I play Guild Wars. I kep seeing people saying guild wars charges but they don't. And buying stuff in their item shop is all cosmetic. Stuff that isn't cosmetic are: an extra bank tab ($10) and a few extra flavor missions ($10 for the bundle). This is more like DLC than what people describe it as.
I have played many F2P MMOs and many P2P MMOs. Guild Wars is where IMO the players win. Now I am just continuing to play 1 and waiting on 2. Guild Wars is proof that maintaining servers and constant content events doesn't cost as much as alot of MMOs let on.
Nautical Honors Society said:
Certain MMOs (like WoW) need a monthly fee to run.
I suggest adding an option "I will pay for MMOs if the price is justifiable" instead of "I like to pay for my fun".
I don't think "justifiable" is the right term there. It is justifiable that as an MMO gains more players they should offer much better deals than the initial $15 a month. If an MMO charges 15 a month and has at least 1 million subscribers all year, they make $180m fo every million subscribers per year. Do you really think Blizzard spends upwards of 180 million dollars a year just to patch the game and keep the servers up? No. Now take that times about 3-4 and that is the money they are really pulling in. This is not "justifiable". Perhaps it could be in a psychological way, but not in a tangible way. What most AAA title MMOs do is use this baseline as a convincing economical approach and most people buy it. This is a combination of a couple typical marketing strategies.