Korten12 said:
In alot of FPS, all the cut-scenes are from first person view, and for me it kinda makes the cutscenes less exicitng. When I played BFBC2 single-player I loved how most of the cut-scenes were from the third-person perspective. IMO it makes the scenes more exiting. Also I noticed for some reason that in alot of games when the cut-scenes are from first person view, you suddenly stop talking, like in MW2, when u start controlling Soap, suddenly he stops talking when he did talk when you werent him. The only games that I have seen before that have had the character still talk during first-person view cut-scenes was in crysis.
so should more FPS have cut-scenes from third-person perspective?
It depends on what they're going for.
In games that are intended to be heavily immersion-based, it works. It worked in COD2 (not so much MW, but MW failed plotwise in general.) I couldn't see Bioshock having third party cutscenes.
On the other hand, games where there is a more defined main character third person works better. Gears and Halo both work better that way.
BC2 actually has me confused. Am I one of the guys I keep seeming in the cutscenes? Which one?