Poll: More FPS need to do this

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Nouw

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Mar 18, 2009
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Ode To Bad Company.

I agree that there should be more tps cut-scenes as they give you the feeling its a movie and it does a good thing to the story.

And why does everyone talk about feet? You can see your feet in cutscenes and besides, this is about cut scenes not anything else.
 

DrEmo

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May 4, 2009
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Irridium said:
First things first, FPS's really need to start letting me see my damn feet.

Nothing kills immersion more than looking down and realizing your just a floating camera with arms...

As for which type of cutscene I would prefer, I'll take the one that lets me see my damn feet.
Mirror's Edge did a good job on the first person camera deal.

More FPS should take a page from Mirror's Edge's book of camera design.

OT:
Keep cutscenes in first person but let the character speak! What's wrong? Does having a camera taped to your face hinder your ability to speak?

*Note:
Ghost Recon: Advanced Warfighter 2 did it the other way around: The game is in 3rd person, but the cutscenes are in 1st person. Odd. But Cpt. Mitchell still speaks in the cutscenes.
 

Zannah

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Jan 27, 2010
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All there is to say to contribute to this discussion: Dark Messiah of Might and Magic

While never seing Sareth' (main character) face, seing his body when you look down, and the outstanding execution of the cutscenes make the game one of the most immersive experiences I've encountered so far (And the game set a standard, that very, very few games since then have reached, in terms of how linear-storytelling should work.
 

Korten12

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Aug 26, 2009
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BloodSquirrel said:
Korten12 said:
In alot of FPS, all the cut-scenes are from first person view, and for me it kinda makes the cutscenes less exicitng. When I played BFBC2 single-player I loved how most of the cut-scenes were from the third-person perspective. IMO it makes the scenes more exiting. Also I noticed for some reason that in alot of games when the cut-scenes are from first person view, you suddenly stop talking, like in MW2, when u start controlling Soap, suddenly he stops talking when he did talk when you werent him. The only games that I have seen before that have had the character still talk during first-person view cut-scenes was in crysis.

so should more FPS have cut-scenes from third-person perspective?
It depends on what they're going for.

In games that are intended to be heavily immersion-based, it works. It worked in COD2 (not so much MW, but MW failed plotwise in general.) I couldn't see Bioshock having third party cutscenes.

On the other hand, games where there is a more defined main character third person works better. Gears and Halo both work better that way.

BC2 actually has me confused. Am I one of the guys I keep seeming in the cutscenes? Which one?
you are Preston Marlowe in BC2.