A faction system (such was implemented for EQ) make more sense. In real life the moral questions dont result in you growing horns or developing a halo. They do however impact how well you are liked.
Having morality systems manage how characters look and the powers available to them seems to be a case of the tail waging the dog.
What I mean is you shouldn't have the ability to boil your enemies blood with shadow fire because you are evil. Instead you should be perceived as evil because you use an ability which boils your enemies blood with nether fire.
See the distinction?
Having morality systems manage how characters look and the powers available to them seems to be a case of the tail waging the dog.
What I mean is you shouldn't have the ability to boil your enemies blood with shadow fire because you are evil. Instead you should be perceived as evil because you use an ability which boils your enemies blood with nether fire.
See the distinction?