derp said:
I fucked up the poll because I hit enter too early and it doesn't seem to take my attempts to fix it. Live with it.

4: The minigames
Why did it suck in ME1?
It didn't. Or well, it actually did, but it was 100% optional. The hacking minigame in ME1 wasn't bad but got really boring really quickly. That's why, in their infinite wisdom, Bioware gave us omnigel. It didn't make the slightest bit of sense, but it was brilliant how you could avoid these dull and mood-destroying minigames at the cost of some of this magical substance. Either you play the minigame and save some onmigel, or you lose some gel and get on with the game. Whether you liked or hated hacking in ME1, it never interfered with your enjoyment.

Why is it worse in ME2?
There's no more omnigel. This alone is reason enough to fire someone at Bioware (preferably the guy who thought this was a good idea). Without omnigel, there's no longer a way to avoid these shitty minigames. To make things worse, they made these minigames a lot more annoying. Neither of the new minigames is all that hard (although trying the bypass game with a touchpad made me want to throw my laptop out of the train window more than once), and they look slightly more hacking-related than the one in ME1, but they've become boring match-the-picture games that are somehow even less interesting than the more timing-based ME1 one. And did I mention that they're no longer optional? Seriously, that was the best part of the ME1 minigame, and they just tossed it out like that.
The minigames are so easy and fast that it's basically like they're not even there, if you're trying to play Mass Effect 2 from a freaking touchpad, you shouldn't criticize when it doesn't work.

That's like trying to play a flight simulator with a DVD remote.
 

Danpascooch

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Apr 16, 2009
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Avatar Roku said:
Henrik Persson said:
Hurr Durr Derp said:
Cleavage.

Sure, barely a hint of it, but it still makes no sense compared to Tali's airtight space-suit. In ME1 everyone's armor would make a viable space-suit if they had the helmet on, but in ME2 all the ladies show at least some skin, no matter what the environment.

Also, during Miranda's loyalty quest one of the mercs even mentions something about waiting for her to get dressed properly. :p.
Well, she is wearing a onesie. Calling what she shows cleavage is being extremely generous. Sure, they were a bit lazy in not designing space suits for everyone, but you should have said that instead of complaining about my Mirandas clothes. She gets enough shit as it is, the poor thing.
For me, it was less the cleavage and more the fact that she's showing skin at all, particularly on her head. Do you have any idea what would happen if you went out into a vaccum without a completely pressurized suit? It's not just the lack of air in space that's a problem, it's the lack of heat and pressure as well.
Did you notice how when evacuating the derelict reaper they were running across a catwalk and there was gravity, but the moment they jumped off the catwalk they flew FORWARD through space with no gravity? That bothered me a lot more.

The showing-skin thing can at least be explained by application of mass effect barriers, it could work much in the same way that Joker survived in the cockpit when the original Normandy was blowing up, and remember the holes in the Normandy SR2 at the end of the game? With magical barriers, anything is conveniently possible.
 

Danpascooch

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Hurr Durr Derp said:
You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.
 

P.Tsunami

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danpascooch said:
You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.
In case you missed it (which might be easy to do), he stated that he loves both. Of course, it might be you're just doubting his enthusiasm for the game with all his criticisms. The post was pretty clear that he was focusing on his peeves, though.
 

Rarhnor

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I had a wonderful time reading your justified rant. It was entertaining in a good way :)
I'm backing you 99%

And about the planet scans: The key to make it more entertaining is to be tired enough to not do anything, but not tired enough to bother going to bed. Works for me <^ (and that is a thumbs up).
 

luckshot

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kind of agree with everything on your list, losing an actual inventory and variety of weapons is still annoying, but the worst for me was losing all the skills

edit: zombie thread craves brains
 

spinFX

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There is a very simple fix to the loading times. Half of them your computer may have fully loaded the next area but the stupid animation/movie it plays has to finish before it moves to the next screen. Google "reduce Mass Effect 2 load times" and I'm sure you'll find out how to do it exactly.

Basically it involves copy and pasting the shortest movie a bunch of times and renaming all the movies so it'll only play the short movie. Someone has made a zip file containing all the files prenamed (it is a small download, like 5 meg).
 

Hurr Durr Derp

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Heh, old thread.

Slaanax said:
I liked ME2 more than ME1 at the end of the day.
Me too. But just because I love it doesn't mean it's perfect.

P.Tsunami said:
I'm pleasantly surprised. I go into a thread, expecting to roll my eyes, and end up agreeing with the majority of a post smashing games I absolutely love. Written by someone who also loves them, I might add. Nicely done, Hurr Durr Derp (may I call you Hurr, or is Mr. Derp more appropriate?). I award this the P.Tsunami Post Of The Month, for what that's worth (sadly, nothing).
Aw shucks. Complimenting me like that, you can call me whatever you want. :3

For the record, would that award be for June or March?

danpascooch said:
The minigames are so easy and fast that it's basically like they're not even there, if you're trying to play Mass Effect 2 from a freaking touchpad, you shouldn't criticize when it doesn't work.

