Well, I'm pretty sure that has some impact on how battles are viewed; are you a bruised and bloody warrior who've just violently taken the lives of your enemies, or are you a pristine hero who've just felled a few fleshless foes with your unblemished sword?Seishiroa said:...
Well you don't have to exclude stuff like that completely. That would obviously not work.
As ChildofGallifrey put it so well: "What if I'm interested in a M/Pegi 18/R 18+ game, but would rather do away with the excess"
A goo example in that is DA:O it not only has a violence filter it also has a good one. Namely it lets you regulate the amount of blood you would like to see. No gameplay effect and no impact on the general feel and style of the game.
But yeah, it's probably pretty minor in regard to all the other elements.
Right here [http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream].And on the whole sex in games aspect I have to say that while I can sometimes have fun in playing out the prefixed romances in games like Mass Effec or Dragonage I am always alinated if I have to watch the act itself. On the one hand it is, in my opinon at least, a mood spoling profanity to have to watch two lumps of pixes hump up and down. On the other hand it evokes no passion or emotion whatsoever. That would have to come from the depth of character anyway.
Or can you seriously give me an example game/scene that deals with sexuality and would loose it's storytelling or charactershaping value if the sexuality where not shown?
Sex - and how it's gone about - is used to great effect in establishing character dynamics and personality in that one. Well, most of the time anyway. An all-ages version would essentially be meaningless with that one, as it would butcher this key element in character interaction (as well as making a few plot points considerably harder to explain, and precluding the often less forced "show; don't tell" way of going about doing so).
Apart from this not always being possible to implement in all plots and character dynamics - though obviously people who for some strange reason have a problem with sex, sexuality, and the dynamics linked to them wouldn't be likely to seek out stories where such are key elements anyway - there'd always be the lingering fear that some other aspects of the game world were tweaked as well. Either to cater to this newfound puritanical customer segment, or to make them more neutral (i.e. bland) in regard to fitting in with the different tones of the game depending on the level of brutality and consequence one's actions are shown to have.To make this clear with my DA:O example, would the character romance(es) become less believable if they showed you the characters steping up to each other (or the bed) with clear intent and then, instead of showing you the act or a semblance of it just blend and jump to the pillow talk afterwards?
This is what such a filter should be about. Not censorship, but adjusting the content to your personal taste.
Implied sexuality or violence can be just as effective at storytelling than directly voyeuristic acts, if not more so.
Hence I prefer more specialized offering for each group rather than an attempt to cater to as far and wide an audience as possible, with the playing-it-safe blandness that tend to entail; God of War and Barbie's Horse Adventure works fine as seperate products extremely different in tone and target demographic, whereas God of Barbie's Warhorse just ain't doing it for anyone.
So give the people what they want; But give it to them in smaller, more specialized packages rather than painting with broad strokes, ultimately facilitating either a piece with some severe tonal disharmony, or quite a monotone melody.