dathwampeer said:
They need to bolster their ranks with a lot more characters.
What did MVC2 have? Like 64 characters or something?
There's nowhere near enough. That's my biggest complaint with the game.
I'd understand if the character had their own animated ending. But we don't even get that. We get some shitty 2 page faux comic strip. Most of which aren't funny or interesting.
Those 2 things really let me down.
My major annoyances in the missing persons department are Venom, Ken(you cannot have a game with Ryu and Akuma and leave out Ken, it's fucking illegal.), Gambit, Mephisto, Silver surfer, Bison, Dr Strange, Jedah, Apocalypse, Night crawler or Azazel.. Fuckit both.
There's a ton more.
I'll forgive them if DLC is free. Like hell it will be though.
About the 64(56 actually) characters, do you have any idea how many were just basically copies of each other? Or how many were ultimately worthless and added very little, if anything, to the game?
Lets take out the people that had the same animations/fighting styles. We'd remove:
War Machine(uses Iron Man's fighting style/animations/everything)
Ken, Akuma, Dan, Sakura (ALL played just like, or very, very similarly, to Ryu)
Charlie(same fighting style/animations as Guile)
That brings us from 56 to 50.
Now lets remove "fluff" characters, or characters that don't add much to the game, or are just absurd.
Servbot, Roll, Blackheart.
Brings us down to 47.
Now lets get rid of the people that nobody fucking used/were useless.
Thanos, Sabertooth, M. Bison, Marrow, Silver Samurai, Shuma-Gorath(although he's coming in DLC, so maybe he'll be more viable to use this time), Anakaris.
That brings us to 40.
And we remove Cable because he's an overpowered fuck. So we're at 39 now. I could go on by removing people who have similar playstyles, but I think I made my point.
Marvel vs. Capcom 3's roster has 36 characters. All play differently, removed more certain characters that weren't really used in favor of newer, more interesting characters, and balanced the rest out.
So all this bitching about low character roster needs to stop. Most people used about 8 or so characters in the first place. Since they were really the only good ones. MvC 3 does not have that problem.
Yes it sucks that some great characters were left out(Gambit), but there's also the issue of making characters fun to play, and getting Marvel to let you use the characters. Marvel let Capcom have full use of their characters for storyline purposes. Gameplay purposes are another matter entirely.
RowdyRodimus said:
It is funny that even during the SNES era we would get fighting games with 30+ characters on a cartridge but now that they have all the room in the world on DVD'd or Blu discs they start giving us less and less of them every game.
My brother bought MvC 3 and then downloaded MvC 2 and said that, yeah while it is prettier and flashier the roster sucks compared to 2. Damn DLC ruining potentially awesome games just to nickel and dime us. I'd rather them charge upfront for the DLC, making the game more expensive but give us all of the stuff they were going to cut or lock on the disc, but be honest with us and say "here's the other 25-50% of the game we were going to charge you for later"
We get less characters because they're more expensive to make. MvC3 has one of the largest rosters in recent memory.
And the roster is much better compared to 2. It has more quality. I'd take quality over quantity any day. And again, making more characters costs money. And adding that cost with the game would piss many people off, particularly people overseas who pay stupid amounts of money for games already. By releasing them as DLC, they let people who want the characters have them, and those who don't not have to pay money for something they wouldn't want.