To get it off my chest:
Snake Eater was my first Metal Gear experience so it might be skewed in favor of the game, but without further ado- the review!
SPOILERS!!
STORY
Set in the 1970's Naked Snake, an operative for the government secret agency FOX, is sent to rescue a Russian rocket scientist and bring him back through the Soviet "Iron Curtain." Meanwhile the United State's greatest war hero, the Boss defects to Russia leaving Naked Snake for dead and bringing professor Sokolov along.
I really dig the seventies, it was a hip time, a time with greater political intrigue the world had not known (until now.)Secret agents are cool, no-one can be much cooler than a secret agent, and as the story progresses it gets more convoluted, yes, but nonetheless more interesting.
CHARACTERS
Naked Snake: As he evolves as a soldier, the more the character develops (into a brooding badass)and more connected to the player. However you can only get so connected to a secret agent without being one.
The Boss: The real American Hero, all the way from WWII to the '70s? The literal Mother of all kickass-ness. Only until the final boss fight do you understand her inner turmoil. However, her effective initial hardheartedness detaches her from you as a character, adding to this is the mediocre voice acting, the actress seems to finally get her act together at the end. Sadly, the Boss still ends up as a 2-and-a-half dimensioned character.
Ocelot: The rookie GRU captain that will eventually culminate as Liquid Ocelot, one of the most fearsome antagonists this side of Sephiroth. The 20 year-old self-assured jaunty attitude propels him to the more identifiable character on the roster (for myself.)
EVA: A sultry, triple-agent temptress if there ever was one. After double crossing Snake I liked her even more, after seeing signs of her treachery all the way- (Type 9 Chinese pistol anyone?)But, as we can see she's not all brains (or bosoms.)
Colonel Volgin: The sadist-bisexual communist Colonel upset the pace of the more conventional hero/anti-hero formulae; but as least he had lightning powers (and a nifty orange electricity suit ;].) To be serious, the change of pace was refreshing, which was a relief, seeing the Colonel for the first time, I feared for a 2D psycho-villain devoid of emotion.
Special thanks to: Major Zero, SIGINT,Paramedic, The Pain, The Fear, The End, The Fury,and The Sorrow for not feeling bad about not being included in the character analysis.
GAMEPLAY
Excellent, infinitely better than the average third person shooter-espionage I expected. The use of CAMO and gadgets works seamlessly in between firing chic 70s-era weaponry (infinite ammunition-ed machine-pistols aside.) The boss battles with The Sorrow, and especially The End were daresay I? innovative?
MUSIC
Better, jungle drums and fifes than 70s pop disco.
GRAPHICS
The best of the best for the PS2, excluding RE4. Considering the scope and length of the game, I was impressed by the condition of the style of realism, which tends to deteriorate the longer the game is.
I'd give Metal Gear Solid 3: Snake Eater, a solid 3 and three quarter pentagrams out of four. Let's face it: I'm easy to please, and the game was hella fun!
--Mr Scott
Snake Eater was my first Metal Gear experience so it might be skewed in favor of the game, but without further ado- the review!
SPOILERS!!
STORY
Set in the 1970's Naked Snake, an operative for the government secret agency FOX, is sent to rescue a Russian rocket scientist and bring him back through the Soviet "Iron Curtain." Meanwhile the United State's greatest war hero, the Boss defects to Russia leaving Naked Snake for dead and bringing professor Sokolov along.
I really dig the seventies, it was a hip time, a time with greater political intrigue the world had not known (until now.)Secret agents are cool, no-one can be much cooler than a secret agent, and as the story progresses it gets more convoluted, yes, but nonetheless more interesting.
CHARACTERS
Naked Snake: As he evolves as a soldier, the more the character develops (into a brooding badass)and more connected to the player. However you can only get so connected to a secret agent without being one.
The Boss: The real American Hero, all the way from WWII to the '70s? The literal Mother of all kickass-ness. Only until the final boss fight do you understand her inner turmoil. However, her effective initial hardheartedness detaches her from you as a character, adding to this is the mediocre voice acting, the actress seems to finally get her act together at the end. Sadly, the Boss still ends up as a 2-and-a-half dimensioned character.
Ocelot: The rookie GRU captain that will eventually culminate as Liquid Ocelot, one of the most fearsome antagonists this side of Sephiroth. The 20 year-old self-assured jaunty attitude propels him to the more identifiable character on the roster (for myself.)
EVA: A sultry, triple-agent temptress if there ever was one. After double crossing Snake I liked her even more, after seeing signs of her treachery all the way- (Type 9 Chinese pistol anyone?)But, as we can see she's not all brains (or bosoms.)
Colonel Volgin: The sadist-bisexual communist Colonel upset the pace of the more conventional hero/anti-hero formulae; but as least he had lightning powers (and a nifty orange electricity suit ;].) To be serious, the change of pace was refreshing, which was a relief, seeing the Colonel for the first time, I feared for a 2D psycho-villain devoid of emotion.
Special thanks to: Major Zero, SIGINT,Paramedic, The Pain, The Fear, The End, The Fury,and The Sorrow for not feeling bad about not being included in the character analysis.
GAMEPLAY
Excellent, infinitely better than the average third person shooter-espionage I expected. The use of CAMO and gadgets works seamlessly in between firing chic 70s-era weaponry (infinite ammunition-ed machine-pistols aside.) The boss battles with The Sorrow, and especially The End were daresay I? innovative?
MUSIC
Better, jungle drums and fifes than 70s pop disco.
GRAPHICS
The best of the best for the PS2, excluding RE4. Considering the scope and length of the game, I was impressed by the condition of the style of realism, which tends to deteriorate the longer the game is.
I'd give Metal Gear Solid 3: Snake Eater, a solid 3 and three quarter pentagrams out of four. Let's face it: I'm easy to please, and the game was hella fun!
--Mr Scott