Poll: Mass Effect 2: Fixing stuff by making it worse?

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Mantonio

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Personally I'm glad the Inventory System is gone.

Because in ME1, there was no customisation. Sure occasionally one weapon had more damage than the other, or could take more shots, but in the end you weren't weighing up choices. You were always switching to the weapon that was better in every area.

Because that's all you found.

Also the Mako was fun to drive, but the planets sucked. I'd rather every planet I'm able to visit look believable and good looking, then land at every piece of rock I come across and drive around a square mile of copy pasted, palette swapped terrain.
 

P.Tsunami

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Eldritch Warlord said:
But you never do go into a vacuum, just unbreathable air.

No, the Collector Base doesn't count. The Collectors probably maintain an atmosphere on the exterior with mass effect fields for maintenance purposes.
I still think Avatar Roku's point stands, though. Just because they don't actually go into a vacuum during the game doesn't mean they shouldn't reasonably expect to. They're space traveling. They should expect to be subjected to a vacuum.
 

Jenova65

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MiracleOfSound said:
Henrik Persson said:
1

6. Bioware are well aware that everyone hates the scanning minigame and have apologized for it. I think it's big of them and I forgive them. Let's just move on.

.
It is big of them and I'm glad they aknowledged it, but a little patch would be nice. Just something simple like increasing the amount of metal you find on each planet.
If you played on the 360 you would already be in possession of a shiny new patch that makes it like twice as easy and waaaaaay faster! They are working on a patch for the PC version though! :)
 

arcticphoenix95

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Trotgar said:
I agree with the whole original post.

I think they should've made the aspects better rather than just removed them.

The inventory system would've needed only some improving, the planets' surfaces should've been flatter and the side quests needed variety.

And you can't have Wrex as a teammate in ME 2. That seriously sucks.
you get legion though.....
 

MiracleOfSound

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Jenova65 said:
MiracleOfSound said:
Henrik Persson said:
1

6. Bioware are well aware that everyone hates the scanning minigame and have apologized for it. I think it's big of them and I forgive them. Let's just move on.

.
It is big of them and I'm glad they aknowledged it, but a little patch would be nice. Just something simple like increasing the amount of metal you find on each planet.
If you played on the 360 you would already be in possession of a shiny new patch that makes it like twice as easy and waaaaaay faster! They are working on a patch for the PC version though! :)
Seriously??? [boots up ME2 and playes for 16 hours straight
 

Jenova65

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MiracleOfSound said:
Jenova65 said:
MiracleOfSound said:
Henrik Persson said:
1

6. Bioware are well aware that everyone hates the scanning minigame and have apologized for it. I think it's big of them and I forgive them. Let's just move on.

.
It is big of them and I'm glad they aknowledged it, but a little patch would be nice. Just something simple like increasing the amount of metal you find on each planet.
If you played on the 360 you would already be in possession of a shiny new patch that makes it like twice as easy and waaaaaay faster! They are working on a patch for the PC version though! :)
Seriously??? [boots up ME2 and playes for 16 hours straight
Big difference, huh?! ;-)
 

MiracleOfSound

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Jenova65 said:
If you played on the 360 you would already be in possession of a shiny new patch that makes it like twice as easy and waaaaaay faster! They are working on a patch for the PC version though! :)
Seriously??? [boots up ME2 and playes for 16 hours straight[/quote]
Big difference, huh?! ;-)[/quote]

I just can't believe it... Bioware I love you!

The planet scanning was the one thing holding ME2 back from being my game of this generation, and now they've made it almost painless... I think I might cry with happiness!

Pay attention, Ubisoft and Infinity Ward, this is how you treat your customers.
 

Jenova65

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MiracleOfSound said:
Jenova65 said:
If you played on the 360 you would already be in possession of a shiny new patch that makes it like twice as easy and waaaaaay faster! They are working on a patch for the PC version though! :)
Seriously??? [boots up ME2 and playes for 16 hours straight
Jenova65 said:
Big difference, huh?! ;-
I just can't believe it... Bioware I love you!

The planet scanning was the one thing holding ME2 back from being my game of this generation, and now they've made it almost painless... I think I might cry with happiness!

Pay attention, Ubisoft and Infinity Ward, this is how you treat your customers.
Of course, giving us some DLC so we can talk to Kaidan/Liara/Ash would have been nice, but yeah they fixed the hell out of planet scanning ;-)
 

Abedeus

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And yet, I like ME2 a LOT more. Thanks to less equipment screen mess, no Mako, no elevators, no Overload/overheat bug which was fixed ONLY by re-loading to a working save...

It's especially visible in boss fights. Your best gun bugs out on you, and it will at least 1 out of 3 times? TOO BAD SUCKER, RE-LOAD OR SETTLE FOR A WEAKER GUN!
 

CmdrGoob

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Oct 5, 2008
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I pretty much disagree with you, although I'll stick to a couple of points because you wrote so much.

