the devs could add additional choices, if they wanted.IKWerewolf said:Here is my opinion of why:
- It limits the decisions that the developer can ask you of as there must always be one good and one bad decision.
- It doesn't take into account the grey areas and the person's preference(see Extra Credits on the Mass Effect 2 Legion side quest).
- Reality isn't clean cut it makes the game world seem designed through the eyes of a child which reinforces the sterotypical view of gaming is for children.
- You only ever make the choice once, especially where achievements are involved, you only decide once at the start to be good, bad or neutral.
Anyone who wishes me to extend any of these bullet points further let me know.
also, see neverwinter nights (the first part, i do not know the second); i believe that one of the few things it handled quite well (the dnd morale-scale is one of the best around, imho [link]http://img117.imageshack.us/img117/84/dndcharthf7.png[/link] )
also, play the witcher ^^
also, my Mass Effect Shepards aren't purely renegade or paragon, i'll do the closest thing to what i think my char, or i (depending how i play), would do (no in kotor of course it was very useful to go the full way, i'll give you that)
but really, i don't think it breaks a game. it's part of the mechanic, as everything else, and as every mechanic, depending on the implementation, it is more or less flawed, has its pros and cons, but *breaking* a game? really?