Poll: Medic's Medi-Gun

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Paragon Fury

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Jan 23, 2009
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As someone who partakes in the Medic role with some frequency in Team Fortress 2, with the recent inclusion of The Uber Update, the Medic now has 3 Medi-Guns;

The Medi-Gun: Basic Medi-gun, Invincibility Ubercharge

The Kritzkrieg: Mini-Critical Hit Ubercharge, +10 Health on Taunt

The Quick-Fix: 40% faster healing, Move at the speed of any faster healing target, No Overheal, 300% healing speed during Ubercharge+No Movement Impairing

Of these three, which do you feel is the best?

Even with all the new things and that I like to use the Quick-Fix, the basic Medi-gun is still the best. Temporary invincibility is just leagues more useful than anything else the other two offer.
 

Shockolate

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Feb 27, 2010
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I think the vanilla Medi-Gun is the best.

The invincibility uber is just far more useful in my opinion.
 
Jan 31, 2011
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In my opinion, this is a topic that revolves very heavily around what you're trying to accomplish with each medi-gun and what your role is, how many medics you have, who you're healing, etc.

For example, on offense, you will need the ubercharge that makes you completely invulnerable or you will not be able to spearhead the enemy base and get rid of the sentries that they've built all over the place.

On defense, you need the ubercharge to counter-uber the enemy team's uber charge OR a kritzkrieg to wipe out large numbers of enemies as fast as humanly possible.

The quick fix is a niche weapon, amazing for supporting scout rushes and keeping all of your team alive, though it's only real game mode advantage in my opinion is Arena if you're playing with scouts/soldiers and you need to keep all of your team-mates alive. The cripple here is the uber, which falls terribly short of the other two because it doesn't turn one into a DPS machine or an invincible murderer, and the uber gives you 9 health a second if I recall correctly, and in a fight between two heavies close up the one being ubered by the quick fix will die to the one overhealed.

TL:DR Uber on offense, kritz on defense, Quick Fix for Scout Rushes.
 

Dirty Hipsters

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Uber is definitely the best one, nothing beats invincibility.
 

The Shade

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Mar 20, 2008
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Vanilla primaries for me. The Medi-gun is workable in all situations, and the invincibility is basically a necessity for most control point and attack/defence games due to the nature of Engineers and their sneaky little sentries.

In fact, the only non-vanilla primary I use is the Backburner. I'm just wistful for the good ol' days of playing TF2 on the console, back before we had all these "new-fangled updates" and "fancy weapons." You young people and your music...
 

Farther than stars

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Jun 19, 2011
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The point of the TF2 weapons is that no one of them is necessarily better than another. You just have to pick which ever one befits the situation. If the enemy are grouped closely together, then the Medi-Gun is best for taking out a lot of foes in one go with a Soldier or Heavy while depolying Übercharge. But if your team is the one grouped closely together, then the Quick-Fix comes in handy to continuously heal your allies, since that's where the onslaught is and in a quick switching situation the overheal is less useful to you anyway.
Although I do have to say, that since you have to rely on you team mates intellegence (or knowledge of the game) then using the Quick-Fix Übercharge only to have your target run back to base for supplies can be a bit frustrating.
Oh! Thought of one more example how the Quick-Fix is useful, it's part of a set of course. When using Overdose, the Medic runs faster with more Übercharge, so the Quick-Fix is the ideal candidate for gaining a speed boast at the beginning of the level.
 

Harbinger_

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Jan 8, 2009
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Kritz is ok but the regular Medi-Gun is where it's at in my opinion. I play alot of prolonged matches and getting rid of an entrenched sentry or group of soldiers is much more easily accomplished with an actual uber.
 

Farther than stars

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Jun 19, 2011
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The Shade said:
Vanilla primaries for me. The Medi-gun is workable in all situations, and the invincibility is basically a necessity for most control point and attack/defence games due to the nature of Engineers and their sneaky little sentries.

