I am bored with the vast divide between the purest white and the darkest black. I'm tired of only having two choices. Worst of all I hate being forced to a shoehorned decision, that has no satisfactory outcomes!
I really hated:
<spoiler=Fallout 3: Broken steel's ending>Having to choose between destroying the Enclave crawler, thus finishing the job I'd been working towards for most of the game or destroying the Citadel, crippling the faction that had been helping me towards my ends for most of the game.
Whats even worse about that, is that as a result of either choice I'm given a tremendous amount of positive of negative karma AND it's a choice that is completely unavoidable. I love Fallout 3 but some of the things it does bother the crap out of me.
On the other hand:
<spoiler=Mass Effect>Killing or saving the Rachni Queen was a choice that I felt was really well done. Both decisions seem grey, and the decision itself really forced me to think. Kudos to Bioware!
Mass effect in general had an excellent moral system I especially enjoyed how the labels "Good" and "Evil" were dismissed for more fitting names.
I feel that devs who want to add a moral system should put some real work into making the choices complex and realistic, instead of just crowbaring two opposing choices in, and calling it a day. I very much hope to see this in the future.
Thats my rant. What's your opinion Escapist?
I really hated:
<spoiler=Fallout 3: Broken steel's ending>Having to choose between destroying the Enclave crawler, thus finishing the job I'd been working towards for most of the game or destroying the Citadel, crippling the faction that had been helping me towards my ends for most of the game.
Whats even worse about that, is that as a result of either choice I'm given a tremendous amount of positive of negative karma AND it's a choice that is completely unavoidable. I love Fallout 3 but some of the things it does bother the crap out of me.
On the other hand:
<spoiler=Mass Effect>Killing or saving the Rachni Queen was a choice that I felt was really well done. Both decisions seem grey, and the decision itself really forced me to think. Kudos to Bioware!
Mass effect in general had an excellent moral system I especially enjoyed how the labels "Good" and "Evil" were dismissed for more fitting names.
I feel that devs who want to add a moral system should put some real work into making the choices complex and realistic, instead of just crowbaring two opposing choices in, and calling it a day. I very much hope to see this in the future.
Thats my rant. What's your opinion Escapist?