Poll: Modern Warfare 2 ending and Modern Warfare 3 discussion (SPOILERS)

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Comma-Kazie

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GuerrillaClock said:
dbrose said:
GuerrillaClock said:
Shepherd will be back with an eye patch, and the transition to Michael Bay film will be complete.
Please GOD no . . .
You say that, but deep down you know it's going to happen.
Sadly I have to agree. Still, I remain hopeful that someone will beat some sense into Activision before they ruin the series.
 

dunnace

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Oct 10, 2008
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OK, question I want answered, why does your character try and get close to Makarov in No Russian? It's never explained!
 

The87Italians

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dunnace said:
OK, question I want answered, why does your character try and get close to Makarov in No Russian? It's never explained!
Someone answered this on the first page, it was for "intel" reasons, but in reality Shephard only sent you there so that it would like an American killed all those people, thus starting the war between Russia/US.
 

CaptainCrunch

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Jul 21, 2008
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Because it actually turns out Price and Soap are vampires... from the future.

Seriously people, why fret over plot holes? IW pretty much made the best James Bond game ever. What, it was supposed to be a Modern Warfare game? Oh. /sigh
 

dunnace

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The87Italians said:
dunnace said:
OK, question I want answered, why does your character try and get close to Makarov in No Russian? It's never explained!
Someone answered this on the first page, it was for "intel" reasons, but in reality Shephard only sent you there so that it would like an American killed all those people, thus starting the war between Russia/US.
What possible intel reason could there be? There doesn't appear to be a bigger bad, certainly nobody is mentioned. What gives?
 

kamix

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Aug 17, 2009
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thanks for warnings of spoilers might as well stop playing the game now D;
 

luckshot

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my main problem is with the dead cia operative.

1. he is a field officer with a high risk case, yet is easily identifiable as a cia operative. While i can't with all certainty say the cia would never require an operative to participate in an airport slaughter, i have my doubts.

2. since when is a dead cia operative proof that they are responsible for the attack, seems more like a failed attempt to stop the attack. it is a mighty big jump for the fsb to make.

3. despite american and russian differences and difficulties i find it hard to believe that the russians would jump straight to invasion

4. how were the russians able to invade on the east coast? That has to be one of our most protected areas, especially when its as far as it can get from russia. not to mention the american military, while being stretched thin would probably pick up on fleets of troop ships and aircraft mounting for an attack

i obviously didn't think too much of the overall story, at least as it was applied to the game world. one could fit this story line in "future" warfare where the world works differently
 

Mcface

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Aug 30, 2009
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Shurikens and Lightning said:
Ok, so for those of you who beat the game I am a bit saddened by the ending. At the end we dont kill Makarov and Roach & Ghost are dead and D.C. is on fire. Im trying to figure out how this will work. Now that Price and Soap are most wanted criminals they will have some problems trying to kill him, its not like they can take a plane ride now since Im sure they wont be a 141 Spec op anymore.

I was also saddened how Ramirez's story just ended abruptly. I feel that the D.C. campaign could have been extended for a longer campaign.

One thing I could not understand was why didnt the spy just shoot makarov there. It seems like that would be the best solution besides IW wanting us to kill civilians. I still want to know what was in the briefcase and what was in the computer. It seems like The general wanted to create a world war just so he could become famous.

Overall I think that for a 6 hour campaign they could have had a lot more story in it.

Finally when they launched the nuke and they are screaming that the submarines doors are open, why did Price say "Good."? They left so many plotholes open it was really dissapointing. Still a great campaign though.
The ending is pure shit. they dont leave a cliff hanger, just a huge loose end. they dont hint towards Markov at ALL. Now we will have to pay 30 bucks just to finish the game.

/sigh

Shit, the beginning of the story is awful too. A PFC in the Rangers being recruited for CIA black ops? No freakin way. And okay, there was a dead American in the airport, an american terrorist. How the hell would that start world war 3? "One "American" terrorist cell attacked our airport, time to invade"

nfw.
 

Mcface

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Aug 30, 2009
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Ixal said:
miracleofsound said:
The Navy shelled the prison because it was full of enemy forces.

The nuke created an EMP blast, hence knocking out the electronics and communications.
Full of enemy forces.
And prisoners.
And your own special forces team.

There was no reason to attack this gulag except for freeing prisoners. And when that is your plan, then you don't shell it. It doesn't have any military importance.
ANd its funny that in the mission before they boast that the "US doesn't kill innocents" and are rescuing the captives but then they have no problem with shelling a prison.

And what got the ISS was not the EMP. Just rewatch the scene, that was a shockwave. Don't ask me how they managed to create a shockwave in space though....
They should have glued some riot shields onto the hull of the ISS. Then this wouldn't have happened.
Actually it was an EMP.
you clearly hear everyone in your squad as the rangers yell "EMP!"
 

badgersprite

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Sep 22, 2009
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Shurikens and Lightning said:
Ok, so for those of you who beat the game I am a bit saddened by the ending. At the end we dont kill Makarov and Roach & Ghost are dead and D.C. is on fire. Im trying to figure out how this will work. Now that Price and Soap are most wanted criminals they will have some problems trying to kill him, its not like they can take a plane ride now since Im sure they wont be a 141 Spec op anymore.