In fact, the only non-vanilla primary I use is the Backburner. I'm just wistful for the good ol' days of playing TF2 on the console, back before we had all these "new-fangled updates" and "fancy weapons." You young people and your music...
Oh, come on. I agree that the classic weapons also have a good effect and I use them often enough, depending on the situation. But there are so many different strategies and playstyles to try out with the newer weapons and some of them are increadibly fun.
Just the other day I got this weapon I'd never hear of: the postbox. So it turns out this thing is a melee weapons that crits when your enemy is on fire. And I've got to say it makes for a completely different game if you can take out a Heavy with a Pyro faster than a Soldier can.
 

Neverhoodian

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Apr 2, 2008
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Standard Medi Gun for me. Standard ubers aren't as situational as kritzes or Quick-Fix ubers, and I prefer being able to overheal friendlies.

I will use the Kritzkrieg from time to time if our team is defending, though. A well-timed kritz can absolutely destroy an offensive push.

Farther than stars said:
Just the other day I got this weapon I'd never hear of: the postbox. So it turns out this thing is a melee weapons that crits when your enemy is on fire. And I've got to say it makes for a completely different game if you can take out a Heavy with a Pyro faster than a Soldier can.
It's actually a reskin of the standard Axtinguisher unlockable. The only difference is their appearance.
 

The Shade

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Mar 20, 2008
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Farther than stars said:
The Shade said:
Vanilla primaries for me. The Medi-gun is workable in all situations, and the invincibility is basically a necessity for most control point and attack/defence games due to the nature of Engineers and their sneaky little sentries.

In fact, the only non-vanilla primary I use is the Backburner. I'm just wistful for the good ol' days of playing TF2 on the console, back before we had all these "new-fangled updates" and "fancy weapons." You young people and your music...
Oh, come on. I agree that the classic weapons also have a good effect and I use them often enough, depending on the situation. But there are so many different strategies and playstyles to try out with the newer weapons and some of them are increadibly fun.
Just the other day I got this weapon I'd never hear of: the postbox. So it turns out this thing is a melee weapons that crits when your enemy is on fire. And I've got to say it makes for a completely different game if you can take out a Heavy with a Pyro faster than a Soldier can.
Well, I was specifically talking about primary weapons. But I don't instantly write them all off, either. If I get a new weapon, I'll try it out. Ultimately, though, I always find myself coming back to the basic primaries. (Except the Backburner and Force-a-Nature.)
My secondaries are all over the map, of course, and I do experiment with the odd melee swap-out.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Neverhoodian said:
Standard Medi Gun for me. Standard ubers aren't as situational as kritzes or Quick-Fix ubers, and I prefer being able to overheal friendlies.

I will use the Kritzkrieg from time to time if our team is defending, though. A well-timed kritz can absolutely destroy an offensive push.

Farther than stars said:
Just the other day I got this weapon I'd never hear of: the postbox. So it turns out this thing is a melee weapons that crits when your enemy is on fire. And I've got to say it makes for a completely different game if you can take out a Heavy with a Pyro faster than a Soldier can.
It's actually a reskin of the standard Axtinguisher unlockable. The only difference is their appearance.
I was wondering what that weapon symbol was for the other day....
 

TheYellowCellPhone

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Sep 26, 2009
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Which is the best of the three?


But seriously: The Kritzreig. It turns Pyros and Heavys into absolute nightmares, and the splash radius from a Soldier or Demo is hilarious.
 

Limecake

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May 18, 2011
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I use the standard medi-gun for offensive pushes and the kritzkrieg only for defense.

most of the time I'm way too lazy to switch between rounds though so I usually stick with the vanilla medigun.

the ubercharge is one of the simplest ways of taking out a sentry, the kritz is useless on anything other than a group of players. The quick fix is kind of a joke right now, the ubercharge does next to nothing and it's really only effective as a battle medic (which I do play on occasion)