Poll: Mass Effect 3 and Kinect: A Roleplaying discussion

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crotalidian

and Now My Watch Begins
Sep 8, 2009
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So last night I fired up my copy of Mass Effect 3 and sat down to play, I had heard from a friend that the Voice controls, while they introduced some latency allowed combat to flow and made conversations more impactful.

I didnt find this and while I agree that voice controls would make for a more free flowing combat than the radial menus I think the problem I had came down to Roleplaying:

Let me explain:

My friend (and he and i have discussed this at length) plays himself in games, he names characters after himself and tries to play the game the way he feels he would react in that universe. I like to say that he plays as an Avatar whether that is an accurate term or not

I play a character; I roleplay. For a start I am a guy but my Shepherd is a woman, I created her with no consideration of my personality. She was created to be a ruthless fighter with a quick temper but was very loyal and considerate of those who had gained her trust.

It is because of this that Kinect doesnt work for me in this game, using MY voice to control HER actions feels odd, breaks my immersion, and overall reduces my enjoyment

So how do/would/will you play?
 

synobal

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Jun 8, 2011
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Ya I think the kinect is kinda silly for conversations. How ever I was really skeptical about it for combat but I saw it used for the first time the other day and it really seems to work very well. I wonder if anyone will come out with a mod for the PC so I can use it.
 

Smiley Face

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Jan 17, 2012
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I don't have a Kinect, but if I did, I'd only use it for combat. My speaking breaks the immersion, it reminds me that I'm here, in my living room, rather than experiencing something as a silent observer. It's sort of like when you're REALLY into a book - you shut up and you forget everything except the story - but imagine if you were to say 'turn page' every time you turned the page - it would break that. Physically turning the page, or in the case of the game, using the joystick to select a dialogue option, is a purely mechanical process that doesn't break the immersion as much as speaking would. Combat, on the other hand, shouting out orders breaks that immersion less than going through a menu, so I'd probably go for that. It's also more convenient.

Personally, I don't really 'roleplay' characters - I could, but I don't get as much enjoyment out of it than I do by acting according to what I think the right thing to do in a situation would be, and then experiencing the consequences.