Alright... time to explain things...
Everyone complaining about a 'black and white' system... I am guessing your sill in highschool...
In reality. Every choice you make is going to perceived one of three ways.
Acceptable.
Disagreeable.
Don't give a shitable.
People might really like what you do or really hate what you do, but ultimately unless they don't care people feel one way or the other. There is no gray. That gray you keep asking for is merely when personal morals conflict with perceived societal morals. There is no actual gray, it's what you believe versus what society believes which creates your indecision or doubt. There is no such thing as a gray area from a societal perception view.
There is no neutral either unless you are completely uninvolved. Politically you can remain neutral however when talking about societal perception(Which is what most games are tracking) unless you have nothing to do with it people will view your action as either good or bad. Black or white so to speak.
Now, people complaining about manipulating sliders. In real life, this is how your actions would work.
Do a thousand good deeds, kill one person, be hated forever.
In other words, imagine playing a game, accidentally kill an innocent. Now you gotta re load your game because your permanently hated by the majority of society. That's how real life works. You fuck up once and no matter what you do your condemned. The people closest to you might forgive you, but the key word is forgive, they still don't like what you did. Kill a person, your fucked. Very few things in life will people just let go. So unless you just want to steal five cent candies for a corner store be prepared for everyone to hate you.
Morale absolutes. In many games, what other choices are there. Take infamous for example. People bitched incessantly that the game is morale absolutes. I wonder if they played it.
Look, a giant rock is flying towards your head. You only have enough time to either blast it away, endangering others, or take the hit yourself. So... what's the middle ground? You take the hit while calling the innocent people cock monkeys?
In the beginning you get a crate of food down from a building its stuck on. You can either take your share, or force people to give up theirs. While i am sure there are many different amounts of taking more or less it is meaningless when ultimately your actions will still be seen as bad or good. DO you really need sixty different options of how much or little food you want to take? No, because that's not fun.
There pipes pumping poison into the water, you can turn it off yourself, which will cause you to get sprayed, or make someone else do it. Once again, whats the middle ground. Your either turning it off, or your not. Either way, what your doing will be considered bad or good. Do you want the option to ask the guy nicely to be horribly poisoned or do you want to cut his arm off and rub it in the poison? Burying your player in a mountain of useless options is kinda stupid. It makes you choices feel less important.
Or my favorite line is from a guy who played bioshock.
"I only harvested the first four little sisters and saved the rest and still got the bad ending! What about my personal growth!"
Wow... I was so utterly baffled by this statement. All i could think was "So if i go into an orphanage and murder 4 kids but give the other 12 candy i should be rewarded, or at least not punished. I mean, hey, personal growth!"
Lastly, 'forced' replay. NO. IT. IS. NOT. FORCED.
You are never FORCED to play it again. Most games i see accused of this, try as i might, i never see publishers or developers bragging about play time. It's a different way to play the game, giving added replay value. However trying to say it 'forces' you to play is clearly showing an incredibly stupid bias. When i played infamous for my second, and third, time it wasn't because the game took a knife to my balls and said "PLAY ME AGAIN OR I WILL MAKE YOU A EUNUCH!" it was because i said "Hey, this game fucking rocks, lets play it again! Oh! I can play evil this time! That'll be cool!".
What next... games with multiple difficulties are only there to force you to play it multiple times?
OH NO! that game has seven different races AND classes! They are trying to force us to play it multiple times! With there extra options and play styles! Those bastards. How dare they create different ways to play there game so if we want to play it again we can experience it in a new way!
Note: Am i saying that it can't be improved upon? Hell no. I like how some games are taking it to the next level and dividing your actions among groups and factions. However i always see the same things repeated, like i have this thread, and am hoping to kinda shed some light on morality and human nature.
Oh, and here's me being an asshole, feel free to skip past here.
I don't like the poll options. What if i don't totally agree? What if i only slightly agree? Why is there only three choices? You know there are more then three choices in real life? I want shades of gray dammit! God your such a hypocrite!