I was also saddened how Ramirez's story just ended abruptly. I feel that the D.C. campaign could have been extended for a longer campaign.

One thing I could not understand was why didnt the spy just shoot makarov there. It seems like that would be the best solution besides IW wanting us to kill civilians. I still want to know what was in the briefcase and what was in the computer. It seems like The general wanted to create a world war just so he could become famous.

Overall I think that for a 6 hour campaign they could have had a lot more story in it.

Finally when they launched the nuke and they are screaming that the submarines doors are open, why did Price say "Good."? They left so many plotholes open it was really dissapointing. Still a great campaign though.
I think you missed the point of the plot. The spy didn't kill Markarov in the airport level because he was under orders from General Shepard to infiltrate the group. General Shepard, however, intended for Allen to get caught so that the Russians would instigate WW3 and invade the US. The reason for this was that General Shepard needed the Russians to invade the US in order to a) get a blank cheque from the Government and b) have a limitless supply of soldiers ready to get revenge on Russia, because Shepard's aim from the beginning was to have an army big enough to invade Russia.

General Shepard wanted WW3 to start because he blames Zakhaev and the Russians for the nuke that killed the soldiers in the first game, and for nearly blowing up the United States five years ago. So, he wanted to field an army that could invade Russia. The only way he could do that was to make America feel threatened and vulnerable and enter a state of war so he had limitless access to troops and funding - this is why he gave Allen up to Markarov, and he wanted Markarov killed later so nobody realised it was all his doing. This was why he killed Roach too - because they retrieved the files that implicated General Shepard as having worked with Markarov.

You have to pay attention to all the cutscenes, especially the one at the beginning if you want to know what's going on. Shepard believed his motivation was noble, because he couldn't trust Zakhaev and his group being in charge of Russia - he believed the United States would be under permanent threat as long as the current Russian government was allowed to stay in power, so he had to sacrifice American lives in order to prove how dangerous the Russians were.
 
Jan 3, 2009
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luckshot said:
my main problem is with the dead cia operative.

1. he is a field officer with a high risk case, yet is easily identifiable as a cia operative. While i can't with all certainty say the cia would never require an operative to participate in an airport slaughter, i have my doubts.

2. since when is a dead cia operative proof that they are responsible for the attack, seems more like a failed attempt to stop the attack. it is a mighty big jump for the fsb to make.

3. despite american and russian differences and difficulties i find it hard to believe that the russians would jump straight to invasion

4. how were the russians able to invade on the east coast? That has to be one of our most protected areas, especially when its as far as it can get from russia. not to mention the american military, while being stretched thin would probably pick up on fleets of troop ships and aircraft mounting for an attack

i obviously didn't think too much of the overall story, at least as it was applied to the game world. one could fit this story line in "future" warfare where the world works differently
I just realized that. The US will shoot any vehicle within a 1000 miles without authorization. We have radar every millisecond making sure nobody is attacking us. The russians would travel over 20k miles in helicopters just to attack the East coast? Now that invasion is physically impossible.
 

cheese_wizington

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Aug 16, 2009
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Shurikens and Lightning said:
Ok, so for those of you who beat the game I am a bit saddened by the ending. At the end we dont kill Makarov and Roach & Ghost are dead and D.C. is on fire. Im trying to figure out how this will work. Now that Price and Soap are most wanted criminals they will have some problems trying to kill him, its not like they can take a plane ride now since Im sure they wont be a 141 Spec op anymore.

I was also saddened how Ramirez's story just ended abruptly. I feel that the D.C. campaign could have been extended for a longer campaign.

One thing I could not understand was why didnt the spy just shoot makarov there. It seems like that would be the best solution besides IW wanting us to kill civilians. I still want to know what was in the briefcase and what was in the computer. It seems like The general wanted to create a world war just so he could become famous.

Overall I think that for a 6 hour campaign they could have had a lot more story in it.

Finally when they launched the nuke and they are screaming that the submarines doors are open, why did Price say "Good."? They left so many plotholes open it was really dissapointing. Still a great campaign though.
Price said good because he figured that the nuke would wipe most of the russians out, which is why he launched it. (Its an EMP, BTW.)
 

WrcklessIntent

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Apr 16, 2009
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Shurikens and Lightning said:
Ok, so for those of you who beat the game I am a bit saddened by the ending. At the end we dont kill Makarov and Roach & Ghost are dead and D.C. is on fire. Im trying to figure out how this will work. Now that Price and Soap are most wanted criminals they will have some problems trying to kill him, its not like they can take a plane ride now since Im sure they wont be a 141 Spec op anymore.

