Vanguard is awesome but its a mixed bag over the series, in ME1 you can create an invincible juggernaut after level 40-50 and nothing can stop it. Regenerating barriers are a little OP and its a beast of a tank and can soak up almost anything, even more than a Soldier with maxed out immunity in some situations.
In ME2 its much better, its a real do or die class. Much more satisfying on insanity difficulty because when you get it right you got it right, its not an OP ability. Its a hard class to master in ME2 and if you get it wrong you die in seconds.
In ME3 we are back to OP again, charge regenerates your barrier and nova wipes out anything near by. If you set your char up for faster cool downs rather than outright damage you can chain attacks over and over again, its still satisfying to get the execution right but the powers do feel slightly OP.
Vanguards a fun class, Adept is OP in ME1 and ME3 but weaker in ME2. Bioware seemed to realize that tech powers where weaker in the first game and biotics where more powerful but they over balanced it, biotics got quite a nerf in ME2 and tech got a huge boost. ME3 finally got the balance right.
romxxii said:
Souplex said:
In 2 Vangaurds are absolutely worthless, and Adepts are not so good.
I have to disagree. I played Vanguard on Insanity on 2, and pretty much coasted on Charge+shotgun to the face. The trick is to use charge to reposition yourself
away from overwhelming odds. It's fun, it's risky, it gets the blood pumping, but most importantly, you're no longer playing a bloody duck-under-cover shooting gallery, but something more akin to late 90's FPSes.
This, in ME2 Vanguards where really satisfying. The trick is not to try and stack damage bonuses, get faster cooldowns instead. Charge away from damage and get the upgrade that recharges barriers when you charge, charge in get some shotgun blasts then charge out. Do not always go for the biggest shotgun either, the M-27 has more DPS than any other shotgun because of its rate of fire. When facing larger hardened enemies greater DPS can be better than burst damage, you cannot kill tough enemies with a single high powered shotgun blast its better to get more rounds on target than one big boom. High burst damage is better against weaker stuff, use your fast cooldowns to spring around and blow their heads off.