That's like trying to play a flight simulator with a DVD remote.
Yeah they're fast and easy, but they still break up the action, and if there was a way to skip them like in ME1, I'd use it all the time. It's not a huge problem, but it was one of the things that bugged me.

Also, the touchpad thing was more of a side comment, not the foundation of my argument. At home I play with a proper mouse, so I didn't judge the game based on the touchpad experience.
 

JoshGod

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how about cutscenes you cant skip them. i dont want to see the same one for the forth bloody time thankyou very much.
 

fluffybunny937

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Here's a problem I had, Legion. Don't get me wrong I like the character Legion but after you recruited it the game is trying to force you to do the loyalty and then final mission? In fact the whole recruitment thing, I would have done different if it were up to me. This is how I would have done it.
Get Miranda and Jacob at first like normal. Then get Mordin (since you need him to make the protective thing from the Collectors)
and then you would get all the dossiers and then you would go get three (any three) then be forced to Horizon. And the ability to do loyalty missions would pop up like normal and of course you can choose to put off recruitments until later to do side missions.
Then recruit two more and then that's when boarding the collector ship would have happened. After that recruit the final two (or four if you downloaded Kasumi and Zaeed, also Kasumi and Zaeed would have had actually recruitment missions and not just loyaltys).
After that the mission for the Reaper IFF would come up (which can be put off to do side missions and any remaining loyaltys) Also Legion would not be found on the Reaper. Legion, in my opinion should have been found in a way like this; for example "you see a strange geth on an early mission (like when it's just you, Jacob, and Miranda) it doesn't attack you but it disappears. Then you try to track it down and on a series of short missions trying to find it you do and then it joins.

Wow that was long and thank you for reading the entire thing, you don't have to agree with me but please don't insult me.
 

Hurr Durr Derp

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danpascooch said:
Did you notice how when evacuating the derelict reaper they were running across a catwalk and there was gravity, but the moment they jumped off the catwalk they flew FORWARD through space with no gravity? That bothered me a lot more.
Heh, yeah. I guess I chalk that one up on the long list of "little plot holes I don't really mind".

danpascooch said:
You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.
I effing love them. I wouldn't have made a big thread about it if I didn't enjoy the games. I poke at (what I perceive as) its faults because it's such a great game that the less-great parts of it stand out that much more.

Being overly critical of things that suck is kinda pointless, in my opinion.
 

P.Tsunami

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Hurr Durr Derp said:
Aw shucks. Complimenting me like that, you can call me whatever you want. :3

For the record, would that award be for June or March?
Since it was considered by the Board (me) in June, I'd say it's for that. Either way, I blame stupid thread necromancers (read: I actually blame me for being an idiot and reading post dates as usual!).
 

Hurr Durr Derp

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P.Tsunami said:
Hurr Durr Derp said:
Aw shucks. Complimenting me like that, you can call me whatever you want. :3

For the record, would that award be for June or March?
Since it was considered by the Board (me) in June, I'd say it's for that. Either way, I blame stupid thread necromancers (read: I actually blame me for being an idiot and reading post dates as usual!).
Heh. I figure most people don't check the dates. I know I usually don't. But I have to admit that I carry at least some of the blame for mentioning this thread in another thread, which I assume is how it got bumped back into the land of the living in the first place.
 

P.Tsunami

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Hurr Durr Derp said:
Heh. I figure most people don't check the dates. I know I usually don't. But I have to admit that I carry at least some of the blame for mentioning this thread in another thread, which I assume is how it got bumped back into the land of the living in the first place.
In that case: With my last breath, I curse Zoidberg Hurr Durr Derp!
 

Danpascooch

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Hurr Durr Derp said:
danpascooch said:
Did you notice how when evacuating the derelict reaper they were running across a catwalk and there was gravity, but the moment they jumped off the catwalk they flew FORWARD through space with no gravity? That bothered me a lot more.
Heh, yeah. I guess I chalk that one up on the long list of "little plot holes I don't really mind".

danpascooch said:
You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.
I effing love them. I wouldn't have made a big thread about it if I didn't enjoy the games. I poke at (what I perceive as) its faults because it's such a great game that the less-great parts of it stand out that much more.

Being overly critical of things that suck is kinda pointless, in my opinion.
Well said good sir *salute*
 

Chunko

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Hurr Durr Derp said:
-insert post here
I agree with a lot of what you said. I think for ME3 they should give you the option for heavy RPG elements or to play the game like ME2. But how about instead of bringing back the charlie foxtrot referred to as inventory by the first game, they let us keep the general feel of the second one with the ability to deeper customize your weapons?
 

Eldritch Warlord

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Avatar Roku said:
For me, it was less the cleavage and more the fact that she's showing skin at all, particularly on her head. Do you have any idea what would happen if you went out into a vaccum without a completely pressurized suit? It's not just the lack of air in space that's a problem, it's the lack of heat and pressure as well.
But you never do go into a vacuum, just unbreathable air.

No, the Collector Base doesn't count. The Collectors probably maintain an atmosphere on the exterior with mass effect fields for maintenance purposes.