Ask yourself; why does one play a MMORPG?
The literally days of tedious grind for purple gear that's gonna become obsolete in a month anyways? Spending hours trying to throw a raid party together, only for half the raid to leave and eat dinner five people short? Training your character for PvP more adamantly than you study for actual tests, only to lose to someone spamming key-bindings?
Didn't think so.
The single greatest selling point of MMORPGs is the community - the ideology that you'll be part of a "team" with real people. Most true gamers of the elder generation became as such because they were socially inept - yet constantly heard these horribly sappy power-of-friendship speeches every time we played an RPG. MMORPGs were intended to bring that elusive quality to life. That's their main asset.
However, they overlooked the fact that most people are just as insipid and arrogant online as they are in person.
The ONLY time a stranger will talk to you is to ask for money. Your guild picked you up because they needed heals/tanks/fill-the-ranks and will eventually discard you if you let your gear score drop too low. Everyone insults you for not playing your classes "right" even if theirs are totally different. The only time anyone online will treat you with kindness or respect is if you know each other IRL - which completely belies the point of playing online in the first place.
There is no community. They've created no friendship. They've created the playground at kindergarten all over again - complete with the callousness, illiteracy, and poor personal hygiene.