I was also saddened how Ramirez's story just ended abruptly. I feel that the D.C. campaign could have been extended for a longer campaign.

One thing I could not understand was why didnt the spy just shoot makarov there. It seems like that would be the best solution besides IW wanting us to kill civilians. I still want to know what was in the briefcase and what was in the computer. It seems like The general wanted to create a world war just so he could become famous.

Overall I think that for a 6 hour campaign they could have had a lot more story in it.

Finally when they launched the nuke and they are screaming that the submarines doors are open, why did Price say "Good."? They left so many plotholes open it was really dissapointing. Still a great campaign though.
Wasn't a nuke it was an EMP
 

luckshot

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Jul 18, 2008
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Shurikens and Lightning said:
luckshot said:
my main problem is with the dead cia operative.

1. he is a field officer with a high risk case, yet is easily identifiable as a cia operative. While i can't with all certainty say the cia would never require an operative to participate in an airport slaughter, i have my doubts.

2. since when is a dead cia operative proof that they are responsible for the attack, seems more like a failed attempt to stop the attack. it is a mighty big jump for the fsb to make.

3. despite american and russian differences and difficulties i find it hard to believe that the russians would jump straight to invasion

4. how were the russians able to invade on the east coast? That has to be one of our most protected areas, especially when its as far as it can get from russia. not to mention the american military, while being stretched thin would probably pick up on fleets of troop ships and aircraft mounting for an attack

i obviously didn't think too much of the overall story, at least as it was applied to the game world. one could fit this story line in "future" warfare where the world works differently
I just realized that. The US will shoot any vehicle within a 1000 miles without authorization. We have radar every millisecond making sure nobody is attacking us. The russians would travel over 20k miles in helicopters just to attack the East coast? Now that invasion is physically impossible.
not to mention other countries might be a little "upset" that russia is violating their borders, air and seas with military equipment. if we didn't know about it as they were gearing up, the US would hear of it as soon as it left russian territory...which would lead to various US and allied military response

so unless shepard uses the infamous "chewbaca defense" to cover the gaps...

that and the shock wave in space really bugged me. also, since when are regular military generals able to mess with the CIA, why would he be able to chose the agent, mission, mission parameters?

edit: added to the new spoiler
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Jonny49 said:
I was pretty annoyed you don't get to kill Makarov, in fact I thought he was severely underdeveloped as a villain. I mean, he's hardly in the freakin game. After the airport scene he pretty much vanishes, and after the General betrays you he's never mentioned again.
All the trailers made him out as the games main villain, but he's in 1 level, thats it.
I would imagine he will have a more significant role in MW3. Shephard ended up being the main antagonist to the player on a personal level, but he was probably a little pussy cat compared to Makarov.
 

Tireseas_v1legacy

Plop plop plop
Sep 28, 2009
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luckshot said:
my main problem is with the dead cia operative.
luckshot said:
1. he is a field officer with a high risk case, yet is easily identifiable as a cia operative. While i can't with all certainty say the cia would never require an operative to participate in an airport slaughter, i have my doubts.
The default response to this would be a matter of priorities. Keep your cover at all costs or what happened at the end of the airport scene might happen. More likely then not, General Shepard found a way to leak your idenity in a roundabout way.
luckshot said:
2. since when is a dead cia operative proof that they are responsible for the attack, seems more like a failed attempt to stop the attack. it is a mighty big jump for the fsb to make.
1) Security cameras throughout the airport would have caught you with Makarov and his group as they were walking through the airport with you, at the very least, not stopping them from racking up the civilian death toll. If you were me, you were a little more proactive in this scene.

2) In order to survive the sequence, you had to fire on the Moscow tactical teams, otherwise they would just kill you. Firing on police is generally taken much more seriously then firing on unarmed civilians.
luckshot said:
3. despite american and russian differences and difficulties i find it hard to believe that the russians would jump straight to invasion
I would like to remind you that the US invaded a country that had nothing to do with an earlier attack that was used as a justification for said invasion. Russia gets a direct link between the US intellegence agencies and a mercenary terrorist event. How do you think the newly ultra-nationalist government is going to react?
luckshot said:
4. how were the russians able to invade on the east coast? That has to be one of our most protected areas, especially when its as far as it can get from russia. not to mention the american military, while being stretched thin would probably pick up on fleets of troop ships and aircraft mounting for an attack
In the first mission with Soap, you're tasked with recovering a piece of a US defense satilite that holds access codes to the main defensive network and is able to essentially black it out. Unfortunately (and unknown to you at the time) the Russians had already downloaded the codes by the time you recovered it.

More likely, the invasion force was loaded onto the standard transport ships and carrier-based airstrikes softened the US thanks in part to the lack of the radar and coordinated support, as well as the standard confusion that occurs in a surprise attack. The president and major leaders were likely moved the moment that someone noticed an actual problem with the longrange detection system. And the full invasion and attack took quite a few days, so they had plenty of time to bring in more troops and armor.