boag said:
Why does the Soldier Class suck so hard now?
It used to be the Soldier class what the go to for Getting all the weapon types and maining heavy armor, now its been reduced to the most shitastic thing ever, if you even think about playing a human soldier in multi, you better get used to being dead half the fucking time.
Their Def bonus are atrocious, their skills pathetic, concussion blast is pretty cool when it actually hits something, but there are skills that are better.
The worst part is that since now any character can carry any weapon, the Soldier has become the HARDCORE GET YOUR ASS HANDED TO YOU CLASS. Its unforgiving to play a human soldier, at least the krogan gets a monstrous Meelee and def bonus from fortification, but the Human, is fucking shit. I hope they get another weapon and armor buff in the main game, because not being able to use time dilation via adrenaline rush makes them the shittiest class all around.
Eh, I've had some success with the human soldier, though I now know how I SHOULD have designed him. I shouldn't have maxed out the adrenaline rush or fitness, with those points I could have raised frag grenade and concussive shot without losing out much.
For one, adrenaline rush is decent, it adds more damage for your weapon, which is good when you need to kill that phantom about the stab your face. But without the time dilation of singleplayer I find it less useful, it's mostly useful up close where you need to pour shots into an atlas or something.
The soldier can also carry a lot of stuff, so you can aim for the heavier weapons without losing too much power recharge. (I for one mostly use the revenant, but I seem to be in the minority.)
And boy, those skills can be powerful. The frag grenade not only hits a large area, but does a
lot of damage, so you can nearly clear out an entire room with one good toss. Then we have the concussive shot that has can so swiftly be reloaded that you can spam them at enemies. The enemies can't shoot back at you when knocked over for once...and the concussive shot is excellent against the thing you really hate...the phantoms. Oh you have a barrier, huh? Well say hello to my little explosive friend...
As to the topic...not really, then again you don't see much in the singleplayer, and I can't compare to any ME2 multiplayer. I did dislike how there was stuttering during the first half of the singleplayer though...but I'm guessing it's gone by the time the real game comes out.