Guns and ammo
Disagree. The ME2 approach is better. Firstly, the limited ammo means you sometimes have to use different weapons. You certainly can run out of ammo for some of the more ammo limited weapons (eg the widow or VBR). The ammo limitations force you to use a wider range of weapons, which is more fun and adds ammo conservation as a tactical element. In ME1 many classes would literally use one single weapons type the whole game and would never have to change weapons at all, which is very dull, especially because all the weapons really just felt alike. The heat system was never balanced, with early weapons heating too much and late weapons not overheating at all. Changing clips is more balanced and adds ammo management as a factor to force variety.

Inventory management
It's much better in ME2 - in ME1 the inventory management was so tedious and bloated that I really only bothered with gear in much detail for Shepard and two others, because trying to keep the gear upgraded for every character is just too much busy work. But this also meant I couldn't pick and choose which of the characters I wanted to have with me, because the rest of the characters didn't have upgraded gear. In ME2, you still have gear customization choices for Shepard while all the other characters are always innately upgraded and ready to go. A little more gear for Shepard would be nice, but ME2 is vastly improved and closer to the right amount of gear/upgrade customization work for an action orientated RPG.
 

Lonan

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The thermal clips are great, it's not a bad explanation it's incredibly logical, there were always missions on the planets you could go too, and the loading screen is better because it shows a map of where you are going in many places.
 

Ieyland

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Apr 23, 2010
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Strangely enough. I thought all of the things you mentioned, they did better in ME2. I loveeeeeeeeee ME2. I felt the only flaw was planet scanning as well. Oh, and Shepard runs too slow.

I always thought guns overheating in 2185 was really weird.

Oh and, a DLC that let's you have Wrex as a squadmate would be nice.

I'd like Garrus and Wrex as teammates in ME3.
 

CmdrGoob

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OK one more.

Skills
Are overall better in ME2 because there are less skills. Weapon skills were dropped, and that was great because weapon skills are crap. No one likes it when the elite commander Shepard starts off not being able to hit the broad side of a barn because he doesn't have any points in weapon skills yet, it's just not fun and is incongruous. It also pushes the player into using only one type of gun to min/max with their skill points, which is also not as fun as having a variety of weapons. These were both big problems in ME1. The non combat aspects of a few of the ME1 skills are gone, which is fine because they were pretty minor or just crap you'd have an NPC do. I do agree that I'd like to have the persuasion skills back, though, but overall ME2 has the better skill trees because of the elimination of the annoying weapon accuracy skills.
 

VulakAerr

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Mar 31, 2010
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Wow... whine much?

Yes, we all know the scanning was trying, but also has been patched now to be a breeze.

The Mako annoyed the hell out of me, especially after replaying ME1 to completion after ME2. It's not the concept, I love the concept, and the exploration was alright, too, but the controls were a disaster. There is a point of rotation when the camera is almost perpendicular to the Mako where both pushing up on the thumbstick AND pushing down will both make the vehicle move forward. MAKE IT CONSISTENT! It drove me nigh on insane on one of those Geth Invasion planets. The Hammerhead was a much better idea but I don't miss the vehicle sections at all in Mass Effect 2. It makes the gameplay much tighter.

I preferred everything they changed in the second game, and looking at most of the reviews, so did most people.

The one thing Bioware were almost universally called on was the scanning, and it's fixed now. Also being reworked for the finale.
 

Echo136

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Feb 22, 2010
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Call me stupid. Call me whatever you want. I love good old fashioned RPG's, but I think that what they changed in Mass Effect 2 was good. I dont see what all the bitching is about.
 

Eldritch Warlord

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P.Tsunami said:
Eldritch Warlord said:
But you never do go into a vacuum, just unbreathable air.

No, the Collector Base doesn't count. The Collectors probably maintain an atmosphere on the exterior with mass effect fields for maintenance purposes.
I still think Avatar Roku's point stands, though. Just because they don't actually go into a vacuum during the game doesn't mean they shouldn't reasonably expect to. They're space traveling. They should expect to be subjected to a vacuum.
But they never are. Just because they have a space suit doesn't mean that they're going to ever wear it.

This entire review is nothing more than someone actively looking for things to complain about rather than giving an opinion on the game simply because he thinks that they changed it too much.
 

P.Tsunami

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Eldritch Warlord said:
But they never are. Just because they have a space suit doesn't mean that they're going to ever wear it.

This entire review is nothing more than someone actively looking for things to complain about rather than giving an opinion on the game simply because he thinks that they changed it too much.
Entirely disagreed. For your first point, it wouldn't make any kind of sense for a character working in a spaceship, being in spaceship battles, and coming from a society with the sufficient technology to make it fairly comfortable, to not wear a vacuum safe suit. It's not a matter of whether it happens in-game. If you made a non-combat adventure game set to WW2, with the main character a Nazi soldier recently separated from his unit, I would react if he was wearing civilian clothes for no reason, unless that reason is readily apparent. In the same vein, you'd expect the crew in Mass Effect to wear a uniform emphasizing safety because that's what they'd be prepared for.

As for your second point, I disagree with that as well. I take the OP at face value; he makes it clear that he likes the game, likes many things about the game, but that this particular thread is him focusing on the things he disliked. Of course he's actively looking, that's a necessity in any case where reviewing a game is done. I really don't see the problem here.
 

DarkHuntress

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Apr 8, 2010
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The only problem I had with this game is that it ended.

What a great game! BioWare knows its stuff!