Off the bat, I entirely disagree with you. The original system, with overheating, was a little annoying. If it's broke, something needs to be done. The simplest solution is to take something that works, namely a "bog standard" ammo system. Sure, there's some Ass Pull designated to make the change work into the universe as a whole, but that's to be expected. I'll agree that it doesn't make much sense in-universe, but gameplay-wise, I think it was a very good move on Bioware's part.Hurr Durr Derp said:1: The guns
Again, I respectfully disagree. It's a huge simplification, and that was a load off my mind. One of my least favorite aspects of ME1 was the huge pile of stuff you had to log around and deal with all the time. Removing that was a masterstroke. They kept the new system simple, accessible, and in my opinion, near perfection. Anything more than what they had in ME2 would be messing with a good thing.Hurr Durr Derp said:2: The inventory
I agree, but not strongly so. This is because this was one of my major gripes pre-release of ME2, but it turned out not to be an issue for me at all while playing. Your mileage may vary, but I found it to be comfortable. With that said, I'd have preferred it closer to what it was. Removing the conversation skills, though, was a clear mistake.Hurr Durr Derp said:3: The skills
Lordy Lou, are you spot-on here. I couldn't agree more if I tried. And that's speaking from what I imagine an objective point of view to be; it honestly didn't matter to me, as I kind of like busywork like this.Hurr Durr Derp said:4: The minigames
Agreed. 100%. What I -think- they should've done is build on what they started in ME1. In Dragon Age, they proved that they could easily bust out a -lot- of extra casual dialogue. I imagine it wouldn't be a huge problem for Bioware to just have a stockpile of casual talky between the party members during loading scenes, be they in elevators or not. This would've made the loading screens my favorite part of the game. And even if that amount of extra dialogue would be too costly or cumbersome, a middle way would be nice. Heck, if they could've included the player in said dialogue, it'd be golden. Missed opportunity by Bioware here.Hurr Durr Derp said:5: The loading times
Let me make it clear that I, for one (and I'm probably the only one in the galaxy) did not mind the mining minigame. Seriously, I didn't. Like I said earlier, I enjoy picking up some busywork every now and then; I just get very single-minded, and never really have the opportunity to get bored. With that out of the way, my first thought about the mining was "Holy shit, people are going to hate this more than genocide and Hitler combined". I'm not sure how they should've fixed this problem with the original game, but I can tell you how they definitely should not have fixed it: The exact way they did.Hurr Durr Derp said:6: The non plot-related planets
Again, I agree. If there's one thing I could say that's wrong with Mass Effect I & II (both of which I adore), it's that the games are padded something awful. I get some padding, just make sure it's as optional as theoretically possible.Hurr Durr Derp said:7: The exploring
The minigames are so easy and fast that it's basically like they're not even there, if you're trying to play Mass Effect 2 from a freaking touchpad, you shouldn't criticize when it doesn't work.Hurr Durr Derp said:I fucked up the poll because I hit enter too early and it doesn't seem to take my attempts to fix it. Live with it.
4: The minigames
Why did it suck in ME1?
It didn't. Or well, it actually did, but it was 100% optional. The hacking minigame in ME1 wasn't bad but got really boring really quickly. That's why, in their infinite wisdom, Bioware gave us omnigel. It didn't make the slightest bit of sense, but it was brilliant how you could avoid these dull and mood-destroying minigames at the cost of some of this magical substance. Either you play the minigame and save some onmigel, or you lose some gel and get on with the game. Whether you liked or hated hacking in ME1, it never interfered with your enjoyment.
Why is it worse in ME2?
There's no more omnigel. This alone is reason enough to fire someone at Bioware (preferably the guy who thought this was a good idea). Without omnigel, there's no longer a way to avoid these shitty minigames. To make things worse, they made these minigames a lot more annoying. Neither of the new minigames is all that hard (although trying the bypass game with a touchpad made me want to throw my laptop out of the train window more than once), and they look slightly more hacking-related than the one in ME1, but they've become boring match-the-picture games that are somehow even less interesting than the more timing-based ME1 one. And did I mention that they're no longer optional? Seriously, that was the best part of the ME1 minigame, and they just tossed it out like that.
Did you notice how when evacuating the derelict reaper they were running across a catwalk and there was gravity, but the moment they jumped off the catwalk they flew FORWARD through space with no gravity? That bothered me a lot more.Avatar Roku said:For me, it was less the cleavage and more the fact that she's showing skin at all, particularly on her head. Do you have any idea what would happen if you went out into a vaccum without a completely pressurized suit? It's not just the lack of air in space that's a problem, it's the lack of heat and pressure as well.Henrik Persson said:Well, she is wearing a onesie. Calling what she shows cleavage is being extremely generous. Sure, they were a bit lazy in not designing space suits for everyone, but you should have said that instead of complaining about my Mirandas clothes. She gets enough shit as it is, the poor thing.Hurr Durr Derp said:Cleavage.
Sure, barely a hint of it, but it still makes no sense compared to Tali's airtight space-suit. In ME1 everyone's armor would make a viable space-suit if they had the helmet on, but in ME2 all the ladies show at least some skin, no matter what the environment.
Also, during Miranda's loyalty quest one of the mercs even mentions something about waiting for her to get dressed properly..
You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.Hurr Durr Derp said:SNIP
In case you missed it (which might be easy to do), he stated that he loves both. Of course, it might be you're just doubting his enthusiasm for the game with all his criticisms. The post was pretty clear that he was focusing on his peeves, though.danpascooch said:You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.
Me too. But just because I love it doesn't mean it's perfect.Slaanax said:I liked ME2 more than ME1 at the end of the day.
Aw shucks. Complimenting me like that, you can call me whatever you want. :3P.Tsunami said:I'm pleasantly surprised. I go into a thread, expecting to roll my eyes, and end up agreeing with the majority of a post smashing games I absolutely love. Written by someone who also loves them, I might add. Nicely done, Hurr Durr Derp (may I call you Hurr, or is Mr. Derp more appropriate?). I award this the P.Tsunami Post Of The Month, for what that's worth (sadly, nothing).
Yeah they're fast and easy, but they still break up the action, and if there was a way to skip them like in ME1, I'd use it all the time. It's not a huge problem, but it was one of the things that bugged me.danpascooch said:The minigames are so easy and fast that it's basically like they're not even there, if you're trying to play Mass Effect 2 from a freaking touchpad, you shouldn't criticize when it doesn't work.
That's like trying to play a flight simulator with a DVD remote.
Heh, yeah. I guess I chalk that one up on the long list of "little plot holes I don't really mind".danpascooch said:Did you notice how when evacuating the derelict reaper they were running across a catwalk and there was gravity, but the moment they jumped off the catwalk they flew FORWARD through space with no gravity? That bothered me a lot more.
I effing love them. I wouldn't have made a big thread about it if I didn't enjoy the games. I poke at (what I perceive as) its faults because it's such a great game that the less-great parts of it stand out that much more.danpascooch said:You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.
Since it was considered by the Board (me) in June, I'd say it's for that. Either way, I blame stupid thread necromancers (read: I actually blame me for being an idiot and reading post dates as usual!).Hurr Durr Derp said:Aw shucks. Complimenting me like that, you can call me whatever you want. :3
For the record, would that award be for June or March?
Heh. I figure most people don't check the dates. I know I usually don't. But I have to admit that I carry at least some of the blame for mentioning this thread in another thread, which I assume is how it got bumped back into the land of the living in the first place.P.Tsunami said:Since it was considered by the Board (me) in June, I'd say it's for that. Either way, I blame stupid thread necromancers (read: I actually blame me for being an idiot and reading post dates as usual!).Hurr Durr Derp said:Aw shucks. Complimenting me like that, you can call me whatever you want. :3
For the record, would that award be for June or March?
In that case: With my last breath, I curseHurr Durr Derp said:Heh. I figure most people don't check the dates. I know I usually don't. But I have to admit that I carry at least some of the blame for mentioning this thread in another thread, which I assume is how it got bumped back into the land of the living in the first place.
Well said good sir *salute*Hurr Durr Derp said:Heh, yeah. I guess I chalk that one up on the long list of "little plot holes I don't really mind".danpascooch said:Did you notice how when evacuating the derelict reaper they were running across a catwalk and there was gravity, but the moment they jumped off the catwalk they flew FORWARD through space with no gravity? That bothered me a lot more.
I effing love them. I wouldn't have made a big thread about it if I didn't enjoy the games. I poke at (what I perceive as) its faults because it's such a great game that the less-great parts of it stand out that much more.danpascooch said:You have some valid points, but I have to ask, did you actually LIKE either of the games? Every game has faults, but overall I found both to be exceptional.
Being overly critical of things that suck is kinda pointless, in my opinion.
I agree with a lot of what you said. I think for ME3 they should give you the option for heavy RPG elements or to play the game like ME2. But how about instead of bringing back the charlie foxtrot referred to as inventory by the first game, they let us keep the general feel of the second one with the ability to deeper customize your weapons?Hurr Durr Derp said:-insert post here
But you never do go into a vacuum, just unbreathable air.Avatar Roku said:For me, it was less the cleavage and more the fact that she's showing skin at all, particularly on her head. Do you have any idea what would happen if you went out into a vaccum without a completely pressurized suit? It's not just the lack of air in space that's a problem, it's the lack of heat and pressure as well.